Checkpoint 5 & Checkpoint 6
This commit is contained in:
@@ -7,6 +7,7 @@ public abstract class EnemyBase : TargetableObject
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protected Transform _target;
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public abstract override ImpactData GetImpactData();
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public virtual float AttackRange => 1f;
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public virtual void SetTarget(Transform target) => _target = target;
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@@ -0,0 +1,140 @@
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using Definition.DataStruct;
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using Definition.Enum;
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using Entity.EntityData;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity
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{
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public class EnemyProjectile : EntityBase
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{
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private EnemyProjectileData _projectileData;
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private Vector3 _direction = Vector3.forward;
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private float _elapsedTime;
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private bool _isActive;
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private bool _isSimulationDriven;
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private ImpactData _impactData;
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private Collider[] _cachedColliders;
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public bool IsActive => _isActive;
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public ImpactData GetImpactData() => _impactData;
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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_projectileData = userData as EnemyProjectileData;
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if (_projectileData == null)
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{
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Log.Error("Enemy projectile data is invalid.");
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_isActive = false;
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GameEntry.Entity.HideEntity(this);
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return;
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}
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_isActive = true;
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_elapsedTime = 0f;
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_impactData = new ImpactData(_projectileData.OwnerCamp, _projectileData.AttackDamage);
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_direction = _projectileData.Direction;
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_direction.y = 0f;
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if (_direction.sqrMagnitude <= Mathf.Epsilon)
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{
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_direction = CachedTransform.forward;
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_direction.y = 0f;
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}
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if (_direction.sqrMagnitude <= Mathf.Epsilon)
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{
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_direction = Vector3.forward;
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}
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else
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{
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_direction.Normalize();
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}
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CachedTransform.rotation = Quaternion.LookRotation(_direction, Vector3.up);
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if (_projectileData.OwnerCamp == CampType.Player)
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{
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gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
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}
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else if (_projectileData.OwnerCamp == CampType.Enemy)
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{
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gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
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}
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_isSimulationDriven = IsDrivenBySimulationWorld();
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SetColliderEnabled(!_isSimulationDriven);
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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if (!_isActive || _projectileData == null) return;
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bool isSimulationDriven = IsDrivenBySimulationWorld();
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if (isSimulationDriven != _isSimulationDriven)
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{
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_isSimulationDriven = isSimulationDriven;
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SetColliderEnabled(!_isSimulationDriven);
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}
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if (_isSimulationDriven) return;
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if (_projectileData.Speed > 0f)
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{
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CachedTransform.position += _direction * (_projectileData.Speed * elapseSeconds);
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}
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_elapsedTime += elapseSeconds;
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if (_projectileData.LifeTime > 0f && _elapsedTime >= _projectileData.LifeTime)
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{
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Expire();
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}
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_isActive = false;
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_projectileData = null;
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_elapsedTime = 0f;
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_isSimulationDriven = false;
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_impactData = default;
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_direction = Vector3.forward;
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base.OnHide(isShutdown, userData);
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}
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public void Expire()
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{
