规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,8 +1,8 @@
using System.Collections.Generic;
using Components;
using CustomUtility;
using SepCore.Components;
using SepCore.CustomUtility;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class HighestHealthTargetSelector : ITargetSelector
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public interface ITargetSelector
{
@@ -1,9 +1,9 @@
using System.Collections.Generic;
using Components;
using SepCore.Components;
using SepCore.Definition;
using CustomUtility;
using SepCore.CustomUtility;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class LowestHealthTargetSelector : ITargetSelector
{
@@ -1,8 +1,8 @@
using System.Collections.Generic;
using CustomUtility;
using CustomComponent;
using SepCore.EnemyManager;
using SepCore.CustomUtility;
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public sealed class NearestTargetSelector : ITargetSelector
{
@@ -1,4 +1,4 @@
namespace Entity.Weapon
namespace SepCore.Entity.Weapon
{
public enum TargetSelectorType
{