规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,4 +1,5 @@
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using System.IO;
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using GameFramework;
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using UnityEngine;
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using UnityGameFramework.Editor;
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using UnityGameFramework.Editor.ResourceTools;
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@@ -8,19 +9,15 @@ namespace SepCore.Editor
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public static class GameFrameworkConfigs
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{
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[BuildSettingsConfigPath] public static string BuildSettingsConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/BuildSettings.xml"));
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
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[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/ResourceCollection.xml"));
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
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[ResourceEditorConfigPath] public static string ResourceEditorConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/ResourceEditor.xml"));
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
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[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
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GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
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"GameMain/Configs/ResourceBuilder.xml"));
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
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}
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}
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