规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
@@ -1,62 +1,62 @@
|
||||
using Text = GameFramework.Utility.Text;
|
||||
using GameFramework;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class AssetUtility
|
||||
{
|
||||
public static string GetConfigAsset(string assetName, bool fromBytes)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
return Utility.Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
}
|
||||
|
||||
public static string GetDataTableAsset(string assetName, bool fromBytes)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
return Utility.Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
}
|
||||
|
||||
public static string GetFontAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
|
||||
}
|
||||
|
||||
public static string GetTMPFontAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
|
||||
}
|
||||
|
||||
public static string GetSceneAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
|
||||
}
|
||||
|
||||
public static string GetMusicAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
|
||||
}
|
||||
|
||||
public static string GetSoundAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
|
||||
}
|
||||
|
||||
public static string GetEntityAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
|
||||
}
|
||||
|
||||
public static string GetUIFormAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
|
||||
}
|
||||
|
||||
public static string GetUISoundAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
|
||||
}
|
||||
|
||||
public static string GetUITextureIconAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/UI/UISprites/Icons/{0}.png", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/UI/UISprites/Icons/{0}.png", assetName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class EnumUtility<T> where T : struct, System.Enum
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// Newtonsoft.Json 函数集辅助器。
|
||||
|
||||
@@ -3,7 +3,7 @@ using SepCore.Definition;
|
||||
using GameFramework.DataTable;
|
||||
using UnityEngine;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class RarityUtility
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace StarForce
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class WebUtility
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user