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if (!_isActive) return;
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_isActive = false;
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GameEntry.Entity.HideEntity(this);
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}
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private static bool IsDrivenBySimulationWorld()
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{
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var simulationWorld = GameEntry.SimulationWorld;
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return simulationWorld != null && simulationWorld.UseSimulationMovement && simulationWorld.UseJobSimulation;
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}
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private void SetColliderEnabled(bool enabled)
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{
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_cachedColliders ??= GetComponentsInChildren<Collider>(true);
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if (_cachedColliders == null) return;
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for (int i = 0; i < _cachedColliders.Length; i++)
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{
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Collider collider = _cachedColliders[i];
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if (collider == null)
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{
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continue;
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}
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collider.enabled = enabled;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 22624f81b9364c8681b32d993f5e618f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +1,8 @@
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using Components;
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using CustomUtility;
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using Definition.DataStruct;
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using Definition.Enum;
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using Entity.EntityData;
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using Entity.Weapon;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -9,17 +10,33 @@ namespace Entity
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{
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public class MeleeEnemy : EnemyBase
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{
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private enum AttackStateType
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{
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Idle,
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Check_OutRange,
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Check_InRange,
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Attack
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}
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private MovementComponent _movementComponent;
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private float _attackRange = 1f;
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private float _attackRangeSquared;
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private float _attackCooldown = 1f;
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private int _attackDamage = 1;
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private float _sqrAttackRange;
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private float _currAttackTimer;
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private AttackStateType _attackState = AttackStateType.Idle;
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private EnemyData _meleeEnemyData;
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private WeaponBase _weapon;
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private TargetableObject _targetableTarget;
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protected override TargetableObjectData _targetableObjectData => _meleeEnemyData;
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public override float AttackRange => _attackRange;
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public override ImpactData GetImpactData()
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{
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return new ImpactData(_meleeEnemyData.Camp, 0);
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return new ImpactData(_meleeEnemyData.Camp, _attackDamage);
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}
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#region FSM
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@@ -35,51 +52,42 @@ namespace Entity
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (userData is EnemyData enemyData)
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{
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_meleeEnemyData = enemyData;
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_healthComponent.OnInit(enemyData.MaxHealthBase);
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_movementComponent.OnInit(_meleeEnemyData.SpeedBase, this.CachedTransform, null, true);
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_movementComponent.SetMove(true);
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_attackRangeSquared = _attackRange * _attackRange;
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_attackRange = Mathf.Max(0.1f, _meleeEnemyData.AttackRange);
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_attackCooldown = Mathf.Max(0.01f, _meleeEnemyData.AttackCooldown);
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_attackDamage = Mathf.Max(1, _meleeEnemyData.AttackDamage);
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_sqrAttackRange = _attackRange * _attackRange;
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_currAttackTimer = 0f;
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_attackState = AttackStateType.Idle;
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_targetableTarget = null;
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this.CachedTransform.position = enemyData.Position;
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}
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else
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{
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Log.Error($"Invalid data type. Data type: {userData?.GetType()}");
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}
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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UpdateAttackState(elapseSeconds);
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if (IsSimulationMovementEnabled())
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{
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return;
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}
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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if (_target == null)
