规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,12 +1,12 @@
using CustomDebugger;
using Entity;
using SepCore.Debugger;
using SepCore.Entity;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -1,4 +1,4 @@
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -1,10 +1,10 @@
using SepCore.Event;
using SepCore.Definition;
using Entity;
using Entity.Weapon;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -1,8 +1,8 @@
using Entity;
using Entity.Weapon;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -1,11 +1,11 @@
using Components;
using CustomDebugger;
using CustomUtility;
using SepCore.Components;
using SepCore.Debugger;
using SepCore.CustomUtility;
using SepCore.Definition;
using Entity;
using SepCore.Entity;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -1,10 +1,10 @@
using CustomDebugger;
using SepCore.Debugger;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -3,7 +3,7 @@ using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{