规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,9 +1,9 @@
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using System;
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using SepCore.Definition;
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using Entity;
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using SepCore.Entity;
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using UnityEngine;
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namespace Components
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namespace SepCore.Components
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{
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public class AbsorbComponent : MonoBehaviour
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{
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@@ -1,10 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using Entity;
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using Entity.Weapon;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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using UnityEngine;
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namespace Components
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namespace SepCore.Components
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{
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public class AttackComponent : MonoBehaviour
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{
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using SepCore.Definition;
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using Entity.Weapon;
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using Entity;
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using SepCore.Entity.Weapon;
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using SepCore.Entity;
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using UnityEngine;
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namespace Components
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namespace SepCore.Components
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{
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public class BackpackComponent : MonoBehaviour
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{
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@@ -3,7 +3,7 @@ using SepCore.Event;
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using SepCore.Definition;
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using UnityEngine;
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namespace Components
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namespace SepCore.Components
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{
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public class HealthComponent : MonoBehaviour
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Components
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namespace SepCore.Components
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{
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public class InputComponent : MonoBehaviour
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{
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@@ -1,11 +1,11 @@
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using System;
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using SepCore.Definition;
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using Entity;
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using Simulation;
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using SepCore.Entity;
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using SepCore.Simulation;
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using UnityEngine;
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using CustomDebugger;
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using SepCore.Debugger;
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namespace Components
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namespace SepCore.Components
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{
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public class MovementComponent : MonoBehaviour
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{
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using SepCore.Definition;
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using UnityEngine;
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namespace Components
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namespace SepCore.Components
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{
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public class StatComponent : MonoBehaviour
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{
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