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{
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_movementComponent.SetMove(false);
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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return;
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}
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float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
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if (distanceSquared < _attackRangeSquared)
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{
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// 攻击
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_movementComponent.SetMove(false);
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}
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else
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{
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_movementComponent.SetMove(true);
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_movementComponent.SetDirection(GetTargetDirection());
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}
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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@@ -102,7 +110,7 @@ namespace Entity
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};
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GameEntry.Entity.ShowExp(data);
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}
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base.OnDead(attacker);
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}
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@@ -110,12 +118,143 @@ namespace Entity
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{
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_movementComponent.OnReset();
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_healthComponent.OnReset();
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_targetableTarget = null;
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_currAttackTimer = 0f;
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_attackState = AttackStateType.Idle;
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base.OnHide(isShutdown, userData);
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}
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#endregion
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public override void SetTarget(Transform target)
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{
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base.SetTarget(target);
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_targetableTarget = target != null ? target.GetComponent<TargetableObject>() : null;
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}
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private void UpdateAttackState(float elapseSeconds)
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{
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_currAttackTimer += elapseSeconds;
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switch (_attackState)
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{
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case AttackStateType.Idle:
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SetMove(false);
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if (HasValidTarget())
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{
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TransitionTo(AttackStateType.Check_OutRange);
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}
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break;
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case AttackStateType.Check_OutRange:
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if (!HasValidTarget())
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{
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TransitionTo(AttackStateType.Idle);
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return;
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}
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if (IsTargetInRange())
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{
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TransitionTo(AttackStateType.Check_InRange);
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return;
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}
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SetMove(true);
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_movementComponent.SetDirection(GetTargetDirection());
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break;
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case AttackStateType.Check_InRange:
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if (!HasValidTarget())
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{
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TransitionTo(AttackStateType.Idle);
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return;
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}
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SetMove(false);
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if (!IsTargetInRange())
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{
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TransitionTo(AttackStateType.Check_OutRange);
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return;
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}
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if (_currAttackTimer >= _attackCooldown)
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{
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TransitionTo(AttackStateType.Attack);
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}
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break;
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}
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}
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private void TransitionTo(AttackStateType newState)
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{
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_attackState = newState;
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if (_attackState == AttackStateType.Check_InRange)
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{
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SetMove(false);
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}
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if (_attackState == AttackStateType.Check_InRange && _currAttackTimer >= _attackCooldown)
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{
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TransitionTo(AttackStateType.Attack);
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return;
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}
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if (_attackState == AttackStateType.Attack)
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{
