扩充游戏内容,保持敌人基本行为不变,使用缩放和颜色区分不同敌人
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@ -92,3 +92,4 @@ Assets/GameMain/Configs/ResourceBuilder.xml
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/.omx
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/.vscode
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/openspec/changes/archive
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/.omc
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@ -1,6 +1,10 @@
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# 敌人基础属性表
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# Id EntityTypeId MaxHealth HpAddPerLevel AttackDamage AttackCooldown AttackRange Speed CoinDrop ExpDrop DropPercent Params
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# int int int int int float float float int int float string
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# 敌人编号 策划备注 实体编号 最大生命 每关卡增加生命 基础伤害 攻击间隔 攻击范围 移动速度 金币掉落 经验掉落 掉落概率 额外参数
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1 近战敌人 101 50 50 1 1 1.5 3 5 1 0.3 []
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2 远程敌人 102 40 40 1 2 8 2.5 4 2 0.2 []
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# Id 策划备注 EntityId MaxHealth HpAddPerLevel AttackDamage AttackCooldown AttackRange Speed CoinDrop ExpDrop DropPercent Scale Color Params
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# int int int int int float float float int int float float string string
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# 敌人编号 策划备注 实体编号 最大生命 每关卡增加生命 基础伤害 攻击间隔 攻击范围 移动速度 金币掉落 经验掉落 掉落概率 缩放 颜色 额外参数
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1 近战敌人 101 50 50 1 1 1.5 3 5 1 0.3 1 #44FF44 []
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2 远程敌人 102 40 40 1 2 8 2.5 4 2 0.2 1 #FF44FF []
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3 蝙蝠(快) 101 20 15 1 0.8 1.2 6 3 1 0.4 0.5 #FF4444 []
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4 骷髅兵(中) 101 80 60 2 1.2 1.8 2.5 6 2 0.3 1.3 #CCCCCC []
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5 骷髅巨人(坦克) 101 200 120 3 2.5 2.5 1.5 10 3 0.25 2 #888888 []
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6 幽灵(远程变体) 102 30 25 1 1.5 10 3 5 2 0.3 0.8 #88CCFF []
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7 火焰法师(远程精英) 102 60 45 2 1 12 2 8 3 0.2 1.2 #FF8800 []
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@ -1,14 +1,13 @@
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# 关卡配置表
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# Id EnemyTypes EntityCounts Interval Duration
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# Id 列1 EnemyTypes EntityCounts Interval Duration
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# int int[] int[] float[] int
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# 关卡号 策划备注 敌人类型 每次出怪数量 每次出怪间隔 关卡时间
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1 第一关 [1,2] [5,2] [4,5] 60
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2 第二关 [1] [10] [3] 60
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3 第三关 [1] [10] [3] 60
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4 第四关 [1] [10] [3] 60
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5 第五关 [1] [10] [3] 60
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6 第六关 [1] [10] [3] 60
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7 第七关 [1] [10] [3] 60
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8 第八关 [1] [10] [3] 60
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9 第九关 [1] [10] [3] 60
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10 第十关 [1] [10] [3] 60
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1 第一关-新手引导 [1,2] [5,2] [4,5] 60
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2 第二关-纯近战试炼 [1] [8] [3.5] 60
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3 第三关-蝙蝠来袭 [1,3] [6,4] [3.5,3] 60
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4 第四关-骷髅军团 [4,2] [6,4] [3,4] 60
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5 第五关-近战海 [1,3] [10,5] [2.5,2] 60
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6 第六关-幽灵之森 [4,6] [6,5] [3,3.5] 70
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7 第七关-游击战 [3,6] [5,4] [3,3] 70
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8 第八关-精英登场 [1,5,7] [8,2,3] [3,8,5] 80
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9 第九关-生存极限 [4,5,7] [8,3,4] [2.5,6,3] 90
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10 第十关-最终决战 [3,5,6,7] [10,3,5,4] [2,8,3,4] 120
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|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.DataTable
|
||||
|
|
@ -30,6 +31,10 @@ namespace SepCore.DataTable
|
|||
|
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public float DropPercent { get; private set; }
|
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public float Scale { get; private set; } = 1f;
|
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public Color Color { get; private set; } = Color.white;
|
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public Dictionary<string, string> Params { get; private set; }
|
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|
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public override bool ParseDataRow(string dataRowString, object userData)
|
||||
|
|
@ -50,17 +55,23 @@ namespace SepCore.DataTable
|
|||
DropCoin = int.Parse(columnStrings[index++]);
|
||||
DropExp = int.Parse(columnStrings[index++]);
|
||||
DropPercent = float.Parse(columnStrings[index++]);
|
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Scale = float.Parse(columnStrings[index++]);
|
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Color = ParseColor(columnStrings[index++]);
|
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Params = DeserializeParams(columnStrings[index++]);
|
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|
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return true;
|
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}
|
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/// <summary>
|
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/// 解参数
|
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/// </summary>
|
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/// <param name="rawParams"></param>
|
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/// <returns></returns>
|
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/// <exception cref="ArgumentException"></exception>
