扩充道具系统并统一图标命名规范
- 为 20 个道具赋予中文名称(铁护腕、狂战士药剂等)
- 移除数据表 IconAssetName 列,改为按 `类型_{id}_icon`
的命名约定自动推导图标路径
- 清理旧图标资源(Almighty_Icon、172 系列)
- 同步更新各数据表 Excel 源文件
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# 关卡道具品质掉落概率表
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# Id 列1 LevelMin LevelMax WhiteWeight GreenWeight BlueWeight PurpleWeight RedWeight SumWeight
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# Id LevelMin LevelMax WhiteWeight GreenWeight BlueWeight PurpleWeight RedWeight SumWeight
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# int float float float float float float float float
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# int float float float float float float float float
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# 概率编号 策划备注 关卡左区间 关卡右区间 白色掉落率 绿色掉落率 蓝色掉落率 紫色掉落率 红色掉落率 总掉落率(不需要读取)
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# 概率编号 策划备注 关卡左区间 关卡右区间 白色掉落率 绿色掉落率 蓝色掉落率 紫色掉落率 红色掉落率 总掉落率(不需要读取)
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1 1 3 75 20 4 1 0 100
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1 1 3 75 20 4 1 0 100
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# 道具表
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# Id 列1 Title Rarity Modifiers
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# Id Title IconAssetName Rarity Modifiers
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# int string RarityType StatModifier[]
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# int string string RarityType StatModifier[]
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# 奖励编号 策划备注 奖励名 道具品质 道具属性
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# 奖励编号 策划备注 奖励名 图标资源名 道具品质 道具属性
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101 测试道具 肌肉 White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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101 测试道具 肌肉 Almighty_Icon White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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102 牙齿 White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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102 牙齿 Almighty_Icon White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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103 脑 White [{"StatType":"Critical","Value":0.05,"IsPercent":true}]
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103 脑 Almighty_Icon White [{"StatType":"Critical","Value":0.05,"IsPercent":true}]
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104 鼻子 White [{"StatType":"AbsorbRange","Value":0.05,"IsPercent":true}]
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104 鼻子 Almighty_Icon White [{"StatType":"AbsorbRange","Value":0.05,"IsPercent":true}]
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105 腿 White [{"StatType":"MovementSpeed","Value":0.05,"IsPercent":true}]
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105 腿 Almighty_Icon White [{"StatType":"MovementSpeed","Value":0.05,"IsPercent":true}]
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106 眼睛 White [{"StatType":"MaxHealth","Value":0.05,"IsPercent":true}]
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106 眼睛 Almighty_Icon White [{"StatType":"MaxHealth","Value":0.05,"IsPercent":true}]
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107 肌肉 Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
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107 肌肉 Almighty_Icon Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
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108 牙齿 Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
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108 牙齿 Almighty_Icon Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
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109 脑 Green [{"StatType":"Critical","Value":0.15,"IsPercent":true}]
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109 脑 Almighty_Icon Green [{"StatType":"Critical","Value":0.15,"IsPercent":true}]
