规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,9 +1,9 @@
using System;
using SepCore.Definition;
using Entity;
using SepCore.Entity;
using UnityEngine;
namespace Components
namespace SepCore.Components
{
public class AbsorbComponent : MonoBehaviour
{
@@ -1,10 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using Entity;
using Entity.Weapon;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using UnityEngine;
namespace Components
namespace SepCore.Components
{
public class AttackComponent : MonoBehaviour
{
@@ -1,10 +1,10 @@
using System.Collections.Generic;
using SepCore.Definition;
using Entity.Weapon;
using Entity;
using SepCore.Entity.Weapon;
using SepCore.Entity;
using UnityEngine;
namespace Components
namespace SepCore.Components
{
public class BackpackComponent : MonoBehaviour
{
@@ -3,7 +3,7 @@ using SepCore.Event;
using SepCore.Definition;
using UnityEngine;
namespace Components
namespace SepCore.Components
{
public class HealthComponent : MonoBehaviour
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Components
namespace SepCore.Components
{
public class InputComponent : MonoBehaviour
{
@@ -1,11 +1,11 @@
using System;
using SepCore.Definition;
using Entity;
using Simulation;
using SepCore.Entity;
using SepCore.Simulation;
using UnityEngine;
using CustomDebugger;
using SepCore.Debugger;
namespace Components
namespace SepCore.Components
{
public class MovementComponent : MonoBehaviour
{
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using SepCore.Definition;
using UnityEngine;
namespace Components
namespace SepCore.Components
{
public class StatComponent : MonoBehaviour
{