规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,4 +1,4 @@
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using StarForce;
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using SepCore.Sound;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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@@ -1,4 +1,4 @@
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using CustomUtility;
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using SepCore.CustomUtility;
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using SepCore.DataTable;
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using SepCore.Definition;
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using UnityEngine;
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@@ -1,8 +1,8 @@
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using System;
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using System.Drawing;
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using CustomUtility;
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using Entity.EntityData;
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using Entity.Weapon;
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using SepCore.CustomUtility;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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using SepCore.Definition;
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using UnityEngine;
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@@ -1,6 +1,6 @@
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using CustomComponent;
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using SepCore.Event;
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using GameFramework.Event;
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using SepCore.EnemyManager;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -139,4 +139,4 @@ namespace SepCore.UI
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#endregion
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}
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}
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}
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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@@ -2,8 +2,8 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using CustomUtility;
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using Entity.Weapon;
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using SepCore.CustomUtility;
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using SepCore.Entity.Weapon;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -7,7 +7,7 @@
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using SepCore.Definition;
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using GameFramework.Localization;
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using StarForce;
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using SepCore.Sound;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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@@ -186,4 +186,4 @@ namespace SepCore.UI
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_languageTipsCanvasGroup.gameObject.SetActive(_selectedLanguage != GameEntry.Localization.Language);
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}
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}
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}
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}
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@@ -2,12 +2,12 @@ using System.Collections.Generic;
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using System.Text;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity.EntityData;
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using Entity.Weapon;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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using System;
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using UnityGameFramework.Runtime;
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namespace CustomUtility
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namespace SepCore.CustomUtility
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{
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public static class ItemDescUtility
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{
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