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110 鼻子 Green [{"StatType":"AbsorbRange","Value":0.15,"IsPercent":true}]
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110 鼻子 Almighty_Icon Green [{"StatType":"AbsorbRange","Value":0.15,"IsPercent":true}]
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111 腿 Green [{"StatType":"MovementSpeed","Value":0.15,"IsPercent":true}]
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111 腿 Almighty_Icon Green [{"StatType":"MovementSpeed","Value":0.15,"IsPercent":true}]
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112 眼睛 Green [{"StatType":"MaxHealth","Value":0.15,"IsPercent":true}]
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112 眼睛 Almighty_Icon Green [{"StatType":"MaxHealth","Value":0.15,"IsPercent":true}]
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113 肌肉 Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
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113 肌肉 Almighty_Icon Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
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114 牙齿 Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
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114 牙齿 Almighty_Icon Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
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115 脑 Blue [{"StatType":"Critical","Value":0.3,"IsPercent":true}]
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115 脑 Almighty_Icon Blue [{"StatType":"Critical","Value":0.3,"IsPercent":true}]
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116 鼻子 Blue [{"StatType":"AbsorbRange","Value":0.3,"IsPercent":true}]
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116 鼻子 Almighty_Icon Blue [{"StatType":"AbsorbRange","Value":0.3,"IsPercent":true}]
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117 腿 Blue [{"StatType":"MovementSpeed","Value":0.3,"IsPercent":true}]
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117 腿 Almighty_Icon Blue [{"StatType":"MovementSpeed","Value":0.3,"IsPercent":true}]
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118 眼睛 Blue [{"StatType":"MaxHealth","Value":0.3,"IsPercent":true}]
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118 眼睛 Almighty_Icon Blue [{"StatType":"MaxHealth","Value":0.3,"IsPercent":true}]
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# 音乐配置表
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# Id 列1 AssetName
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# Id AssetName
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# int string
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# int string
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# 音乐编号 策划备注 资源名称
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# 音乐编号 策划备注 资源名称
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1 菜单音乐 music_menu
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1 菜单音乐 music_menu
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# 道具表
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# Id 列1 Title Rarity Price PriceRandomPercent Modifiers
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# Id Title IconAssetName Rarity Price PriceRandomPercent Modifiers
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# int string RarityType int float StatModifier[]
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# int string string RarityType int float StatModifier[]
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# 道具编号 策划备注 道具名 道具品质 道具价格 价格浮动 道具属性
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# 道具编号 策划备注 道具名 图标资源名 道具品质 道具价格 价格浮动 道具属性
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101 铁护腕 White 119 0.0500000007450581 [{"StatType":"Attack","Value":10,"IsPercent":false},{"StatType":"Defense","Value":12,"IsPercent":false}]
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101 道具_1 Almighty_Icon White 119 0.0500000007450581 [{"StatType":"Attack","Value":10,"IsPercent":false},{"StatType":"Defense","Value":12,"IsPercent":false}]
