规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,14 +1,15 @@
#if UNITY_EDITOR || DEVELOPMENT_BUILD
using System;
using System.Linq;
using Components;
using CustomComponent;
using SepCore.Event;
using SepCore.DataTable;
using SepCore.Definition;
using Entity;
using CustomUtility;
using Procedure;
using SepCore.Entity;
using SepCore.Components;
using SepCore.CustomUtility;
using SepCore.Simulation;
using SepCore.EnemyManager;
using SepCore.Procedure;
using UnityEngine;
using UnityGameFramework.Runtime;
#if ENABLE_INPUT_SYSTEM
@@ -209,7 +210,7 @@ public class RuntimeDebugPanelComponent : MonoBehaviour
GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
}
Simulation.SimulationWorld simulationWorld = GameEntry.SimulationWorld;
SimulationWorld simulationWorld = GameEntry.SimulationWorld;
if (_showCollisionStats && simulationWorld != null)
{
GUILayout.Space(4f);