Phase2.1 添加武器tag配置和数据表定义

This commit is contained in:
2026-09-27 18:21:26 +08:00
parent 4ac79f0101
commit e0488cc790
47 changed files with 1249 additions and 169 deletions
@@ -26,7 +26,6 @@ namespace SepCore.UI
_board.color = rarity switch
{
Rarity.White => Color.white,
Rarity.Green => Color.green,
Rarity.Blue => Color.blue,
Rarity.Purple => Color.magenta,
Rarity.Red => Color.red,
@@ -13,11 +13,11 @@ namespace SepCore.UI
[SerializeField] private float _fixedTopHeight = 150f;
[SerializeField] private float _fixedBottomHeight = 150f;
[SerializeField] private float _fixedBottomHeight = 250;
[SerializeField] private float _fixedWidth = 300f;
[SerializeField] private float _fixedWidth = 600f;
[SerializeField] private float _screenEdgePadding = 0f;
[SerializeField] private float _screenEdgePadding = 64f;
private ItemTooltipContext _context;
@@ -39,7 +39,7 @@ namespace SepCore.UI
DamageType damageType;
if (rawData.DataRow is WeaponConfig weaponConfig)
{
Name = weaponConfig.WeaponType.ToString();
Name = weaponConfig.WeaponName;
Description = ItemDescUtility.CreateWeaponDescription(weaponConfig);
damageType = weaponConfig.DamageType;
}