修复已知的 bug,规划后期的开发方向
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@@ -93,6 +93,7 @@ namespace Entity
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set
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{
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if (value == _enable) return;
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_enable = value;
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_movementComponent.SetMove(value);
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_backpackComponent.SetWeaponState(value);
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_inputComponent.SetListening(value);
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@@ -6,12 +6,10 @@
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//------------------------------------------------------------
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using Components;
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using Definition;
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using Definition.DataStruct;
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using Entity.EntityData;
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using StarForce;
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using Game.Utility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity
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{
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@@ -6,7 +6,7 @@ using Definition.DataStruct;
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using Definition.Enum;
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using DG.Tweening;
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using Entity.EntityData;
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using StarForce;
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using Game.Utility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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