规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -8,7 +8,7 @@ using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureUpdateResources : ProcedureBase
{
@@ -93,8 +93,7 @@ namespace Procedure
{
if (m_UpdateResourceForm == null)
{
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
.GetComponent<UpdateResourceForm>();
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate).GetComponent<UpdateResourceForm>();
}
Log.Info("Start update resources...");