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SetMove(false);
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ExecuteAttack();
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_currAttackTimer = 0f;
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TransitionTo(AttackStateType.Check_InRange);
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}
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}
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private bool HasValidTarget()
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{
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if (_target == null) return false;
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if (_targetableTarget == null || _targetableTarget.CachedTransform != _target)
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{
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_targetableTarget = _target.GetComponent<TargetableObject>();
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}
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return _targetableTarget != null && _targetableTarget.Available && !_targetableTarget.IsDead;
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}
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private bool IsTargetInRange()
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{
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if (_target == null) return false;
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Vector3 delta = _target.position - this.CachedTransform.position;
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delta.y = 0f;
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return delta.sqrMagnitude <= _sqrAttackRange;
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}
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private void ExecuteAttack()
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{
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if (!HasValidTarget() || !IsTargetInRange()) return;
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ImpactData targetImpactData = _targetableTarget.GetImpactData();
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ImpactData selfImpactData = GetImpactData();
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if (AIUtility.GetRelation(selfImpactData.Camp, targetImpactData.Camp) == RelationType.Friendly)
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{
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return;
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}
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int damage = AIUtility.CalcDamageHP(_attackDamage, null, targetImpactData.DefenseStat,
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targetImpactData.DodgeStat);
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_targetableTarget.ApplyDamage(this, damage);
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}
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private void SetMove(bool value)
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{
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if (_movementComponent != null)
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{
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_movementComponent.SetMove(value);
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}
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}
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private Vector3 GetTargetDirection()
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{
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if (_target == null)
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@@ -1,4 +1,6 @@
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using Components;
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using CustomUtility;
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using Definition;
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using Definition.DataStruct;
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using Entity.EntityData;
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using UnityEngine;
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@@ -8,17 +10,39 @@ namespace Entity
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{
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public class RemoteEnemy : EnemyBase
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{
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private float _speed;
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private const string EnemyProjectileGroupName = "Bullet";
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private const float EnemyProjectileGroupAutoReleaseInterval = 60f;
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private const int EnemyProjectileGroupCapacity = 64;
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private const float EnemyProjectileGroupExpireTime = 60f;
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private const int EnemyProjectileGroupPriority = 0;
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private const string ProjectileSpeedParamKey = "ProjectileSpeed";
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private const string ProjectileLifeTimeParamKey = "ProjectileLifeTime";
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private const string ProjectileSpawnForwardOffsetParamKey = "ProjectileSpawnForwardOffset";
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private const string ProjectileSpawnHeightOffsetParamKey = "ProjectileSpawnHeightOffset";
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private const string ProjectileAssetNameParamKey = "ProjectileAssetName";
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private MovementComponent _movementComponent;
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private float _attackRange = 1f;
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private float _attackRangeSquared;
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private float _attackCooldown = 1f;
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private int _attackDamage = 1;
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private float _currAttackTimer;
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[SerializeField] private float _projectileSpeed = 12f;
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[SerializeField] private float _projectileLifeTime = 3f;
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[SerializeField] private float _projectileSpawnForwardOffset = 0.7f;
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[SerializeField] private float _projectileSpawnHeightOffset = 0.6f;
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[SerializeField] private string _projectileAssetName = "BulletHandgun";
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private EnemyData _remoteEnemyData;
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protected override TargetableObjectData _targetableObjectData => _remoteEnemyData;
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public override float AttackRange => _attackRange;
