规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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+1
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@@ -1,4 +1,4 @@
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning
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{
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@@ -1,12 +1,12 @@
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using System.Collections.Generic;
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using CustomUtility;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using DG.Tweening;
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using Entity.EntityData;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.Weapon
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponLightning : WeaponBase
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{
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