修复已知的 bug,规划后期的开发方向
This commit is contained in:
@@ -5,44 +5,29 @@ using UnityGameFramework.Runtime;
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namespace UI
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{
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public class SelectRoleFormController : UIFormControllerBase<SelectRoleFormContext>
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public class SelectRoleFormController : UIFormControllerCommonBase<SelectRoleFormContext, SelectRoleForm>
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{
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private SelectRoleFormUseCase _useCase;
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private SelectRoleFormContext _context;
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protected override UIFormType UIFormTypeId => UIFormType.SelectRoleForm;
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private SelectRoleForm _selectRoleForm;
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private int? _selectRoleFormSerialId;
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private bool _pendingRefresh;
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private bool _isBindEvent;
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private void SubscribeEvents()
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protected override void RefreshUI(SelectRoleForm form, SelectRoleFormContext context)
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{
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if (_isBindEvent) return;
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form.RefreshUI(context);
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}
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GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
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GameEntry.Event.Subscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
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GameEntry.Event.Subscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
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_isBindEvent = true;
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}
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private void UnsubscribeEvents()
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protected override void UnsubscribeCustomEvents()
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{
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if (!_isBindEvent) return;
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GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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GameEntry.Event.Unsubscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
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GameEntry.Event.Unsubscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
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GameEntry.Event.Unsubscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
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_isBindEvent = false;
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}
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private static SelectRoleFormContext BuildContext(SelectRoleFormRawData rawData)
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@@ -85,32 +70,6 @@ namespace UI
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};
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}
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#region UI Methods
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protected override int? OpenUIInternal(SelectRoleFormContext context)
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{
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if (context == null)
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{
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Log.Warning("SelectRoleFormController.OpenUI() context is null.");
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return null;
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}
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_context = context;
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if (_selectRoleForm != null && _selectRoleFormSerialId.HasValue &&
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GameEntry.UI.HasUIForm(_selectRoleFormSerialId.Value))
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{
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_selectRoleForm.RefreshUI(_context);
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return _selectRoleFormSerialId;
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}
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CloseUI();
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_pendingRefresh = true;
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SubscribeEvents();
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_selectRoleFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.SelectRoleForm, context);
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return _selectRoleFormSerialId;
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is SelectRoleFormContext selectRoleFormContext)
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@@ -124,35 +83,17 @@ namespace UI
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("SelectRoleFormController.OpenUI() useCase is null.");
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return null;
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}
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SelectRoleFormRawData rawData = _useCase.CreateModel();
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SelectRoleFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void CloseUI()
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{
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_pendingRefresh = false;
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UnsubscribeEvents();
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if (_selectRoleFormSerialId.HasValue)
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{
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if (GameEntry.UI.HasUIForm(_selectRoleFormSerialId.Value))
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{
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GameEntry.UI.CloseUIForm(_selectRoleFormSerialId.Value);
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}
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_selectRoleForm = null;
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_selectRoleFormSerialId = null;
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return;
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}
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if (_selectRoleForm != null)
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{
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_selectRoleForm.Close();
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_selectRoleForm = null;
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}
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is SelectRoleFormUseCase selectRoleUseCase))
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@@ -164,90 +105,14 @@ namespace UI
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_useCase = selectRoleUseCase;
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}
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private void TryRefreshUI()
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{
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if (_context == null)
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{
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return;
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}
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if (_selectRoleForm == null)
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{
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_pendingRefresh = true;
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return;
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}
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_selectRoleForm.RefreshUI(_context);
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_pendingRefresh = false;
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}
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#endregion
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#region Service
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public void UpdateShowRole(RolePropertyAreaContext rolePropertyAreaContext)
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{
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if (_context != null)
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if (Context != null)
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{
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_context.RolePropertyAreaContext = rolePropertyAreaContext;
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Context.RolePropertyAreaContext = rolePropertyAreaContext;
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}
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if (_selectRoleForm != null)
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{
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_selectRoleForm.UpdateShowRole(rolePropertyAreaContext);
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}
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}
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#endregion
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#region Event Handlers
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private void OpenUIFormSuccess(object sender, GameEventArgs e)
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{
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if (!(e is OpenUIFormSuccessEventArgs args))
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{
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return;
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}
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if (!_selectRoleFormSerialId.HasValue)
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{
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return;
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}
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if (args.UIForm == null || args.UIForm.SerialId != _selectRoleFormSerialId.Value ||
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args.UserData != _context)
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{
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return;
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}
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_selectRoleForm = args.UIForm.Logic as SelectRoleForm;
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if (_selectRoleForm == null)
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{
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Log.Warning("SelectRoleFormController open success but form logic is invalid.");
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return;
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}
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if (_pendingRefresh)
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{
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TryRefreshUI();
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}
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}
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private void CloseUIFormComplete(object sender, GameEventArgs e)
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{
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if (!(e is CloseUIFormCompleteEventArgs args))
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{
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return;
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}
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if (args.SerialId != _selectRoleFormSerialId)
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{
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return;
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}
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_selectRoleForm = null;
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_selectRoleFormSerialId = null;
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Form?.UpdateShowRole(rolePropertyAreaContext);
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}
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private void OnMenuSelectRoleReturn(object sender, GameEventArgs e)
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@@ -274,8 +139,8 @@ namespace UI
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return;
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}
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_context = context;
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UpdateShowRole(_context.RolePropertyAreaContext);