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102 狂战士药剂 Green 225 0.0799999982118607 [{"StatType":"MaxHealth","Value":53,"IsPercent":false},{"StatType":"AttackSpeed","Value":0.09,"IsPercent":true},{"StatType":"Attack","Value":11,"IsPercent":false}]
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102 道具_2 Almighty_Icon Green 225 0.0799999982118607 [{"StatType":"MaxHealth","Value":53,"IsPercent":false},{"StatType":"AttackSpeed","Value":0.09,"IsPercent":true},{"StatType":"Attack","Value":11,"IsPercent":false}]
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103 龙鳞护符 Blue 329 0.100000001490116 [{"StatType":"Critical","Value":15,"IsPercent":false},{"StatType":"CriticalDamage","Value":21,"IsPercent":false},{"StatType":"Defense","Value":23,"IsPercent":false}]
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103 道具_3 Almighty_Icon Blue 329 0.100000001490116 [{"StatType":"Critical","Value":15,"IsPercent":false},{"StatType":"CriticalDamage","Value":21,"IsPercent":false},{"StatType":"Defense","Value":23,"IsPercent":false}]
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104 泰坦壁垒 Red 423 0.119999997317791 [{"StatType":"Defense","Value":79,"IsPercent":false}]
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104 道具_4 Almighty_Icon Red 423 0.119999997317791 [{"StatType":"Defense","Value":79,"IsPercent":false}]
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105 轻便短靴 White 120 0.0500000007450581 [{"StatType":"MovementSpeed","Value":0.8,"IsPercent":false},{"StatType":"Attack","Value":10,"IsPercent":false}]
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105 道具_5 Almighty_Icon White 120 0.0500000007450581 [{"StatType":"MovementSpeed","Value":0.8,"IsPercent":false},{"StatType":"Attack","Value":10,"IsPercent":false}]
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106 幽灵披风 Green 195 0.0799999982118607 [{"StatType":"Dodge","Value":10,"IsPercent":false},{"StatType":"Attack","Value":12,"IsPercent":false},{"StatType":"MaxHealth","Value":44,"IsPercent":false}]
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106 道具_6 Almighty_Icon Green 195 0.0799999982118607 [{"StatType":"Dodge","Value":10,"IsPercent":false},{"StatType":"Attack","Value":12,"IsPercent":false},{"StatType":"MaxHealth","Value":44,"IsPercent":false}]
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107 精钢胸甲 Blue 335 0.100000001490116 [{"StatType":"Defense","Value":62,"IsPercent":false}]
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107 道具_7 Almighty_Icon Blue 335 0.100000001490116 [{"StatType":"Defense","Value":62,"IsPercent":false}]
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108 暗影之刃 Red 433 0.119999997317791 [{"StatType":"Attack","Value":44,"IsPercent":false},{"StatType":"Dodge","Value":27,"IsPercent":false}]
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108 道具_8 Almighty_Icon Red 433 0.119999997317791 [{"StatType":"Attack","Value":44,"IsPercent":false},{"StatType":"Dodge","Value":27,"IsPercent":false}]
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109 旅行者徽章 White 121 0.0500000007450581 [{"StatType":"MaxHealth","Value":32,"IsPercent":false},{"StatType":"Attack","Value":7,"IsPercent":false},{"StatType":"Defense","Value":8,"IsPercent":false}]
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109 道具_9 Almighty_Icon White 121 0.0500000007450581 [{"StatType":"MaxHealth","Value":32,"IsPercent":false},{"StatType":"Attack","Value":7,"IsPercent":false},{"StatType":"Defense","Value":8,"IsPercent":false}]
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110 疾风手套 Green 198 0.0799999982118607 [{"StatType":"AttackSpeed","Value":0.19,"IsPercent":true}]
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110 道具_10 Almighty_Icon Green 198 0.0799999982118607 [{"StatType":"AttackSpeed","Value":0.19,"IsPercent":true}]
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111 巨人之力卷轴 Blue 341 0.100000001490116 [{"StatType":"Attack","Value":57,"IsPercent":false}]