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public override ImpactData GetImpactData()
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{
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return new ImpactData(_remoteEnemyData.Camp, 0);
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return new ImpactData(_remoteEnemyData.Camp, _attackDamage);
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}
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protected override void OnInit(object userData)
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@@ -39,7 +63,21 @@ namespace Entity
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_healthComponent.OnInit(enemyData.MaxHealthBase);
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_movementComponent.OnInit(_remoteEnemyData.SpeedBase, this.CachedTransform, null, true);
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_movementComponent.SetMove(true);
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_attackRange = Mathf.Max(0.1f, _remoteEnemyData.AttackRange);
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_attackRangeSquared = _attackRange * _attackRange;
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_attackCooldown = Mathf.Max(0.01f, _remoteEnemyData.AttackCooldown);
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_attackDamage = Mathf.Max(1, _remoteEnemyData.AttackDamage);
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_projectileSpeed = ReadPositiveParam(ProjectileSpeedParamKey, _projectileSpeed);
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_projectileLifeTime = ReadPositiveParam(ProjectileLifeTimeParamKey, _projectileLifeTime);
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_projectileSpawnForwardOffset = ReadPositiveParam(ProjectileSpawnForwardOffsetParamKey,
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_projectileSpawnForwardOffset);
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_projectileSpawnHeightOffset = ReadPositiveParam(ProjectileSpawnHeightOffsetParamKey,
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_projectileSpawnHeightOffset);
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_projectileAssetName = ReadStringParam(ProjectileAssetNameParamKey, _projectileAssetName);
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_currAttackTimer = 0f;
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this.CachedTransform.position = enemyData.Position;
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}
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else
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@@ -50,25 +88,28 @@ namespace Entity
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (IsSimulationMovementEnabled())
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{
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return;
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}
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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_currAttackTimer += elapseSeconds;
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if (_target == null)
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{
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_movementComponent.SetMove(false);
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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if (!IsSimulationMovementEnabled())
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{
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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return;
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}
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|
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float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
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if (distanceSquared < _attackRangeSquared)
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Vector3 toTarget = _target.position - this.CachedTransform.position;
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toTarget.y = 0f;
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float distanceSquared = toTarget.sqrMagnitude;
|
||||
if (distanceSquared <= _attackRangeSquared)
|
||||
{
|
||||
// 攻击
|
||||
_movementComponent.SetMove(false);
|
||||
TryFireProjectile();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -76,17 +117,115 @@ namespace Entity
|
||||
_movementComponent.SetDirection(GetTargetDirection());
|
||||
}
|
||||
|
||||
_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
if (!IsSimulationMovementEnabled())
|
||||
{
|
||||
_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHide(bool isShutdown, object userData)
|
||||
{
|
||||
_movementComponent.OnReset();
|
||||
_healthComponent.OnReset();
|
||||
_currAttackTimer = 0f;
|
||||
|
||||
base.OnHide(isShutdown, userData);
|
||||
}
|
||||
|
||||
private void TryFireProjectile()
|
||||
{
|
||||
if (_currAttackTimer < _attackCooldown || _target == null) return;
|
||||
if (!EnsureEnemyProjectileGroup()) return;
|
||||
|
||||
Vector3 spawnPosition = this.CachedTransform.position +
|
||||
this.CachedTransform.forward * _projectileSpawnForwardOffset +
|
||||
Vector3.up * _projectileSpawnHeightOffset;
|
||||
Vector3 direction = _target.position - spawnPosition;
|
||||
direction.y = 0f;
|
||||
if (direction.sqrMagnitude <= Mathf.Epsilon)
|
||||
{
|
||||
direction = this.CachedTransform.forward;
|
||||
direction.y = 0f;
|
||||
}
|
||||
|
||||
if (direction.sqrMagnitude <= Mathf.Epsilon)
|
||||
{
|
||||
direction = Vector3.forward;
|
||||
}
|
||||
else
|
||||
{
|
||||
direction.Normalize();
|
||||
}
|
||||
|
||||
int projectileEntityId = GameEntry.Entity.GenerateSerialId();
|
||||
var projectileData = new EnemyProjectileData(projectileEntityId, Id, _remoteEnemyData.Camp,
|
||||
_attackDamage, _projectileSpeed, _projectileLifeTime, direction)
|
||||
{
|
||||
Position = spawnPosition,
|
||||
Rotation = Quaternion.LookRotation(direction, Vector3.up)
|
||||
};
|
||||
|
||||
GameEntry.Entity.ShowEntity(
|
||||
entityId: projectileEntityId,
|
||||
entityLogicType: typeof(EnemyProjectile),
|
||||
entityAssetName: AssetUtility.GetEntityAsset(_projectileAssetName),
|
||||
entityGroupName: EnemyProjectileGroupName,
|
||||
priority: Constant.AssetPriority.BulletAsset,
|
||||
userData: projectileData);
|
||||
|
||||
_currAttackTimer = 0f;
|
||||
}
|
||||
|
||||
private static bool EnsureEnemyProjectileGroup()
|
||||
{
|
||||
var entityComponent = GameEntry.Entity;
|
||||
if (entityComponent == null) return false;
|
||||
|
||||
if (entityComponent.HasEntityGroup(EnemyProjectileGroupName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool addResult = entityComponent.AddEntityGroup(
|
||||
EnemyProjectileGroupName,
|
||||
EnemyProjectileGroupAutoReleaseInterval,
|
||||
EnemyProjectileGroupCapacity,
|
||||
EnemyProjectileGroupExpireTime,
|
||||
EnemyProjectileGroupPriority);
|
||||
|
||||
if (!addResult)
|
||||
{
|
||||
