Cleanup 2
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@@ -1,4 +1,4 @@
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using Definition.DataStruct;
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using Definition.DataStruct;
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using Entity;
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using UnityEngine;
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@@ -10,9 +10,5 @@ public abstract class EnemyBase : TargetableObject
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public virtual float AttackRange => 1f;
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public virtual void SetTarget(Transform target) => _target = target;
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protected bool IsSimulationMovementEnabled()
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{
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return true;
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}
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}
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