规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,11 +1,10 @@
using GameFramework.ObjectPool;
using System.Collections.Generic;
using Entity;
using StarForce;
using SepCore.Entity;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace CustomComponent
namespace SepCore.HPBar
{
public class HPBarComponent : GameFrameworkComponent
{
@@ -1,12 +1,12 @@
using System.Collections;
using Entity;
using SepCore.Entity;
using SepCore.UI;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace StarForce
namespace SepCore.HPBar
{
public class HPBarItem : MonoBehaviour
{
@@ -1,15 +1,8 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework;
using GameFramework.ObjectPool;
using UnityEngine;
namespace StarForce
namespace SepCore.HPBar
{
public class HPBarItemObject : ObjectBase
{