规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -3,7 +3,7 @@ using SepCore.Definition;
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using SepCore.UI;
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using UnityGameFramework.Runtime;
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namespace UnityGameFramework.Runtime.AsyncTask
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// UI 异步扩展方法
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