规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -3,7 +3,7 @@ using GameFramework.ObjectPool;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace CustomComponent
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namespace SepCore.DamageText
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{
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public class DamageTextComponent : GameFrameworkComponent
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{
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@@ -3,7 +3,7 @@ using DG.Tweening;
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using TMPro;
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using UnityEngine;
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namespace CustomComponent
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namespace SepCore.DamageText
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{
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public class DamageTextItem : MonoBehaviour
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{
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@@ -77,4 +77,4 @@ namespace CustomComponent
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_sequence = null;
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}
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}
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}
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}
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@@ -2,7 +2,7 @@ using GameFramework;
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using GameFramework.ObjectPool;
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using UnityEngine;
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namespace CustomComponent
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namespace SepCore.DamageText
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{
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public class DamageTextItemObject : ObjectBase
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{
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