Phase2.1 添加武器tag配置和数据表定义
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@@ -18,9 +18,7 @@ public sealed partial class GoodsConfig : Luban.BeanBase
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{
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Id = _buf.ReadInt();
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GoodsType = (GoodsType)_buf.ReadInt();
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PropId = _buf.ReadInt();
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PropId_Ref = null;
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WeaponType = (WeaponType)_buf.ReadInt();
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RefId = _buf.ReadInt();
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}
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public static GoodsConfig DeserializeGoodsConfig(ByteBuf _buf)
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@@ -37,14 +35,9 @@ public sealed partial class GoodsConfig : Luban.BeanBase
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/// </summary>
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public readonly GoodsType GoodsType;
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/// <summary>
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/// 道具商品Id
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/// 引用Id
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/// </summary>
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public readonly int PropId;
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public PropConfig PropId_Ref;
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/// <summary>
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/// 武器商品类型
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/// </summary>
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public readonly WeaponType WeaponType;
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public readonly int RefId;
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public const int __ID__ = 1358452248;
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public override int GetTypeId() => __ID__;
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@@ -53,7 +46,6 @@ public sealed partial class GoodsConfig : Luban.BeanBase
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{
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PropId_Ref = tables.TbPropConfig.GetOrDefault(PropId);
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}
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@@ -62,8 +54,7 @@ public sealed partial class GoodsConfig : Luban.BeanBase
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return "{ "
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+ "id:" + Id + ","
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+ "goodsType:" + GoodsType + ","
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+ "propId:" + PropId + ","
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+ "weaponType:" + WeaponType + ","
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+ "refId:" + RefId + ","
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+ "}";
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}
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}
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