规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,5 +1,5 @@
using SepCore.Definition;
using Entity;
using SepCore.Entity;
using UnityEngine;
public abstract class EnemyBase : TargetableObject
@@ -1,9 +1,9 @@
using SepCore.Definition;
using Entity.EntityData;
using SepCore.Entity;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace Entity
namespace SepCore.Entity
{
public class EnemyProjectile : EntityBase
{
@@ -1,11 +1,11 @@
using Components;
using CustomUtility;
using SepCore.Components;
using SepCore.CustomUtility;
using SepCore.Definition;
using Entity.EntityData;
using SepCore.Entity;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace Entity
namespace SepCore.Entity
{
public class MeleeEnemy : EnemyBase
{
@@ -87,7 +87,7 @@ namespace Entity
{
if (Random.value < _meleeEnemyData.DropPercent)
{
var data = new CoinData(_meleeEnemyData.DropCoin, GameEntry.Entity.GenerateSerialId(), 10001)
var data = new CoinData(_meleeEnemyData.DropCoin, GameEntry.Entity.NextId(), 10001)
{
Position = this.CachedTransform.position
};
@@ -96,7 +96,7 @@ namespace Entity
if (Random.value < _meleeEnemyData.DropPercent)
{
var data = new ExpData(_meleeEnemyData.DropExp, GameEntry.Entity.GenerateSerialId(), 10002)
var data = new ExpData(_meleeEnemyData.DropExp, GameEntry.Entity.NextId(), 10002)
{
Position = this.CachedTransform.position
};
@@ -1,11 +1,11 @@
using Components;
using CustomUtility;
using SepCore.Components;
using SepCore.CustomUtility;
using SepCore.Definition;
using Entity.EntityData;
using SepCore.Entity;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace Entity
namespace SepCore.Entity
{
public class RemoteEnemy : EnemyBase
{
@@ -146,7 +146,7 @@ namespace Entity
direction.Normalize();
}
int projectileEntityId = GameEntry.Entity.GenerateSerialId();
int projectileEntityId = GameEntry.Entity.NextId();
var projectileData = new EnemyProjectileData(projectileEntityId, Id, _remoteEnemyData.Camp,
_attackDamage, _projectileSpeed, _projectileLifeTime, direction)
{