规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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using System;
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using Cysharp.Threading.Tasks;
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using GameFramework;
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using GameFramework.Scene;
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using UnityGameFramework.Runtime;
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using LoadSceneFailureEventArgs = UnityGameFramework.Runtime.LoadSceneFailureEventArgs;
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using LoadSceneSuccessEventArgs = UnityGameFramework.Runtime.LoadSceneSuccessEventArgs;
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using UnloadSceneFailureEventArgs = UnityGameFramework.Runtime.UnloadSceneFailureEventArgs;
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using UnloadSceneSuccessEventArgs = UnityGameFramework.Runtime.UnloadSceneSuccessEventArgs;
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namespace UnityGameFramework.Runtime.AsyncTask
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// Scene 异步扩展方法
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