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@@ -0,0 +1,109 @@
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---
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name: code-hygiene
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description: >-
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Inspect and clean up code in the Seek-Battle-Evacuate (SBE) project according to AGENTS.md
|
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null-checking rules, error handling specifications, and anti-defensive programming guidelines.
|
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Use this skill whenever the user asks to format code per AGENTS.md, clean up redundant null checks,
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remove over-defensive fallbacks, or review code hygiene.
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---
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# SBE Code Hygiene & Defensive Cleanup
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本技能用于规范 SBE 项目中的 C# 代码质量,消除过度防御(Over-Defensive Programming)、冗余判空与静默吞错,严格对齐 `AGENTS.md` 规范与敏捷“Fail Fast”(快速失败)原则。
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|
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---
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## 一、三项核心红线(AGENTS.md 必须遵守)
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1. **声明处已初始化的变量,之后绝对不判空**
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- 坏:字段或局部变量已有 `= new List<T>()` / `= new Dictionary<...>()`,后续还写 `if (_list != null)`。
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- 好:直接使用 `_list.Add(...)`、`_list.Clear()`。
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|
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2. **严禁静态兜底与静默回退(Fail Fast 原则)**
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- 坏:找不到数据、缺少配置或解析异常时,返回硬编码默认值(如 `global != null ? global.Time : 250` 或 `if (cfg == null) return 10;`)。
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- 好:异常路径直接 `Log.Error(...)` 报错并中断执行(`return` / 抛异常),绝不用伪造数据让程序带病运行。
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||||
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3. **UI 序列化字段与 View 自动绑定字段不做判空**
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- 坏:`if (View != null && View.sortButton != null)`、`[SerializeField] private Button _btn; ... if (_btn != null)`。
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- 好:默认信任 Inspector 和 `UIAssetsTools` 自动绑定。若没绑定本应报错暴露,不加空防御掩盖。
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|
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---
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## 二、六项常见“没必要”的过度防御与坏味道
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在 Unity / UGF / C# 实际开发中,以下写法通常是冗余、降低代码可读性且增加维护负担的:
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### 1. 集合遍历前的非空/长度双重检查
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- **没必要**:
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```csharp
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if (list != null && list.Count > 0)
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{
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foreach (var item in list) { ... }
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}
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```
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- **原则**:若列表规范为非空对象(即使为空也是包含 0 个元素的空列表),`foreach` 会自动直接跳过,根本无需任何 `if` 守卫:
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```csharp
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foreach (var item in list) { ... }
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```
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### 2. LINQ 与内建构造返回值的非空检查
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- **没必要**:
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```csharp
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var results = items.Where(x => x.Active).ToList();
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if (results != null) { ... } // ToList() 永远返回新 List 实例,永不为 null
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```
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- **原则**:直接使用 LINQ 投影/转换结果。
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### 3. 内部私有辅助方法的层层重复防御
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- **没必要**:公有入口方法已经做了入参断言/校验,拆分出来的内部私有方法 `private void ApplyCore(Item item)` 每一层都再写一遍 `if (item == null) return;`。
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- **原则**:私有方法属于内部信任边界,保持干净直白,将校验集中在业务入口。
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### 4. 字典的双重查找(Double Lookup)
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- **没必要**:
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```csharp
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if (_dict.ContainsKey(key))
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{
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var val = _dict[key];
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...
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}
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```
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- **原则**:统一使用 `TryGetValue`,减少一次哈希哈希计算与冗余判断:
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```csharp
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if (_dict.TryGetValue(key, out var val))
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{
|
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...
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}
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```
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|
||||
### 5. 静默吞异常的空 Try-Catch
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- **没必要**:
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```csharp
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try { DoSomething(); }
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catch (Exception) { /* 留空,或者只 Log.Warning 假装没事 */ }
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```
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- **原则**:非预期异常必须 `Log.Error(...)` 暴露上下文并附带具体错误信息,绝不能掩盖致命逻辑错误或数据存盘缺失。
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### 6. MonoBehaviour/实例方法内的自我判空
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- **没必要**:在普通实例方法内部写 `if (this == null)`,或对由 Unity 生命周期保证的对象进行反复探测。
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- **原则**:信任正常的组件调用生命周期。
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---
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## 三、代码排查与清理步骤(Runbook)
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当用户发出整理请求时,按以下流程执行:
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|
||||
1. **识别范围**:
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- 检查 `git status` 涉及修改的文件,或针对用户指定的代码文件。
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2. **逐项审查**:
|
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- [ ] 检查是否有 `[SerializeField]`、`View.xxx` 的判空,有则移除。
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- [ ] 检查声明处赋值(如 `= new ...`)字段的二次判空,有则移除。
|
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- [ ] 检查是否有配置读取、存档读取的三元默认值回退(`?:` 魔法数字),改为 `Log.Error` 并中断。
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- [ ] 检查 `foreach` 外层是否有冗余的 `if (list != null && list.Count > 0)` 嵌套,若列表非空则拍平。
|
||||
- [ ] 检查是否有空 `catch` 吞错。
|
||||
3. **推演逻辑边界(静态检查)**:
|
||||
- 确认移除防御后不会导致不可预知的崩溃;
|
||||
- 确认异常路径是否确实按规范输出了 `Log.Error`。
|
||||
4. **汇报改动**:
|
||||
- 列出修改的文件路径;
