Checkpoint 7
1. Job 通道数据结构改为 Unity.Mathematics 类型(float3/quaternion),并保留 Simulation 主数据结构不变。 2. 更新了通道边界转换函数:进入 Job 通道时转为数学类型,回写 Simulation 时转回 Vector3/Quaternion。 3. 敌人 Job 热路径去掉 Vector3/Quaternion 中间态,核心执行统一 math.* + float3/quaternion。 4. 投射物移动 Job 热路径同样统一为数学类型计算与输出。 5. 新增 Burst 开关 A/B 一致性回归测试(EditMode + PlayMode),并补了反射入口校验。
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schema: spec-driven
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# Project context (optional)
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# This is shown to AI when creating artifacts.
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# Add your tech stack, conventions, style guides, domain knowledge, etc.
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# Example:
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# context: |
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# Tech stack: TypeScript, React, Node.js
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# We use conventional commits
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# Domain: e-commerce platform
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# Per-artifact rules (optional)
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# Add custom rules for specific artifacts.
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# Example:
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# rules:
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# proposal:
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# - Keep proposals under 500 words
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# - Always include a "Non-goals" section
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# tasks:
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# - Break tasks into chunks of max 2 hours
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