Checkpoint 5 & Checkpoint 6

This commit is contained in:
SepComet
2026-02-22 22:00:43 +08:00
parent 5fb7ea499f
commit f0abf78128
65 changed files with 3875 additions and 137 deletions
@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using DataTable;
using Definition.Enum;
using UnityEngine;
@@ -8,17 +9,7 @@ namespace Entity.EntityData
[Serializable]
public class EnemyData : TargetableObjectData
{
[SerializeField] private EnemyType _enemyType;
[SerializeField] private int _entityTypeId;
[SerializeField] private float _speedBase = 0;
[SerializeField] private int _dropCoin = 0;
[SerializeField] private int _dropExp = 0;
[SerializeField] private float _dropPercent = 0;
[SerializeField] private DREnemy _drEnemy;
public EnemyData(int entityId, EnemyType enemyType, int level) : base(
entityId, (int)enemyType, CampType.Enemy)
@@ -29,30 +20,46 @@ namespace Entity.EntityData
{
throw new Exception($"Enemy data table row is missing, EnemyType='{enemyType}'.");
}
else
{
_drEnemy = enemyRow;
}
int effectiveLevel = Mathf.Max(1, level);
_enemyType = enemyType;
_entityTypeId = enemyRow.EntityTypeId;
MaxHealthBase = enemyRow.MaxHealth + enemyRow.HpAddPerLevel * (effectiveLevel - 1);
_speedBase = enemyRow.Speed;
_dropCoin = enemyRow.DropCoin;
_dropExp = enemyRow.DropExp;
_dropPercent = enemyRow.DropPercent;
}
public EnemyType EnemyType => _enemyType;
public int EntityTypeId => _entityTypeId;
public EnemyType EnemyType => (EnemyType)_drEnemy.Id;
public int EntityTypeId => _drEnemy.EntityTypeId;
public override int MaxHealthBase { get; }
public float SpeedBase => _speedBase;
public int AttackDamage => _drEnemy.AttackDamage;
public int DropCoin => _dropCoin;
public float AttackCooldown => _drEnemy.AttackCooldown;
public int DropExp => _dropExp;
public float AttackRange => _drEnemy.AttackRange;
public float DropPercent => _dropPercent;
public float SpeedBase => _drEnemy.Speed;
public int DropCoin => _drEnemy.DropCoin;
public int DropExp => _drEnemy.DropExp;
public float DropPercent => _drEnemy.DropPercent;
public IReadOnlyDictionary<string, string> Params => _drEnemy.Params;
public bool TryGetParam(string key, out string value)
{
value = null;
if (string.IsNullOrEmpty(key) || _drEnemy?.Params == null)
{
return false;
}
return _drEnemy.Params.TryGetValue(key.ToLower(), out value);
}
}
}
}
@@ -0,0 +1,29 @@
using System;
using Definition.Enum;
using UnityEngine;
namespace Entity.EntityData
{
[Serializable]
public class EnemyProjectileData : EntityDataBase
{
public EnemyProjectileData(int entityId, int ownerEntityId, CampType ownerCamp, int attackDamage,
float speed, float lifeTime, Vector3 direction)
: base(entityId, 0)
{
OwnerEntityId = ownerEntityId;
OwnerCamp = ownerCamp;
AttackDamage = attackDamage;
Speed = speed;
LifeTime = lifeTime;
Direction = direction;
}
public int OwnerEntityId { get; }
public CampType OwnerCamp { get; }
public int AttackDamage { get; }
public float Speed { get; }
public float LifeTime { get; }
public Vector3 Direction { get; }
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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userData:
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@@ -28,14 +28,15 @@ namespace Entity.EntityData
public WeaponType WeaponType => (WeaponType)_drWeapon.Id;
public string GetParamsString(string paramsName)
public bool TryGetParam(string key, out string value)
{
if (!Params.TryGetValue(paramsName.ToLower(), out var value))
value = null;
if (string.IsNullOrEmpty(key) || Params == null)
{
throw new Exception($"Parameter '{paramsName}' not found.");
return false;
}
return value;
return Params.TryGetValue(key.ToLower(), out value);
}
/// <summary>
@@ -0,0 +1,12 @@
using Definition.Enum;
namespace Entity.EntityData
{
public class WeaponLightningData : WeaponData
{
public WeaponLightningData(int entityId, int ownerId, CampType ownerCamp)
: base(entityId, WeaponType.WeaponLightning, ownerId, ownerCamp)
{
}
}
}
@@ -0,0 +1,11 @@
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defaultReferences: []
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