规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -8,7 +8,7 @@ using UnityEngine;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureUpdateResources : ProcedureBase
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{
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@@ -93,8 +93,7 @@ namespace Procedure
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{
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if (m_UpdateResourceForm == null)
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{
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m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
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.GetComponent<UpdateResourceForm>();
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m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate).GetComponent<UpdateResourceForm>();
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}
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Log.Info("Start update resources...");
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