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111 道具_11 Almighty_Icon Blue 341 0.100000001490116 [{"StatType":"Attack","Value":57,"IsPercent":false}]
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112 不死鸟之心 Red 443 0.119999997317791 [{"StatType":"MaxHealth","Value":139,"IsPercent":false},{"StatType":"Critical","Value":27,"IsPercent":false}]
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112 道具_12 Almighty_Icon Red 443 0.119999997317791 [{"StatType":"MaxHealth","Value":139,"IsPercent":false},{"StatType":"Critical","Value":27,"IsPercent":false}]
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113 幸运草 White 122 0.0500000007450581 [{"StatType":"Critical","Value":5,"IsPercent":false},{"StatType":"Dodge","Value":7,"IsPercent":false},{"StatType":"MovementSpeed","Value":0.6,"IsPercent":false}]
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113 道具_13 Almighty_Icon White 122 0.0500000007450581 [{"StatType":"Critical","Value":5,"IsPercent":false},{"StatType":"Dodge","Value":7,"IsPercent":false},{"StatType":"MovementSpeed","Value":0.6,"IsPercent":false}]
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114 石肤戒指 Green 201 0.0799999982118607 [{"StatType":"Defense","Value":38,"IsPercent":false}]
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114 道具_14 Almighty_Icon Green 201 0.0799999982118607 [{"StatType":"Defense","Value":38,"IsPercent":false}]
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115 风行者胫甲 Blue 346 0.100000001490116 [{"StatType":"MovementSpeed","Value":1.6,"IsPercent":false},{"StatType":"Defense","Value":32,"IsPercent":false}]
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115 道具_15 Almighty_Icon Blue 346 0.100000001490116 [{"StatType":"MovementSpeed","Value":1.6,"IsPercent":false},{"StatType":"Defense","Value":32,"IsPercent":false}]
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116 幻影斗篷 Red 454 0.119999997317791 [{"StatType":"Dodge","Value":28,"IsPercent":false},{"StatType":"Defense","Value":24,"IsPercent":false},{"StatType":"Attack","Value":24,"IsPercent":false}]
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116 道具_16 Almighty_Icon Red 454 0.119999997317791 [{"StatType":"Dodge","Value":28,"IsPercent":false},{"StatType":"Defense","Value":24,"IsPercent":false},{"StatType":"Attack","Value":24,"IsPercent":false}]
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117 木质盾牌 White 124 0.0500000007450581 [{"StatType":"Defense","Value":23,"IsPercent":false}]
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117 道具_17 Almighty_Icon White 124 0.0500000007450581 [{"StatType":"Defense","Value":23,"IsPercent":false}]
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118 生命之戒 Green 204 0.0799999982118607 [{"StatType":"Attack","Value":17,"IsPercent":false},{"StatType":"MaxHealth","Value":69,"IsPercent":false}]
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118 道具_18 Almighty_Icon Green 204 0.0799999982118607 [{"StatType":"Attack","Value":17,"IsPercent":false},{"StatType":"MaxHealth","Value":69,"IsPercent":false}]
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119 精灵耳环 Blue 352 0.100000001490116 [{"StatType":"MaxHealth","Value":74,"IsPercent":false},{"StatType":"Attack","Value":19,"IsPercent":false},{"StatType":"Dodge","Value":20,"IsPercent":false}]
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119 道具_19 Almighty_Icon Blue 352 0.100000001490116 [{"StatType":"MaxHealth","Value":74,"IsPercent":false},{"StatType":"Attack","Value":19,"IsPercent":false},{"StatType":"Dodge","Value":20,"IsPercent":false}]
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120 战神勋章 Red 464 0.119999997317791 [{"StatType":"AttackSpeed","Value":0.15,"IsPercent":true},{"StatType":"Attack","Value":29,"IsPercent":false},{"StatType":"Defense","Value":27,"IsPercent":false}]
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120 道具_20 Almighty_Icon Red 464 0.119999997317791 [{"StatType":"AttackSpeed","Value":0.15,"IsPercent":true},{"StatType":"Attack","Value":29,"IsPercent":false},{"StatType":"Defense","Value":27,"IsPercent":false}]
