规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -2,12 +2,12 @@ using System.Collections.Generic;
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using System.Text;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity.EntityData;
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using Entity.Weapon;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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using System;
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using UnityGameFramework.Runtime;
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namespace CustomUtility
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namespace SepCore.CustomUtility
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{
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public static class ItemDescUtility
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{
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