规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,14 +1,15 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using System;
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using System.Linq;
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using Components;
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using CustomComponent;
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using SepCore.Event;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity;
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using CustomUtility;
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using Procedure;
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using SepCore.Entity;
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using SepCore.Components;
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using SepCore.CustomUtility;
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using SepCore.Simulation;
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using SepCore.EnemyManager;
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using SepCore.Procedure;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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#if ENABLE_INPUT_SYSTEM
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@@ -209,7 +210,7 @@ public class RuntimeDebugPanelComponent : MonoBehaviour
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GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
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}
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Simulation.SimulationWorld simulationWorld = GameEntry.SimulationWorld;
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SimulationWorld simulationWorld = GameEntry.SimulationWorld;
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if (_showCollisionStats && simulationWorld != null)
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{
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GUILayout.Space(4f);
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