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@ -1,6 +1,6 @@
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# 角色表 ROUND(100*(1.1^L3),0)
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# 角色表 列1 列2 列4 列5 列6 列7 列8 列9 ROUND(100*(1.1^L3),0) 列10 列11 列12 列13 列14 列15 列16 列17 列18 列19 列20 列21 列22 列23 列24 列25 列26 列27 列28 列29 列30 列31 列32 列33 列34 列35 列36 列37 列38 列39 列40 列41 列42 列43 列44 列45 列46 列47 列48 列49 列50 列51 列52 列53 列54 列55 列56 列57 列58 列59 列60 列61 列62 列63 列64 列65 列66 列67 列68 列69
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# Id RoleName IconAssetName MaxHp Speed Coin WeaponCapacity InitialProperty InitialItem Lv0 Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20 Lv21 Lv22 Lv23 Lv24 Lv25 Lv26 Lv27 Lv28 Lv29 Lv30 Lv31 Lv32 Lv33 Lv34 Lv35 Lv36 Lv37 Lv38 Lv39 Lv40 Lv41 Lv42 Lv43 Lv44 Lv45 Lv46 Lv47 Lv48 Lv49 Lv50 Lv51 Lv52 Lv53 Lv54 Lv55 Lv56 Lv57 Lv58 Lv59 Lv60
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# Id RoleName MaxHp Speed Coin WeaponCapacity InitialProperty InitialItem Lv0 Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20 Lv21 Lv22 Lv23 Lv24 Lv25 Lv26 Lv27 Lv28 Lv29 Lv30 Lv31 Lv32 Lv33 Lv34 Lv35 Lv36 Lv37 Lv38 Lv39 Lv40 Lv41 Lv42 Lv43 Lv44 Lv45 Lv46 Lv47 Lv48 Lv49 Lv50 Lv51 Lv52 Lv53 Lv54 Lv55 Lv56 Lv57 Lv58 Lv59 Lv60
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# int string string int float int int Modifier[] Item[] 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
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# int string int float int int Modifier[] Item[] 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
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# 角色编号 策划备注 角色名称 图标资源名 初始最大生命 初始速度 初始金币 最大持有武器数 初始额外属性 初始额外物品 每级升级所需经验
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# 角色编号 策划备注 角色名称 初始最大生命 初始速度 初始金币 最大持有武器数 初始额外属性 初始额外物品 每级升级所需经验
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101 全能者 全能者 Almighty_Icon 100 6 10 6 [{"StatType":"MovementSpeed","Value":0.5,"IsPercent":false},{"StatType":"MaxHealth","Value":0.2,"IsPercent":true}] [] 100 110 121 133 146 161 177 195 214 236 259 285 314 345 380 418 459 505 556 612 673 740 814 895 985 1083 1192 1311 1442 1586 1745 1919 2111 2323 2555 2810 3091 3400 3740 4114 4526 4979 5476 6024 6626 7289 8018 8820 9702 10672 11739 12913 14204 15625 17187 18906 20797 22876 25164 27680 30448
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101 全能者 全能者 100 6 10 6 [{"StatType":"MovementSpeed","Value":0.5,"IsPercent":false},{"StatType":"MaxHealth","Value":0.2,"IsPercent":true}] [] 100 110 121 133 146 161 177 195 214 236 259 285 314 345 380 418 459 505 556 612 673 740 814 895 985 1083 1192 1311 1442 1586 1745 1919 2111 2323 2555 2810 3091 3400 3740 4114 4526 4979 5476 6024 6626 7289 8018 8820 9702 10672 11739 12913 14204 15625 17187 18906 20797 22876 25164 27680 30448
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102 老人 老人 Old_Man_Icon 200 4 5 6 [] [] 100 112 125 140 157 176 197 221 248 277 311 348 390 436 489 547 613 687 769 861 965 1080 1210 1355 1518 1700 1904 2132 2388 2675 2996 3356 3758 4209 4714 5280 5914 6623 7418 8308 9305 10422 11672 13073 14642 16399 18367 20571 23039 25804 28900 32368 36252 40603 45475 50932 57044 63889 71556 80143 89760
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102 老人 老人 200 4 5 6 [] [] 100 112 125 140 157 176 197 221 248 277 311 348 390 436 489 547 613 687 769 861 965 1080 1210 1355 1518 1700 1904 2132 2388 2675 2996 3356 3758 4209 4714 5280 5914 6623 7418 8308 9305 10422 11672 13073 14642 16399 18367 20571 23039 25804 28900 32368 36252 40603 45475 50932 57044 63889 71556 80143 89760
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||||||
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@ -1,5 +1,4 @@
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||||||
# 场景配置表
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# Id 列1 AssetName BackgroundMusicId
|
||||||
# Id AssetName BackgroundMusicId
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|
||||||
