规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -22,7 +22,7 @@ namespace SepCore.Editor
string outputFullPath, bool outputPackedSelected, string outputPackedPath, string buildReportPath)
{
string streamingAssetsPath =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
string[] fileNames = Directory.GetFiles(streamingAssetsPath, "*", SearchOption.AllDirectories);
foreach (string fileName in fileNames)
{
@@ -34,7 +34,7 @@ namespace SepCore.Editor
File.Delete(fileName);
}
GameFramework.Utility.Path.RemoveEmptyDirectory(streamingAssetsPath);
Utility.Path.RemoveEmptyDirectory(streamingAssetsPath);
}
public void OnPostprocessAllPlatforms(string productName, string companyName, string gameIdentifier,
@@ -79,11 +79,11 @@ namespace SepCore.Editor
}
string streamingAssetsPath =
GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
string[] fileNames = Directory.GetFiles(outputPackagePath, "*", SearchOption.AllDirectories);
foreach (string fileName in fileNames)
{
string destFileName = GameFramework.Utility.Path.GetRegularPath(Path.Combine(streamingAssetsPath,
string destFileName = Utility.Path.GetRegularPath(Path.Combine(streamingAssetsPath,
fileName.Substring(outputPackagePath.Length)));
FileInfo destFileInfo = new FileInfo(destFileName);
if (!destFileInfo.Directory.Exists)