规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,11 +1,10 @@
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using GameFramework.ObjectPool;
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using System.Collections.Generic;
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using Entity;
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using StarForce;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace CustomComponent
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namespace SepCore.HPBar
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{
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public class HPBarComponent : GameFrameworkComponent
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{
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@@ -1,12 +1,12 @@
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using System.Collections;
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using Entity;
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using SepCore.Entity;
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using SepCore.UI;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace SepCore.HPBar
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{
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public class HPBarItem : MonoBehaviour
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{
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@@ -1,15 +1,8 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework;
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using GameFramework.ObjectPool;
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using UnityEngine;
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namespace StarForce
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namespace SepCore.HPBar
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{
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public class HPBarItemObject : ObjectBase
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{
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