# int string int
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# int string int
|
||||||
# 场景编号 备注 资源名称 背景音乐编号
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# 场景编号 备注 资源名称 背景音乐编号
|
||||||
1 菜单场景 Menu 1
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1 菜单场景 Menu 1
|
||||||
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|
||||||
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@ -1,4 +1,4 @@
|
||||||
# 声音配置表
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# 声音配置表 列1 列2 列3 列4 列5 列6 列7
|
||||||
# Id AssetName Priority Loop Volume SpatialBlend MaxDistance
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# Id AssetName Priority Loop Volume SpatialBlend MaxDistance
|
||||||
# int string int bool float float float
|
# int string int bool float float float
|
||||||
# 声音编号 策划备注 资源名称 优先级(默认0,128最高,-128最低) 是否循环 音量(0~1) 声音空间混合量(0为2D,1为3D,中间值混合效果) 声音最大距离
|
# 声音编号 策划备注 资源名称 优先级(默认0,128最高,-128最低) 是否循环 音量(0~1) 声音空间混合量(0为2D,1为3D,中间值混合效果) 声音最大距离
|
||||||
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|
||||||
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@ -1,5 +1,4 @@
|
||||||
# 界面配置表
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# Id 列1 AssetName UIGroupName AllowMultiInstance PauseCoveredUIForm
|
||||||
# Id AssetName UIGroupName AllowMultiInstance PauseCoveredUIForm
|
|
||||||
# int string string bool bool
|
# int string string bool bool
|
||||||
# 界面编号 策划备注 资源名称 界面组名称 是否允许多个界面实例 是否暂停被其覆盖的界面
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# 界面编号 策划备注 资源名称 界面组名称 是否允许多个界面实例 是否暂停被其覆盖的界面
|
||||||
1 弹出框 DialogForm Default True True
|
1 弹出框 DialogForm Default True True
|
||||||
|
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|
||||||
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@ -1,5 +1,4 @@
|
||||||
# 声音配置表
|
# Id 列1 AssetName Priority Volume
|
||||||
# Id AssetName Priority Volume
|
|
||||||
# int string int float
|
# int string int float
|
||||||
# 声音编号 策划备注 资源名称 优先级(默认0,128最高,-128最低) 音量(0~1)
|
# 声音编号 策划备注 资源名称 优先级(默认0,128最高,-128最低) 音量(0~1)
|
||||||
10000 选择音效 select 0 1
|
10000 选择音效 select 0 1
|
||||||
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|
||||||
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@ -1,8 +1,8 @@
|
||||||
# Id 列1 EntityTypeId Title IconAssetName Rarity Price PriceRandomPercent Attack Cooldown AttackRange AttackSoundId Pramas Modifiers
|
# Id 列1 EntityId Title Rarity Price PriceRandomPercent Attack Cooldown AttackRange AttackSoundId Pramas Modifiers
|
||||||
# int int string string RarityType int float int float float int string[] StatModifier[]
|
# int int string RarityType int float int float float int string[] StatModifier[]
|
||||||
# 武器编号 策划备注 实体编号 武器名 图标资源名 道具品质 武器价格 价格浮动 伤害 冷却 范围 攻击音效编号 额外参数 额外属性
|
# 武器编号 策划备注 实体编号 武器名 道具品质 武器价格 价格浮动 伤害 冷却 范围 攻击音效编号 额外参数 额外属性
|
||||||
1 玩家武器 201 小刀 Almighty_Icon White 120 0.05 100 1.5 5 10000 {"hitRadius":2} []
|
1 玩家武器 201 小刀 White 120 0.05 100 1.5 5 10000 {"hitRadius":2} []
|
||||||
2 202 手枪 Almighty_Icon White 130 0.05 120 1 15 10000 {} []
|
2 202 手枪 White 130 0.05 120 1 15 10000 {} []
|
||||||
3 203 斧头 Almighty_Icon White 100 0.1 150 2 5 10000 {"sectorAngle":120} []
|
3 203 斧头 White 100 0.1 150 2 5 10000 {"sectorAngle":120} []
|
||||||
4 204 闪电 Almighty_Icon White 150 0.08 80 3 12 10000 {"hitRadius":3} []
|
4 204 闪电 White 150 0.08 80 3 12 10000 {"hitRadius":3} []
|
||||||
5 205 长枪 Almighty_Icon White 100 0.1 100 1.5 5 10000 {"hitHalfWidth":0.7,"pierceLength":4.5,"hitHeight":0.5,"hitCenterYOffset":0}
|
5 205 长枪 White 100 0.1 100 1.5 5 10000 {"hitHalfWidth":0.7,"pierceLength":4.5,"hitHeight":0.5,"hitCenterYOffset":0}
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@ namespace SepCore.DataTable
|
||||||
|
|
||||||
public string Title { get; private set; }
|
public string Title { get; private set; }
|
||||||
|
|
||||||
public string IconAssetName { get; private set; }
|
public string IconAssetName => $"levelupreward_{m_Id}_icon";
|
||||||
|
|
||||||
public ItemRarity Rarity { get; private set; }
|
