规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,4 +1,5 @@
using System.IO;
using GameFramework;
using UnityEngine;
using UnityGameFramework.Editor;
using UnityGameFramework.Editor.ResourceTools;
@@ -8,19 +9,15 @@ namespace SepCore.Editor
public static class GameFrameworkConfigs
{
[BuildSettingsConfigPath] public static string BuildSettingsConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/BuildSettings.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceCollection.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
[ResourceEditorConfigPath] public static string ResourceEditorConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceEditor.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath,
"GameMain/Configs/ResourceBuilder.xml"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
}
}