Checkpoint 5 & Checkpoint 6
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using GameFramework;
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using GameFramework.Event;
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using UnityEngine;
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namespace CustomEvent
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{
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public sealed class ProjectileHitPresentationEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ProjectileHitPresentationEventArgs).GetHashCode();
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public override int Id => EventId;
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public int ProjectileEntityId { get; private set; }
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public int SourceEntityId { get; private set; }
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public int SourceOwnerEntityId { get; private set; }
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public int TargetEntityId { get; private set; }
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public int Damage { get; private set; }
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public Vector3 HitPosition { get; private set; }
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public bool ShowHitMarker { get; private set; }
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public bool ShowHitEffect { get; private set; }
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public int EffectEntityTypeId { get; private set; }
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public static ProjectileHitPresentationEventArgs Create(int projectileEntityId, int sourceEntityId,
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int sourceOwnerEntityId, int targetEntityId, int damage, in Vector3 hitPosition, bool showHitMarker,
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bool showHitEffect, int effectEntityTypeId)
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{
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ProjectileHitPresentationEventArgs args = ReferencePool.Acquire<ProjectileHitPresentationEventArgs>();
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args.ProjectileEntityId = projectileEntityId;
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args.SourceEntityId = sourceEntityId;
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args.SourceOwnerEntityId = sourceOwnerEntityId;
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args.TargetEntityId = targetEntityId;
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args.Damage = damage;
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args.HitPosition = hitPosition;
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args.ShowHitMarker = showHitMarker;
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args.ShowHitEffect = showHitEffect;
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args.EffectEntityTypeId = effectEntityTypeId;
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return args;
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}
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public override void Clear()
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{
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ProjectileEntityId = 0;
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SourceEntityId = 0;
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SourceOwnerEntityId = 0;
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TargetEntityId = 0;
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Damage = 0;
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HitPosition = Vector3.zero;
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ShowHitMarker = false;
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ShowHitEffect = false;
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EffectEntityTypeId = 0;
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}
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}
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}
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