规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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using GameFramework.ObjectPool;
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class HandgunHitMarkerAttackEffect : IWeaponAttackEffect
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{
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@@ -2,7 +2,7 @@ using GameFramework;
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using GameFramework.ObjectPool;
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class HandgunHitMarkerPoolObject : ObjectBase
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{
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@@ -1,7 +1,7 @@
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using GameFramework.ObjectPool;
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class HandgunHitMarkerPooledInstance : MonoBehaviour
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public interface IWeaponAttackEffect
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class KnifeRangeAttackEffect : IWeaponAttackEffect
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class LanceThrustAttackEffect : IWeaponAttackEffect
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class LightningStrikeAttackEffect : IWeaponAttackEffect
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class SlashSectorAttackEffect : IWeaponAttackEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using Components;
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using CustomUtility;
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using SepCore.Components;
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using SepCore.CustomUtility;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class HighestHealthTargetSelector : ITargetSelector
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{
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public interface ITargetSelector
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{
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using Components;
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using SepCore.Components;
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class LowestHealthTargetSelector : ITargetSelector
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using CustomUtility;
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using CustomComponent;
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using SepCore.EnemyManager;
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using SepCore.CustomUtility;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class NearestTargetSelector : ITargetSelector
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public enum TargetSelectorType
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{
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@@ -1,13 +1,13 @@
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using System.Collections.Generic;
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using Components;
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using SepCore.Components;
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using SepCore.Definition;
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using Entity.EntityData;
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using SepCore.Entity;
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using GameFramework;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public enum WeaponStateType
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponHandgun
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponHandgun
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponHandgun
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponHandgun
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{
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@@ -1,10 +1,10 @@
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using SepCore.Definition;
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using Entity.EntityData;
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using CustomUtility;
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using SepCore.Entity;
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using SepCore.CustomUtility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponHandgun : WeaponBase
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponKnife
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponKnife
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponKnife
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponKnife
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{
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@@ -1,12 +1,12 @@
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using System.Collections.Generic;
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using CustomUtility;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using DG.Tweening;
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using Entity.EntityData;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponKnife : WeaponBase
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLance
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLance
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLance
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLance
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{
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@@ -1,13 +1,13 @@
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using System.Collections.Generic;
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using Components;
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using CustomUtility;
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using SepCore.Components;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using DG.Tweening;
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using Entity.EntityData;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLance : WeaponBase
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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@@ -1,12 +1,12 @@
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using System.Collections.Generic;
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using CustomUtility;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using DG.Tweening;
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using Entity.EntityData;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning : WeaponBase
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponSlash
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponSlash
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponSlash
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{
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponSlash
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{
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@@ -1,12 +1,12 @@
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using System.Collections.Generic;
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using SepCore.Definition;
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using DG.Tweening;
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using Entity.EntityData;
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using CustomUtility;
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using SepCore.Entity;
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using SepCore.CustomUtility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponSlash : WeaponBase
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{
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