规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,7 +1,7 @@
using GameFramework.ObjectPool;
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class HandgunHitMarkerAttackEffect : IWeaponAttackEffect
{
@@ -2,7 +2,7 @@ using GameFramework;
using GameFramework.ObjectPool;
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class HandgunHitMarkerPoolObject : ObjectBase
{
@@ -1,7 +1,7 @@
using GameFramework.ObjectPool;
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class HandgunHitMarkerPooledInstance : MonoBehaviour
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public interface IWeaponAttackEffect
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class KnifeRangeAttackEffect : IWeaponAttackEffect
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class LanceThrustAttackEffect : IWeaponAttackEffect
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class LightningStrikeAttackEffect : IWeaponAttackEffect
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class SlashSectorAttackEffect : IWeaponAttackEffect
{