Phase2.1 添加武器tag配置和数据表定义
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@@ -17,9 +17,15 @@ namespace SepCore.CustomUtility
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return new EnemyData(entityId, GetEnemyConfig(enemyType), level);
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}
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public static WeaponData Create(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp)
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public static WeaponData Create(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp, Rarity rarity = Rarity.White)
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{
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var config = GameEntry.Luban.Get<WeaponConfig>((int)weaponType);
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var config = WeaponUtility.GetWeaponConfig(weaponType, rarity);
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return new WeaponData(entityId, config, ownerId, ownerCamp);
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}
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public static WeaponData Create(int entityId, int weaponId, int ownerId, CampType ownerCamp)
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{
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var config = WeaponUtility.GetWeaponConfig(weaponId);
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return new WeaponData(entityId, config, ownerId, ownerCamp);
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}
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