Log.Warning("Can not create entity group '{0}'.", EnemyProjectileGroupName);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private float ReadPositiveParam(string paramName, float defaultValue)
|
||||
{
|
||||
if (_remoteEnemyData != null &&
|
||||
_remoteEnemyData.TryGetParam(paramName, out string rawValue) &&
|
||||
float.TryParse(rawValue, out float parsedValue))
|
||||
{
|
||||
return Mathf.Max(0.01f, parsedValue);
|
||||
}
|
||||
|
||||
return Mathf.Max(0.01f, defaultValue);
|
||||
}
|
||||
|
||||
private string ReadStringParam(string paramName, string defaultValue)
|
||||
{
|
||||
if (_remoteEnemyData != null &&
|
||||
_remoteEnemyData.TryGetParam(paramName, out string rawValue) &&
|
||||
!string.IsNullOrWhiteSpace(rawValue))
|
||||
{
|
||||
return rawValue;
|
||||
}
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private Vector3 GetTargetDirection()
|
||||
{
|
||||
if (_target == null)
|
||||
|
||||
@@ -61,8 +61,8 @@ namespace Entity
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
EntityBase entity = other.gameObject.GetComponent<EntityBase>();
|
||||
if (entity == null)
|
||||
EntityBase entity = other.GetComponentInParent<EntityBase>();
|
||||
if (entity == null || entity == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -70,7 +70,7 @@ namespace Entity
|
||||
if (entity is TargetableObject && entity.Id < Id)
|
||||
{
|
||||
// 碰撞事件由 Id 大的一方处理
|
||||
// 在这里规定所有的 Enemy 的 Id 均大于 0
|
||||
// 在这里约定 Enemy 的 Id 为非负数(通常从 0 开始)
|
||||
// 而其他的 Entity (Player, Weapon, Bullet) 的 Id 均小于 0
|
||||
return;
|
||||
}
|
||||
@@ -78,4 +78,4 @@ namespace Entity
|
||||
AIUtility.PerformCollision(this, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public sealed class LightningStrikeAttackEffect : IWeaponAttackEffect
|
||||
{
|
||||
private readonly float _duration = 0.22f;
|
||||
private readonly float _yOffset = 0.2f;
|
||||
private readonly float _ringLineWidth = 0.045f;
|
||||
private readonly float _boltLineWidth = 0.08f;
|
||||
private readonly int _ringSegments = 32;
|
||||
private readonly float _boltHeight = 3f;
|
||||
private readonly Color _ringColor = new(0.35f, 0.82f, 1f, 0.92f);
|
||||
private readonly Color _boltColor = new(0.85f, 0.96f, 1f, 0.97f);
|
||||
|
||||
public void Play(WeaponBase weapon, Vector3 position, EntityBase target, float radius)
|
||||
{
|
||||
float safeRadius = Mathf.Max(0.1f, radius);
|
||||
Vector3 center = new Vector3(position.x, position.y + _yOffset, position.z);
|
||||
|
||||
GameObject root = new GameObject("LightningStrikeEffect");
|
||||
root.transform.position = center;
|
||||
|
||||
Shader shader = Shader.Find("Sprites/Default");
|
||||
if (shader == null)
|
||||
{
|
||||
shader = Shader.Find("Unlit/Color");
|
||||
}
|
||||
|
||||
Material ringMaterial = new Material(shader);
|
||||
ringMaterial.color = _ringColor;
|
||||
|
||||
LineRenderer ring = root.AddComponent<LineRenderer>();
|
||||
ring.loop = true;
|
||||
ring.useWorldSpace = true;
|
||||
ring.positionCount = _ringSegments;
|
||||
ring.startWidth = _ringLineWidth;
|
||||
ring.endWidth = _ringLineWidth;
|
||||
ring.startColor = _ringColor;
|
||||
ring.endColor = _ringColor;
|
||||
ring.material = ringMaterial;
|
||||
|
||||
float step = Mathf.PI * 2f / _ringSegments;
|
||||
for (int i = 0; i < _ringSegments; i++)
|
||||
{
|
||||
float angle = i * step;
|
||||
Vector3 offset = new Vector3(Mathf.Cos(angle) * safeRadius, 0f, Mathf.Sin(angle) * safeRadius);
|
||||
ring.SetPosition(i, center + offset);
|
||||
}
|
||||
|
||||
GameObject bolt = new GameObject("Bolt");
|
||||
bolt.transform.SetParent(root.transform, false);
|
||||
|
||||
Material boltMaterial = new Material(shader);
|
||||
boltMaterial.color = _boltColor;
|
||||
|
||||
LineRenderer boltLine = bolt.AddComponent<LineRenderer>();
|
||||
boltLine.loop = false;
|
||||
boltLine.useWorldSpace = true;
|
||||
boltLine.positionCount = 4;
|
||||
boltLine.startWidth = _boltLineWidth;
|
||||
boltLine.endWidth = _boltLineWidth * 0.55f;
|
||||
boltLine.startColor = _boltColor;
|
||||
boltLine.endColor = _boltColor;
|
||||
boltLine.material = boltMaterial;
|
||||
|
||||
Vector3 top = center + Vector3.up * _boltHeight;
|
||||
Vector3 middleA = center + Vector3.up * (_boltHeight * 0.66f) +
|
||||
new Vector3(Random.Range(-0.18f, 0.18f), 0f, Random.Range(-0.18f, 0.18f));
|
||||
Vector3 middleB = center + Vector3.up * (_boltHeight * 0.3f) +
|
||||
new Vector3(Random.Range(-0.12f, 0.12f), 0f, Random.Range(-0.12f, 0.12f));
|
||||
|
||||
boltLine.SetPosition(0, top);
|
||||
boltLine.SetPosition(1, middleA);
|
||||
boltLine.SetPosition(2, middleB);
|
||||
boltLine.SetPosition(3, center);
|
||||
|
||||
Object.Destroy(root, Mathf.Max(0.01f, _duration));
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81cbdf8961ad419c91b989d56ca782d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -220,6 +220,32 @@ namespace Entity.Weapon
|
||||
return AIUtility.GetSqrMagnitudeXZ(this, target) < sqrRange;
|
||||
}
|
||||
|
||||
protected bool TryQueueAreaCollisionQuery(in Vector3 center, float radius, int maxTargets = 16)
|
||||
{
|
||||
var simulationWorld = GameEntry.SimulationWorld;
|
||||
if (simulationWorld == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int ownerEntityId = WeaponData != null ? WeaponData.OwnerId : Id;
|
||||
return simulationWorld.TryEnqueueAreaCollisionQuery(Id, ownerEntityId, in center, radius, maxTargets);
|
||||
}
|
||||
|
||||
protected bool TryQueueSectorCollisionQuery(in Vector3 center, float radius, in Vector3 direction,
|
||||
float halfAngleDeg, int maxTargets = 16)
|
||||
{
|
||||
var simulationWorld = GameEntry.SimulationWorld;
|
||||
if (simulationWorld == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int ownerEntityId = WeaponData != null ? WeaponData.OwnerId : Id;
|
||||
return simulationWorld.TryEnqueueSectorCollisionQuery(Id, ownerEntityId, in center, radius, in direction,
|
||||
halfAngleDeg, maxTargets);
|
||||
}
|
||||
|
||||
protected void SetTargetSelector(TargetSelectorType selectorType)
|
||||
{
|
||||
TargetSelector = CreateSelector(selectorType);
|
||||
@@ -286,4 +312,3 @@ namespace Entity.Weapon
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Entity.Weapon
|
||||
|
||||
[SerializeField] private LayerMask _hitMask = ~0;
|
||||
[SerializeField] private int _maxHitColliders = 32;
|
||||
|
||||
|
||||
private IWeaponAttackEffect _attackEffect;
|
||||
private Collider[] _hitResults;
|
||||
private readonly HashSet<int> _hitEntityIds = new();
|
||||
@@ -116,7 +116,15 @@ namespace Entity.Weapon
|
||||
|
||||
private void ApplyGroundAreaDamage()
|
||||
{
|
||||
if (_hitRadius <= 0f || _hitResults == null || _hitResults.Length == 0) return;
|
||||
if (_hitRadius <= 0f) return;
|
||||
|
||||
if (TryQueueAreaCollisionQuery(_attackCenter, _hitRadius, Mathf.Max(1, _maxHitColliders)))
|
||||
{
|
||||
_hitEntityIds.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_hitResults == null || _hitResults.Length == 0) return;
|
||||
|
||||
int hitCount = Physics.OverlapSphereNonAlloc(_attackCenter, _hitRadius, _hitResults, _hitMask,
|
||||
QueryTriggerInteraction.Collide);
|
||||
@@ -149,12 +157,14 @@ namespace Entity.Weapon
|
||||
_sqrRange = _weaponData.AttackRange * _weaponData.AttackRange;
