规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -4,7 +4,7 @@ using SepCore.DataTable;
using SepCore.Definition;
using GameFramework;
namespace Entity.EntityData
namespace SepCore.Entity
{
[Serializable]
public class WeaponData : AccessoryObjectData
@@ -2,7 +2,7 @@ using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace Entity.EntityData
namespace SepCore.Entity
{
[Serializable]
public sealed class WeaponHandgunParamsData
@@ -2,7 +2,7 @@ using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace Entity.EntityData
namespace SepCore.Entity
{
[Serializable]
public sealed class WeaponKnifeParamsData
@@ -2,7 +2,7 @@ using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace Entity.EntityData
namespace SepCore.Entity
{
[Serializable]
public sealed class WeaponLanceParamsData
@@ -2,7 +2,7 @@ using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace Entity.EntityData
namespace SepCore.Entity
{
[Serializable]
public sealed class WeaponLightningParamsData
@@ -2,7 +2,7 @@ using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace Entity.EntityData
namespace SepCore.Entity
{
[Serializable]
public sealed class WeaponSlashParamsData