规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,4 +1,5 @@
using System.IO;
using GameFramework;
using UnityEngine;
using UnityGameFramework.Editor;
using UnityGameFramework.Editor.ResourceTools;
@@ -8,19 +9,15 @@ namespace SepCore.Editor
public static class GameFrameworkConfigs
{
[BuildSettingsConfigPath] public static string BuildSettingsConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/BuildSettings.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceCollection.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
[ResourceEditorConfigPath] public static string ResourceEditorConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceEditor.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceBuilder.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
}
}
@@ -1,11 +1,11 @@
using System;
using System.Linq;
using CustomComponent;
using SepCore.DataTable;
using SepCore.Definition;
using Entity;
using CustomUtility;
using Procedure;
using SepCore.Entity;
using SepCore.Procedure;
using SepCore.EnemyManager;
using SepCore.CustomUtility;
using UnityEditor;
using UnityEngine;
@@ -1,13 +1,13 @@
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using SepCore.CustomComponent;
using SepCore.UI;
using SepCore.UIRouter;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace UIModule.Editor
namespace SepCore.Editor
{
[CustomEditor(typeof(UIRouterComponent))]
public class UIRouterComponentEditor : UnityEditor.Editor
@@ -22,7 +22,7 @@ namespace SepCore.Editor
string outputFullPath, bool outputPackedSelected, string outputPackedPath, string buildReportPath)
{
string streamingAssetsPath =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
string[] fileNames = Directory.GetFiles(streamingAssetsPath, "*", SearchOption.AllDirectories);
foreach (string fileName in fileNames)
{
@@ -34,7 +34,7 @@ namespace SepCore.Editor
File.Delete(fileName);
}
GameFramework.Utility.Path.RemoveEmptyDirectory(streamingAssetsPath);
Utility.Path.RemoveEmptyDirectory(streamingAssetsPath);
}
public void OnPostprocessAllPlatforms(string productName, string companyName, string gameIdentifier,
@@ -79,11 +79,11 @@ namespace SepCore.Editor
}
string streamingAssetsPath =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
string[] fileNames = Directory.GetFiles(outputPackagePath, "*", SearchOption.AllDirectories);
foreach (string fileName in fileNames)
{
string destFileName = GameFramework.Utility.Path.GetRegularPath(Path.Combine(streamingAssetsPath,
string destFileName = Utility.Path.GetRegularPath(Path.Combine(streamingAssetsPath,
fileName.Substring(outputPackagePath.Length)));
FileInfo destFileInfo = new FileInfo(destFileName);
if (!destFileInfo.Directory.Exists)