规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,15 +1,15 @@
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using System.Collections.Generic;
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using Components;
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using SepCore.Components;
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using SepCore.Event;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity.EntityData;
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using SepCore.Entity;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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using Entity.Weapon;
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using SepCore.Utility;
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using SepCore.Entity.Weapon;
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using SepCore.CustomUtility;
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namespace Entity
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namespace SepCore.Entity
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{
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public class Player : TargetableObject
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{
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@@ -141,7 +141,7 @@ namespace Entity
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// BackpackComponent
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Coin = role.Coin;
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_backpackComponent.OnInit(this, role.WeaponCapacity);
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GameEntry.Entity.ShowWeapon(EntityDataFactory.Create(GameEntry.Entity.GenerateSerialId(),
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GameEntry.Entity.ShowWeapon(EntityDataFactory.Create(GameEntry.Entity.NextId(),
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WeaponType.WeaponKnife, Id, _playerData.Camp));
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// StatComponent
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