public ItemRarity Rarity { get; private set; }
|
||||||
|
|
||||||
|
|
@ -28,7 +28,6 @@ namespace SepCore.DataTable
|
||||||
m_Id = int.Parse(fields[index++]);
|
m_Id = int.Parse(fields[index++]);
|
||||||
index++;
|
index++;
|
||||||
Title = fields[index++];
|
Title = fields[index++];
|
||||||
IconAssetName = fields[index++];
|
|
||||||
Rarity = EnumUtility<ItemRarity>.Get(fields[index++]);
|
Rarity = EnumUtility<ItemRarity>.Get(fields[index++]);
|
||||||
Modifiers = JsonConvert.DeserializeObject<StatModifier[]>(fields[index++]);
|
Modifiers = JsonConvert.DeserializeObject<StatModifier[]>(fields[index++]);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ namespace SepCore.DataTable
|
||||||
|
|
||||||
public override int Id => m_Id;
|
public override int Id => m_Id;
|
||||||
public string Title { get; private set; }
|
public string Title { get; private set; }
|
||||||
public string IconAssetName { get; private set; }
|
public string IconAssetName => $"prop_{m_Id}_icon";
|
||||||
public ItemRarity Rarity { get; private set; }
|
public ItemRarity Rarity { get; private set; }
|
||||||
public int Price { get; private set; }
|
public int Price { get; private set; }
|
||||||
public float PriceRandomPercent { get; private set; }
|
public float PriceRandomPercent { get; private set; }
|
||||||
|
|
@ -26,7 +26,6 @@ namespace SepCore.DataTable
|
||||||
m_Id = int.Parse(fields[index++]);
|
m_Id = int.Parse(fields[index++]);
|
||||||
index++;
|
index++;
|
||||||
Title = fields[index++];
|
Title = fields[index++];
|
||||||
IconAssetName = fields[index++];
|
|
||||||
Rarity = EnumUtility<ItemRarity>.Get(fields[index++]);
|
Rarity = EnumUtility<ItemRarity>.Get(fields[index++]);
|
||||||
Price = int.Parse(fields[index++]);
|
Price = int.Parse(fields[index++]);
|
||||||
PriceRandomPercent = float.Parse(fields[index++]);
|
PriceRandomPercent = float.Parse(fields[index++]);
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,7 @@ namespace SepCore.DataTable
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取图标名称。
|
/// 获取图标名称。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string IconName { get; private set; }
|
public string IconName => $"role_{m_Id}_icon";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取初始最大生命。
|
/// 获取初始最大生命。
|
||||||
|
|
@ -66,7 +66,6 @@ namespace SepCore.DataTable
|
||||||
m_Id = int.Parse(columnStrings[index++]);
|
m_Id = int.Parse(columnStrings[index++]);
|
||||||
index++;
|
index++;
|
||||||
RoleName = columnStrings[index++];
|
RoleName = columnStrings[index++];
|
||||||
IconName = columnStrings[index++];
|
|
||||||
MaxHealth = int.Parse(columnStrings[index++]);
|
MaxHealth = int.Parse(columnStrings[index++]);
|
||||||
Speed = float.Parse(columnStrings[index++]);
|
Speed = float.Parse(columnStrings[index++]);
|
||||||
Coin = int.Parse(columnStrings[index++]);
|
Coin = int.Parse(columnStrings[index++]);
|
||||||
|
|
|
||||||
|
|
@ -30,7 +30,7 @@ namespace SepCore.DataTable
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取图标资源名称。
|
/// 获取图标资源名称。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string IconAssetName { get; private set; }
|
public string IconAssetName => $"weapon_{m_Id}_icon";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取武器稀有度
|
/// 获取武器稀有度
|
||||||
|
|
@ -92,7 +92,6 @@ namespace SepCore.DataTable
|
||||||
index++;
|
index++;
|
||||||
EntityTypeId = int.Parse(columnStrings[index++]);
|
EntityTypeId = int.Parse(columnStrings[index++]);
|
||||||
Title = columnStrings[index++];
|
Title = columnStrings[index++];
|
||||||
IconAssetName = columnStrings[index++];
|
|
||||||
Rarity = EnumUtility<ItemRarity>.Get(columnStrings[index++]);
|
Rarity = EnumUtility<ItemRarity>.Get(columnStrings[index++]);
|
||||||
Price = int.Parse(columnStrings[index++]);
|
Price = int.Parse(columnStrings[index++]);
|
||||||
PriceRandomPercent = float.Parse(columnStrings[index++]);
|
PriceRandomPercent = float.Parse(columnStrings[index++]);
|
||||||
|
|
|
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