规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using Components;
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using CustomUtility;
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using SepCore.Components;
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using SepCore.CustomUtility;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class HighestHealthTargetSelector : ITargetSelector
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{
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public interface ITargetSelector
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{
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using Components;
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using SepCore.Components;
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class LowestHealthTargetSelector : ITargetSelector
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using CustomUtility;
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using CustomComponent;
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using SepCore.EnemyManager;
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using SepCore.CustomUtility;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public sealed class NearestTargetSelector : ITargetSelector
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public enum TargetSelectorType
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{
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