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SetContext(context);
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UpdateShowRole(context.RolePropertyAreaContext);
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}
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private void OnMenuSelectRoleConfirm(object sender, GameEventArgs e)
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@@ -285,9 +150,7 @@ namespace UI
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return;
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}
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_useCase.ConfirmSelectedRole();
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_useCase?.ConfirmSelectedRole();
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}
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#endregion
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}
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}
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@@ -5,82 +5,39 @@ using UnityGameFramework.Runtime;
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namespace UI
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{
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public class StartMenuFormController : UIFormControllerBase<StartMenuFormContext>
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public class StartMenuFormController : UIFormControllerCommonBase<StartMenuFormContext, StartMenuForm>
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{
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private StartMenuFormContext _context;
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protected override UIFormType UIFormTypeId => UIFormType.StartMenuForm;
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private StartMenuForm _startMenuForm;
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private int? _startMenuFormSerialId;
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private bool _pendingRefresh;
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private bool _isBindEvent;
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private void SubscribeEvents()
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protected override void RefreshUI(StartMenuForm form, StartMenuFormContext context)
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{
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if (_isBindEvent) return;
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GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
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GameEntry.Event.Subscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
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GameEntry.Event.Subscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
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GameEntry.Event.Subscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
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GameEntry.Event.Subscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
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GameEntry.Event.Subscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
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_isBindEvent = true;
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}
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private void UnsubscribeEvents()
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protected override void UnsubscribeCustomEvents()
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{
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if (!_isBindEvent) return;
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GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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GameEntry.Event.Unsubscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
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GameEntry.Event.Unsubscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
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GameEntry.Event.Unsubscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
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GameEntry.Event.Unsubscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
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GameEntry.Event.Unsubscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
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GameEntry.Event.Unsubscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
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_isBindEvent = false;
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}
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private static StartMenuFormContext BuildStartMenuFormContext()
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{
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return new StartMenuFormContext();
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}
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#region UI Methods
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protected override int? OpenUIInternal(StartMenuFormContext context)
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{
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if (context == null)
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{
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Log.Warning("StartMenuFormController.OpenUI() context is null.");
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return null;
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}
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_context = context;
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if (_startMenuForm != null && _startMenuFormSerialId.HasValue &&
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GameEntry.UI.HasUIForm(_startMenuFormSerialId.Value))
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{
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_startMenuForm.RefreshUI(_context);
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return _startMenuFormSerialId;
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}
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CloseUI();
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_pendingRefresh = true;
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SubscribeEvents();
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_startMenuFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.StartMenuForm, context);
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return _startMenuFormSerialId;
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}
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public override int? OpenUI(object userData = null)
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{
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@@ -103,105 +60,11 @@ namespace UI
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return OpenUIInternal(context);
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}
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public override void CloseUI()
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{
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_pendingRefresh = false;
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UnsubscribeEvents();
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if (_startMenuFormSerialId.HasValue)
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{
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if (GameEntry.UI.HasUIForm(_startMenuFormSerialId.Value))
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{
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GameEntry.UI.CloseUIForm(_startMenuFormSerialId.Value);
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}
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_startMenuForm = null;
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_startMenuFormSerialId = null;
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return;
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}
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if (_startMenuForm != null)
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{
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_startMenuForm.Close();
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_startMenuForm = null;
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}
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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Log.Info("StartMenuForm doesn't need UseCase");
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}
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private void TryRefreshUI()
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{
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if (_context == null)
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{
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return;
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}
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if (_startMenuForm == null)
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{
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_pendingRefresh = true;
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return;
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}
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_startMenuForm.RefreshUI(_context);
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_pendingRefresh = false;
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}
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#endregion
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#region Event Handlers
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private void OpenUIFormSuccess(object sender, GameEventArgs e)
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{
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if (!(e is OpenUIFormSuccessEventArgs args))
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{
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return;
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}
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if (!_startMenuFormSerialId.HasValue)
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{
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return;
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}
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if (args.UIForm == null || args.UIForm.SerialId != _startMenuFormSerialId.Value ||
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args.UserData != _context)
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{
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return;
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}
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_startMenuForm = args.UIForm.Logic as StartMenuForm;
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if (_startMenuForm == null)
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{
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Log.Warning("StartMenuFormController open success but form logic is invalid.");
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return;
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}
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if (_pendingRefresh)
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{
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TryRefreshUI();
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}
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}
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private void CloseUIFormComplete(object sender, GameEventArgs e)
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{
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if (!(e is CloseUIFormCompleteEventArgs args))
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{
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return;
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}
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if (args.SerialId != _startMenuFormSerialId)
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{
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return;
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}
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_startMenuForm = null;
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_startMenuFormSerialId = null;
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}
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private void OnMenuStartGameButtonClick(object sender, GameEventArgs e)
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{
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if (!(sender is StartMenuForm) || !(e is MenuStartGameEventArgs))
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@@ -270,7 +133,5 @@ namespace UI
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Log.Warning("Menu about button click is not implemented.");
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user