修复已知的 bug,规划后期的开发方向

This commit is contained in:
SepComet
2026-02-17 22:46:28 +08:00
parent 85b0205c73
commit e151619c69
24 changed files with 482 additions and 1313 deletions
@@ -1,39 +1,20 @@
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class DialogFormController : UIFormControllerBase<DialogFormContext>
public class DialogFormController : UIFormControllerCommonBase<DialogFormContext, DialogForm>
{
private DialogFormContext _context;
private DialogForm _dialogForm;
private int? _dialogFormSerialId;
private bool _pendingRefresh;
private bool _isBindEvent;
protected override UIFormType UIFormTypeId => UIFormType.DialogForm;
private void SubscribeEvents()
protected override void RefreshUI(DialogForm form, DialogFormContext context)
{
if (_isBindEvent) return;
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
_isBindEvent = true;
form.RefreshUI(context);
}
private void UnsubscribeEvents()
protected override void CloseLoadedFormDirect(DialogForm form)
{
if (!_isBindEvent) return;
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
_isBindEvent = false;
GameEntry.UI.CloseUIForm(form);
}
private static DialogFormContext BuildContext(DialogFormRawData rawData)
@@ -59,30 +40,6 @@ namespace UI
};
}
protected override int? OpenUIInternal(DialogFormContext context)
{
if (context == null)
{
Log.Warning("DialogFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_dialogForm != null && _dialogFormSerialId.HasValue &&
GameEntry.UI.HasUIForm(_dialogFormSerialId.Value))
{
_dialogForm.RefreshUI(_context);
return _dialogFormSerialId;
}
CloseUI();
_pendingRefresh = true;
SubscribeEvents();
_dialogFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.DialogForm, context);
return _dialogFormSerialId;
}
public int? OpenUI(DialogFormRawData rawData)
{
DialogFormContext context = BuildContext(rawData);
@@ -101,42 +58,13 @@ namespace UI
return OpenUI(rawData);
}
if (userData is DialogFormRawData dialogParams)
{
return OpenUIInternal(BuildContext(dialogParams));
}
if (userData != null)
{
Log.Warning("DialogFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(_context);
}
public override void CloseUI()
{
_pendingRefresh = false;
UnsubscribeEvents();
if (_dialogFormSerialId.HasValue)
{
if (GameEntry.UI.HasUIForm(_dialogFormSerialId.Value))
{
GameEntry.UI.CloseUIForm(_dialogFormSerialId.Value);
}
_dialogForm = null;
_dialogFormSerialId = null;
return;
}
if (_dialogForm != null)
{
GameEntry.UI.CloseUIForm(_dialogForm);
_dialogForm = null;
}
return OpenUIInternal(Context);
}
public override void BindUseCase(IUIUseCase useCase)
@@ -146,70 +74,5 @@ namespace UI
Log.Warning("DialogFormController does not use a use case.");
}
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_dialogForm == null)
{
_pendingRefresh = true;
return;
}
_dialogForm.RefreshUI(_context);
_pendingRefresh = false;
}
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args))
{
return;
}
if (!_dialogFormSerialId.HasValue)
{
return;
}
if (args.UIForm == null || args.UIForm.SerialId != _dialogFormSerialId.Value ||
args.UserData != _context)
{
return;
}
_dialogForm = args.UIForm.Logic as DialogForm;
if (_dialogForm == null)
{
Log.Warning("DialogFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _dialogFormSerialId)
{
return;
}
_dialogForm = null;
_dialogFormSerialId = null;
}
}
}
@@ -100,7 +100,7 @@ namespace UI
/// <summary>
/// 用户自定义数据。
/// </summary>
public string UserData
public object UserData
{
get;
set;