规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,4 +1,4 @@
using CustomUtility;
using SepCore.CustomUtility;
using SepCore.DataTable;
using SepCore.Definition;
using UnityEngine;
@@ -1,8 +1,8 @@
using System;
using System.Drawing;
using CustomUtility;
using Entity.EntityData;
using Entity.Weapon;
using SepCore.CustomUtility;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using SepCore.Definition;
using UnityEngine;
@@ -1,6 +1,6 @@
using CustomComponent;
using SepCore.Event;
using GameFramework.Event;
using SepCore.EnemyManager;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -139,4 +139,4 @@ namespace SepCore.UI
#endregion
}
}
}
@@ -2,7 +2,7 @@ using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
using SepCore.CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
@@ -2,8 +2,8 @@ using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
using Entity.Weapon;
using SepCore.CustomUtility;
using SepCore.Entity.Weapon;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;