规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
@@ -4,14 +4,14 @@ using GameFramework.Resource;
|
||||
using System.Collections.Generic;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using SepCore.CustomUtility;
|
||||
using TMPro;
|
||||
using SepCore.UI;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedurePreload : ProcedureBase
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user