规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,11 +1,10 @@
using SepCore.Event;
using Entity;
using Entity.EntityData;
using Entity.Weapon;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using GameFramework.Event;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -124,7 +123,7 @@ namespace Simulation
return;
}
EffectData effectData = new EffectData(entityComponent.GenerateSerialId(), effectTypeId)
EffectData effectData = new EffectData(entityComponent.NextId(), effectTypeId)
{
Position = args.HitPosition
};
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
@@ -1,7 +1,7 @@
using Entity;
using SepCore.Entity;
using UnityEngine;
namespace Simulation
namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{