Checkpoint 7

1. Job 通道数据结构改为 Unity.Mathematics 类型(float3/quaternion),并保留 Simulation 主数据结构不变。
2. 更新了通道边界转换函数:进入 Job 通道时转为数学类型,回写 Simulation 时转回 Vector3/Quaternion。
3. 敌人 Job 热路径去掉 Vector3/Quaternion 中间态,核心执行统一 math.* + float3/quaternion。
4. 投射物移动 Job 热路径同样统一为数学类型计算与输出。
5. 新增 Burst 开关 A/B 一致性回归测试(EditMode + PlayMode),并补了反射入口校验。
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SepComet
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schema: spec-driven
# Project context (optional)
# This is shown to AI when creating artifacts.
# Add your tech stack, conventions, style guides, domain knowledge, etc.
# Example:
# context: |
# Tech stack: TypeScript, React, Node.js
# We use conventional commits
# Domain: e-commerce platform
# Per-artifact rules (optional)
# Add custom rules for specific artifacts.
# Example:
# rules:
# proposal:
# - Keep proposals under 500 words
# - Always include a "Non-goals" section
# tasks:
# - Break tasks into chunks of max 2 hours