规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,11 +1,11 @@
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using Components;
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using CustomUtility;
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using SepCore.Components;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using Entity.EntityData;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity
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namespace SepCore.Entity
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{
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public class MeleeEnemy : EnemyBase
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{
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@@ -87,7 +87,7 @@ namespace Entity
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{
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if (Random.value < _meleeEnemyData.DropPercent)
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{
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var data = new CoinData(_meleeEnemyData.DropCoin, GameEntry.Entity.GenerateSerialId(), 10001)
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var data = new CoinData(_meleeEnemyData.DropCoin, GameEntry.Entity.NextId(), 10001)
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{
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Position = this.CachedTransform.position
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};
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@@ -96,7 +96,7 @@ namespace Entity
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if (Random.value < _meleeEnemyData.DropPercent)
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{
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var data = new ExpData(_meleeEnemyData.DropExp, GameEntry.Entity.GenerateSerialId(), 10002)
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var data = new ExpData(_meleeEnemyData.DropExp, GameEntry.Entity.NextId(), 10002)
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{
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Position = this.CachedTransform.position
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};
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