规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -9,12 +9,12 @@ using SepCore.DataTable;
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using SepCore.Definition;
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using GameFramework.DataTable;
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using GameFramework.Event;
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using StarForce;
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using SepCore.Sound;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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using CustomUtility;
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using SepCore.CustomUtility;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureChangeScene : ProcedureBase
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{
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