规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -1,21 +1,14 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using SepCore.Definition;
using Entity;
using Entity.Weapon;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using UnityEngine;
using UnityGameFramework.Runtime;
using Random = UnityEngine.Random;
namespace CustomUtility
namespace SepCore.CustomUtility
{
/// <summary>
/// AI 工具类。
@@ -1,9 +1,9 @@
using System;
using SepCore.DataTable;
using Entity.EntityData;
using SepCore.Entity;
using SepCore.Definition;
namespace SepCore.Utility
namespace SepCore.CustomUtility
{
public static class EntityDataFactory
{