规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -4,7 +4,7 @@ using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityEngine;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public abstract class GameStateBase
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{
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