Phase2.1 添加武器tag配置和数据表定义

This commit is contained in:
2026-09-27 18:21:26 +08:00
parent 4ac79f0101
commit e0488cc790
47 changed files with 1249 additions and 169 deletions
@@ -17,9 +17,15 @@ namespace SepCore.CustomUtility
return new EnemyData(entityId, GetEnemyConfig(enemyType), level);
}
public static WeaponData Create(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp)
public static WeaponData Create(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp, Rarity rarity = Rarity.White)
{
var config = GameEntry.Luban.Get<WeaponConfig>((int)weaponType);
var config = WeaponUtility.GetWeaponConfig(weaponType, rarity);
return new WeaponData(entityId, config, ownerId, ownerCamp);
}
public static WeaponData Create(int entityId, int weaponId, int ownerId, CampType ownerCamp)
{
var config = WeaponUtility.GetWeaponConfig(weaponId);
return new WeaponData(entityId, config, ownerId, ownerCamp);
}