修复已知的 bug,规划后期的开发方向

This commit is contained in:
SepComet
2026-02-17 22:46:28 +08:00
parent 85b0205c73
commit e151619c69
24 changed files with 482 additions and 1313 deletions
@@ -93,6 +93,7 @@ namespace Entity
set
{
if (value == _enable) return;
_enable = value;
_movementComponent.SetMove(value);
_backpackComponent.SetWeaponState(value);
_inputComponent.SetListening(value);
@@ -6,12 +6,10 @@
//------------------------------------------------------------
using Components;
using Definition;
using Definition.DataStruct;
using Entity.EntityData;
using StarForce;
using Game.Utility;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace Entity
{
@@ -6,7 +6,7 @@ using Definition.DataStruct;
using Definition.Enum;
using DG.Tweening;
using Entity.EntityData;
using StarForce;
using Game.Utility;
using UnityEngine;
using UnityGameFramework.Runtime;