|
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private static Color ParseColor(string raw)
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{
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if (ColorUtility.TryParseHtmlString(raw.Trim(), out Color color))
|
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{
|
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return color;
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}
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return Color.white;
|
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}
|
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|
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private Dictionary<string, string> DeserializeParams(string rawParams)
|
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{
|
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if (!rawParams.StartsWith('[') || !rawParams.EndsWith(']'))
|
||||
|
|
|
|||
|
|
@ -5,5 +5,10 @@ namespace SepCore.Definition
|
|||
None = 0,
|
||||
MeleeEnemy = 1,
|
||||
RemoteEnemy = 2,
|
||||
BatEnemy = 3,
|
||||
SkeletonEnemy = 4,
|
||||
SkeletonGiantEnemy = 5,
|
||||
GhostEnemy = 6,
|
||||
FireMageEnemy = 7,
|
||||
}
|
||||
}
|
||||
|
|
@ -39,6 +39,10 @@ namespace SepCore.Entity
|
|||
|
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public float DropPercent => _drEnemy.DropPercent;
|
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|
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public float Scale => _drEnemy.Scale;
|
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|
||||
public Color Color => _drEnemy.Color;
|
||||
|
||||
public IReadOnlyDictionary<string, string> Params => _drEnemy.Params;
|
||||
|
||||
public bool TryGetParam(string key, out string value)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,6 @@
|
|||
namespace SepCore.Entity
|
||||
{
|
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public class BatEnemy : MeleeEnemy
|
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{
|
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}
|
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}
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@ -15,6 +15,15 @@ public abstract class EnemyBase : TargetableObject
|
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|
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protected EnemyData _enemyData;
|
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|
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protected override void OnShow(object userData)
|
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{
|
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base.OnShow(userData);
|
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|
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if (userData is EnemyData enemyData)
|
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{
|
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ApplyVisualParams(enemyData);
|
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}
|
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}
|
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|
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protected override void OnDead(EntityBase attacker)
|
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{
|
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|
|
@ -38,5 +47,18 @@ public abstract class EnemyBase : TargetableObject
|
|||
|
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base.OnDead(attacker);
|
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}
|
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|
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private void ApplyVisualParams(EnemyData data)
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{
|
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CachedTransform.localScale = Vector3.one * Mathf.Max(0.1f, data.Scale);
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var renderer = GetComponentInChildren<Renderer>();
|
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if (renderer != null)
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{
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block.SetColor("_BaseColor", data.Color);
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}
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|
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|
|
@ -0,0 +1,6 @@
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namespace SepCore.Entity
|
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{
|
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public class FireMageEnemy : RemoteEnemy
|
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{
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}
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}
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@ -0,0 +1,6 @@
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namespace SepCore.Entity
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{
|
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public class GhostEnemy : RemoteEnemy
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{
|
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}
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}
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@ -0,0 +1,6 @@
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namespace SepCore.Entity
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{
|
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public class SkeletonEnemy : MeleeEnemy
|
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{
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}
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}
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@ -0,0 +1,6 @@
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namespace SepCore.Entity
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{
|
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public class SkeletonGiantEnemy : MeleeEnemy
|
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{
|
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}
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}
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Binary file not shown.
BIN
数据表/Level.xlsx
BIN
数据表/Level.xlsx
Binary file not shown.
Loading…
Reference in New Issue