Checkpoint 7 测试结论:

- TickEnemies 有明显 GC 增长,主要来自桶结构每帧重建
- Simulation 内核仍直接依赖 Transform(不是纯数据更新)
- 引入 P1.5 来解决上述问题,避免 P2 进行 Job 替换时返工
This commit is contained in:
SepComet
2026-02-20 21:27:53 +08:00
parent 31fe7a4d61
commit dedd07e187
5 changed files with 93 additions and 3 deletions
@@ -1,5 +1,7 @@
using System.Collections.Generic;
using CustomDebugger;
using CustomUtility;
using Unity.Profiling;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -214,7 +216,10 @@ namespace Simulation
return;
}
TickEnemies(in context);
using (CustomProfilerMarker.TickEnemies.Auto())
{
TickEnemies(in context);
}
}
public void Clear()