规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,15 +1,15 @@
using System.Collections.Generic;
using Components;
using SepCore.Components;
using SepCore.Event;
using SepCore.DataTable;
using SepCore.Definition;
using Entity.EntityData;
using SepCore.Entity;
using GameFramework.Event;
using UnityGameFramework.Runtime;
using Entity.Weapon;
using SepCore.Utility;
using SepCore.Entity.Weapon;
using SepCore.CustomUtility;
namespace Entity
namespace SepCore.Entity
{
public class Player : TargetableObject
{
@@ -141,7 +141,7 @@ namespace Entity
// BackpackComponent
Coin = role.Coin;
_backpackComponent.OnInit(this, role.WeaponCapacity);
GameEntry.Entity.ShowWeapon(EntityDataFactory.Create(GameEntry.Entity.GenerateSerialId(),
GameEntry.Entity.ShowWeapon(EntityDataFactory.Create(GameEntry.Entity.NextId(),
WeaponType.WeaponKnife, Id, _playerData.Camp));
// StatComponent