|
||||
_cachedRotation = CachedTransform.rotation;
|
||||
|
||||
string hitRadiusRaw = _weaponData.GetParamsString(HitRadiusParamKey);
|
||||
if (!float.TryParse(hitRadiusRaw, out _hitRadius))
|
||||
if (_weaponData.TryGetParam(HitRadiusParamKey, out string hitRadiusRaw))
|
||||
{
|
||||
_hitRadius = Mathf.Max(0.1f, float.Parse(hitRadiusRaw));
|
||||
}
|
||||
else
|
||||
{
|
||||
_hitRadius = _weaponData.AttackRange;
|
||||
}
|
||||
_hitRadius = Mathf.Max(0.1f, _hitRadius);
|
||||
|
||||
_hitRadiusSqr = _hitRadius * _hitRadius;
|
||||
_attackEffect = new KnifeRangeAttackEffect();
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fded69986744ded97edb5f2ac06304f
|
||||
timeCreated: 1771578597
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLightning
|
||||
{
|
||||
private class AttackState : WeaponStateBase
|
||||
{
|
||||
private WeaponLightning _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Attack;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLightning;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
_weapon._currAttackTimer = 0f;
|
||||
_weapon.Attack();
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
if (!_weapon._isAttacking)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_InRange);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25854832a7d3416dacab67bcfef2a2fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLightning
|
||||
{
|
||||
private class CheckInRangeState : WeaponStateBase
|
||||
{
|
||||
private WeaponLightning _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Check_InRange;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLightning;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
if (_weapon._currAttackTimer >= _weapon._weaponData.Cooldown)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Attack);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
_weapon.Check();
|
||||
_weapon.RotateToTarget(elapseSeconds);
|
||||
_weapon._currAttackTimer += elapseSeconds;
|
||||
|
||||
if (_weapon._target == null || !_weapon._target.Available)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Idle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_weapon.IsInRange(_weapon._target, _weapon._sqrRange))
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_OutRange);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_weapon._currAttackTimer >= _weapon._weaponData.Cooldown)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Attack);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25404ad172434ba38609e797b6d96919
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLightning
|
||||
{
|
||||
private class CheckOutRangeState : WeaponStateBase
|
||||
{
|
||||
private WeaponLightning _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Check_OutRange;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLightning;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
_weapon.Check();
|
||||
_weapon.RotateToTarget(elapseSeconds);
|
||||
_weapon._currAttackTimer += elapseSeconds;
|
||||
|
||||
if (_weapon._target == null || !_weapon._target.Available)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Idle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_weapon.IsInRange(_weapon._target, _weapon._sqrRange))
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_InRange);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3aa479abb79491d83e8de76806faf7a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLightning
|
||||
{
|
||||
private class IdleState : WeaponStateBase
|
||||
{
|
||||
private WeaponLightning _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Idle;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLightning;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
_weapon.Check();
|
||||
_weapon.RotateToOrigin(elapseSeconds);
|
||||
_weapon._currAttackTimer += elapseSeconds;
|
||||
|
||||
if (_weapon._target != null && _weapon._target.Available)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_OutRange);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3464037c29774c3ea326dc93fe33551e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,272 @@
|
||||
using System.Collections.Generic;
|
||||
using CustomUtility;
|
||||
using Definition.DataStruct;
|
||||
using Definition.Enum;
|
||||
using DG.Tweening;
|
||||
using Entity.EntityData;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLightning : WeaponBase
|
||||
{
|
||||
private const string HitRadiusParamKey = "HitRadius";
|
||||
|
||||
private WeaponLightningData _weaponData;
|
||||
|
||||
private Quaternion _cachedRotation;
|
||||
[SerializeField] private float _rotateSpeed = 5f;
|
||||
|
||||
[SerializeField] private float _takeOffDuration = 0.3f;
|
||||
[SerializeField] private float _flyToTargetDuration = 0.2f;
|
||||
[SerializeField] private float _strikeDuration = 0.1f;
|
||||
[SerializeField] private float _returnDuration = 0.22f;
|
||||
|
||||
[SerializeField] private float _hoverHeight = 15f;
|
||||
|
||||
[SerializeField] private LayerMask _hitMask = ~0;
|
||||
[SerializeField] private int _maxHitColliders = 32;
|
||||
|
||||
private Sequence _attackSequence;
|
||||
private Transform _attackParent;
|
||||
private Vector3 _lockedStrikePoint;
|
||||
|
||||
private Collider[] _hitResults;
|
||||
private readonly HashSet<int> _hitEntityIds = new();
|
||||
|
||||
private float _hitRadius;
|
||||
private float _hitRadiusSqr;
|
||||
|
||||
private IWeaponAttackEffect _attackEffect;
|
||||
|
||||
public override ImpactData GetImpactData()
|
||||
{
|
||||
return new ImpactData(_weaponData.OwnerCamp, _weaponData.Attack, AttackStat);
|
||||
}
|
||||
|
||||
protected override void BuildStates()
|
||||
{
|
||||
RegisterState(new IdleState());
|
||||
RegisterState(new CheckOutRangeState());
|
||||
RegisterState(new CheckInRangeState());
|
||||
RegisterState(new AttackState());
|
||||
}
|
||||
|
||||
protected override void Attack()
|
||||
{
|
||||
StopAttackTween(false);
|
||||
FaceTargetImmediately();
|
||||
|
||||
_isAttacking = true;
|
||||
_lockedStrikePoint = ResolveStrikePoint();
|
||||
_attackParent = CachedTransform.parent;
|
||||
CachedTransform.SetParent(null);
|
||||
|
||||
Vector3 takeOffPosition = CachedTransform.position;
|
||||
Vector3 hoverPosition = _lockedStrikePoint + Vector3.up * Mathf.Max(0.1f, _hoverHeight);
|
||||
|
||||
_attackSequence = DOTween.Sequence();
|
||||
_attackSequence.Append(CachedTransform.DOMove(takeOffPosition, _takeOffDuration).SetEase(Ease.OutQuad));
|
||||
_attackSequence.Append(CachedTransform.DOMove(hoverPosition, _flyToTargetDuration).SetEase(Ease.OutSine));
|
||||
_attackSequence.AppendCallback(() => CachedTransform.LookAt(_lockedStrikePoint));
|
||||
_attackSequence.Append(CachedTransform.DOMove(_lockedStrikePoint, _strikeDuration).SetEase(Ease.InQuad));
|
||||
_attackSequence.AppendCallback(() =>
|
||||
{
|
||||
_attackEffect?.Play(this, _lockedStrikePoint, _target, _hitRadius);
|
||||
ApplyGroundAreaDamage();
|
||||
|
||||
if (_attackParent != null)
|
||||
{
|
||||
CachedTransform.SetParent(_attackParent);
|
||||
}
|
||||
});
|
||||
_attackSequence.Append(CachedTransform.DOLocalMove(Vector3.zero, _returnDuration).SetEase(Ease.OutSine));
