规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,5 +1,5 @@
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@@ -1,5 +1,5 @@
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using System;
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using CustomUtility;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using UnityGameFramework.Runtime;
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@@ -1,6 +1,6 @@
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using SepCore.Definition;
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using Newtonsoft.Json;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@@ -1,6 +1,6 @@
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using SepCore.Definition;
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using Newtonsoft.Json;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@@ -1,10 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SepCore.Definition;
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using GameFramework;
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using StarForce;
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using SepCore.Definition;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@@ -135,4 +132,4 @@ namespace SepCore.DataTable
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ExpRequires = expRequires.ToArray();
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}
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}
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}
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}
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@@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using SepCore.Definition;
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using GameFramework;
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using CustomUtility;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using Newtonsoft.Json.Linq;
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using UnityGameFramework.Runtime;
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@@ -21,7 +21,7 @@ namespace SepCore.DataTable
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public override int Id => m_Id;
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public int EntityTypeId { get; private set; }
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/// <summary>
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/// 获取武器名称。
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/// </summary>
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@@ -36,12 +36,12 @@ namespace SepCore.DataTable
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/// 获取武器稀有度
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/// </summary>
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public ItemRarity Rarity { get; private set; }
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/// <summary>
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/// 获取武器价值
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/// </summary>
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public int Price { get; private set; }
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/// <summary>
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/// 获取武器价值浮动率
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/// </summary>
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@@ -112,7 +112,7 @@ namespace SepCore.DataTable
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private void GeneratePropertyArray()
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{
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}
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/// <summary>
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/// 解参数
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/// </summary>
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