规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -2,8 +2,8 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using CustomUtility;
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using Entity.Weapon;
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using SepCore.CustomUtility;
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using SepCore.Entity.Weapon;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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