|
||||
_attackSequence.AppendCallback(() =>
|
||||
{
|
||||
_isAttacking = false;
|
||||
_attackSequence = null;
|
||||
_attackParent = null;
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Check()
|
||||
{
|
||||
_target = SelectTarget(_sqrRange);
|
||||
}
|
||||
|
||||
private Vector3 ResolveStrikePoint()
|
||||
{
|
||||
if (_target != null && _target.Available)
|
||||
{
|
||||
return _target.CachedTransform.position;
|
||||
}
|
||||
|
||||
return CachedTransform.position;
|
||||
}
|
||||
|
||||
private void ApplyGroundAreaDamage()
|
||||
{
|
||||
if (_hitRadius <= 0f) return;
|
||||
|
||||
if (TryQueueAreaCollisionQuery(_lockedStrikePoint, _hitRadius, Mathf.Max(1, _maxHitColliders)))
|
||||
{
|
||||
_hitEntityIds.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_hitResults == null || _hitResults.Length == 0) return;
|
||||
|
||||
int hitCount = Physics.OverlapSphereNonAlloc(_lockedStrikePoint, _hitRadius, _hitResults, _hitMask,
|
||||
QueryTriggerInteraction.Collide);
|
||||
|
||||
_hitEntityIds.Clear();
|
||||
for (int i = 0; i < hitCount; i++)
|
||||
{
|
||||
Collider collider = _hitResults[i];
|
||||
if (collider == null) continue;
|
||||
|
||||
TargetableObject targetable = collider.GetComponentInParent<TargetableObject>();
|
||||
if (targetable == null || !targetable.Available || targetable.IsDead) continue;
|
||||
if (!_hitEntityIds.Add(targetable.Id)) continue;
|
||||
|
||||
Vector3 delta = targetable.CachedTransform.position - _lockedStrikePoint;
|
||||
delta.y = 0f;
|
||||
if (delta.sqrMagnitude > _hitRadiusSqr) continue;
|
||||
|
||||
AIUtility.PerformCollision(targetable, this);
|
||||
}
|
||||
}
|
||||
|
||||
private void RotateToTarget(float elapseSeconds)
|
||||
{
|
||||
if (_target == null || !_target.Available) return;
|
||||
|
||||
Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
|
||||
directionToTarget.y = 0f;
|
||||
if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
|
||||
|
||||
Quaternion targetRotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
|
||||
CachedTransform.rotation =
|
||||
Quaternion.Slerp(CachedTransform.rotation, targetRotation, _rotateSpeed * elapseSeconds);
|
||||
}
|
||||
|
||||
private void RotateToOrigin(float elapseSeconds)
|
||||
{
|
||||
CachedTransform.rotation =
|
||||
Quaternion.Slerp(CachedTransform.rotation, _cachedRotation, _rotateSpeed * elapseSeconds);
|
||||
}
|
||||
|
||||
private void FaceTargetImmediately()
|
||||
{
|
||||
if (_target == null || !_target.Available) return;
|
||||
|
||||
Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
|
||||
directionToTarget.y = 0f;
|
||||
if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
|
||||
|
||||
CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
|
||||
}
|
||||
|
||||
protected override bool OnWeaponShow(object userData)
|
||||
{
|
||||
_weaponData = RequireWeaponData<WeaponLightningData>(userData);
|
||||
if (_weaponData == null) return false;
|
||||
WeaponData = _weaponData;
|
||||
|
||||
_currAttackTimer = 0f;
|
||||
_sqrRange = _weaponData.AttackRange * _weaponData.AttackRange;
|
||||
_cachedRotation = CachedTransform.rotation;
|
||||
|
||||
_hitRadius = ReadPositiveParam(HitRadiusParamKey, _weaponData.AttackRange);
|
||||
_hitRadiusSqr = _hitRadius * _hitRadius;
|
||||
|
||||
int colliderCapacity = Mathf.Max(1, _maxHitColliders);
|
||||
if (_hitResults == null || _hitResults.Length != colliderCapacity)
|
||||
{
|
||||
_hitResults = new Collider[colliderCapacity];
|
||||
}
|
||||
|
||||
_attackEffect = new LightningStrikeAttackEffect();
|
||||
|
||||
if (_weaponData.OwnerCamp == CampType.Player)
|
||||
{
|
||||
gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
|
||||
_hitMask = LayerMask.GetMask("Enemy");
|
||||
}
|
||||
else if (_weaponData.OwnerCamp == CampType.Enemy)
|
||||
{
|
||||
gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
|
||||
_hitMask = LayerMask.GetMask("Player");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnWeaponHide(object userData)
|
||||
{
|
||||
StopAttackTween(true);
|
||||
_attackEffect = null;
|
||||
}
|
||||
|
||||
protected override void OnWeaponAttach(EntityLogic parentEntity, Transform parentTransform, object userData)
|
||||
{
|
||||
BindAttackStatFromOwner(parentEntity);
|
||||
}
|
||||
|
||||
protected override void OnWeaponDetach(EntityLogic parentEntity, object userData)
|
||||
{
|
||||
StopAttackTween(true);
|
||||
ReleaseAttackStatSubscription();
|
||||
}
|
||||
|
||||
protected override void OnEnabledChanged(bool enabled)
|
||||
{
|
||||
if (!enabled)
|
||||
{
|
||||
StopAttackTween(true);
|
||||
}
|
||||
}
|
||||
|
||||
private float ReadPositiveParam(string paramName, float defaultValue)
|
||||
{
|
||||
if (_weaponData.Params != null &&
|
||||
_weaponData.Params.TryGetValue(paramName.ToLower(), out string rawValue) &&
|
||||
float.TryParse(rawValue, out float parsedValue))
|
||||
{
|
||||
return Mathf.Max(0.1f, parsedValue);
|
||||
}
|
||||
|
||||
return Mathf.Max(0.1f, defaultValue);
|
||||
}
|
||||
|
||||
private void StopAttackTween(bool resetTransform)
|
||||
{
|
||||
if (_attackSequence != null)
|
||||
{
|
||||
_attackSequence.Kill();
|
||||
_attackSequence = null;
|
||||
}
|
||||
|
||||
_isAttacking = false;
|
||||
|
||||
if (resetTransform)
|
||||
{
|
||||
if (_attackParent != null)
|
||||
{
|
||||
CachedTransform.SetParent(_attackParent);
|
||||
CachedTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
else if (CachedTransform.parent != null)
|
||||
{
|
||||
CachedTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
CachedTransform.rotation = _cachedRotation;
|
||||
}
|
||||
|
||||
_attackParent = null;
|
||||
_hitEntityIds.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8315d9e60c4434ebde9b23c853f27d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -93,12 +93,8 @@ namespace Entity.Weapon
|
||||
|
||||
private void ApplySectorDamage()
|
||||
{
|
||||
if (_attackRadius <= 0f || _hitResults == null || _hitResults.Length == 0) return;
|
||||
if (_attackRadius <= 0f) return;
|
||||
|
||||
int hitCount = Physics.OverlapSphereNonAlloc(_attackCenter, _attackRadius, _hitResults, _hitMask,
|
||||
QueryTriggerInteraction.Collide);
|
||||
|
||||
_hitEntityIds.Clear();
|
||||
Vector3 forward = CachedTransform.forward;
|
||||
forward.y = 0f;
|
||||
if (forward.sqrMagnitude <= Mathf.Epsilon)
|
||||
@@ -107,8 +103,20 @@ namespace Entity.Weapon
|
||||
}
|
||||
|
||||
forward.Normalize();
|
||||
|
||||
float halfAngle = _sectorAngle * 0.5f;
|
||||
if (TryQueueSectorCollisionQuery(_attackCenter, _attackRadius, in forward, halfAngle,
|
||||
Mathf.Max(1, _maxHitColliders)))
|
||||
{
|
||||
_hitEntityIds.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_hitResults == null || _hitResults.Length == 0) return;
|
||||
|
||||
int hitCount = Physics.OverlapSphereNonAlloc(_attackCenter, _attackRadius, _hitResults, _hitMask,
|
||||
QueryTriggerInteraction.Collide);
|
||||
|
||||
_hitEntityIds.Clear();
|
||||
for (int i = 0; i < hitCount; i++)
|
||||
{
|
||||
Collider collider = _hitResults[i];
|
||||
|
||||
Reference in New Issue
Block a user