规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -5,13 +5,13 @@
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using Components;
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using SepCore.Components;
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using SepCore.Definition;
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using Entity.EntityData;
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using CustomUtility;
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using SepCore.Entity;
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using SepCore.CustomUtility;
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using UnityEngine;
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namespace Entity
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namespace SepCore.Entity
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{
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/// <summary>
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/// 可作为目标的实体类。
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