|
||||
- 简要说明移除了哪些冗余防御或规范了哪些异常断言。
|
||||
@@ -0,0 +1,5 @@
|
||||
# CodeGraph data files — local to each machine, not for committing.
|
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# Ignore everything in .codegraph/ except this file itself, so transient
|
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# files (the database, daemon.pid, sockets, logs) never show up in git.
|
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*
|
||||
!.gitignore
|
||||
+1
-5
@@ -88,9 +88,5 @@ crashlytics-build.properties
|
||||
|
||||
~$*.xlsx
|
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Assets/GameMain/Configs/ResourceBuilder.xml
|
||||
/.dotnet
|
||||
/.omx
|
||||
/.vscode
|
||||
/openspec/changes/archive
|
||||
/.omc
|
||||
/.claude
|
||||
/Tools/make_atlas/input
|
||||
|
||||
@@ -1,4 +1,4 @@
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# AGENTS.md — SBE(Seek-Battle-Evacuate)
|
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# AGENTS.md
|
||||
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单人 3d 类吸血鬼幸存者游戏原型。Unity 2022.3.62f3,框架为 GameFramework(UGF,源码在 `Assets/GameFramework/`),配置表用 Luban,插件有 UniTask、DOTween 等。
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|
||||
@@ -24,7 +24,7 @@
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||||
- UGF 只对顶级 Form 调用 `OnInit/OnOpen/OnClose` 生命周期;**嵌套 Form 的这些方法永远不会执行**。事件绑定用幂等模式(`_listenersBound` 标志 + `EnsureXxx()`),放在能力入口(如 `Refresh`)里。
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||||
- 子 Form 只提供能力(public 方法,幂等可重入),数据由调用方传入;只有顶级 Form 有编排权。子组件向上通信用 `GameEntry.Event.Fire` + `XxxEventArgs`(放 `Scripts/Base/Event/UIForm/`,`ReferencePool` + `Create`/`Clear`),禁止反向持有父 Form。
|
||||
|
||||
## Luban 约定(详见 `Docs/Tech/01_LubanDataTable.md`)
|
||||
## Luban 约定(详见 `docs/tech/01_LubanDataTable.md`)
|
||||
|
||||
- 表名小写 `tbxxxconfig`:Excel 表名、导出文件名、`Tables` 构造参数、`TableNames` 数组四处必须一致。
|
||||
- 访问入口 `GameEntry.Luban.Get<T>(id)` / `GetTable<T>()`;单行表(`mode=one`,如 `tbglobalconfig`)不注册访问器,走 `Tables.TbXxxConfig.Data`。
|
||||
@@ -36,6 +36,7 @@
|
||||
- 不做静态回退(不用默认值/兜底逻辑静默继续);异常路径直接 `Log.Error(...)` 抛出(UGF 的 `Log`,支持格式串,如 `Log.Error("Entity data is invalid.")`)。
|
||||
- UI 的序列化字段(`[SerializeField]` 及 View 生成的引用)**不做判空检查**,默认已在 Inspector 中赋值。
|
||||
- GameEntry 中提供的静态入口不对其进行判空,默认其不为空。
|
||||
- 对于从 Luban 中取出的数据,默认其是有效且不为空的,代码里不对其做任何有效性检测
|
||||
|
||||
## 代码风格
|
||||
|
||||
|
||||
Binary file not shown.
@@ -9,7 +9,7 @@
|
||||
"attackRange": 1.5,
|
||||
"speed": 3,
|
||||
"coinDrop": 5,
|
||||
"expDrop": 1,
|
||||
"expDrop": 20,
|
||||
"dropPercent": 0.3,
|
||||
"scale": 1,
|
||||
"color": "#44FF44",
|
||||
@@ -25,7 +25,7 @@
|
||||
"attackRange": 8,
|
||||
"speed": 2.5,
|
||||
"coinDrop": 4,
|
||||
"expDrop": 2,
|
||||
"expDrop": 20,
|
||||
"dropPercent": 0.2,
|
||||
"scale": 1,
|
||||
"color": "#FF44FF",
|
||||
@@ -41,7 +41,7 @@
|
||||
"attackRange": 1.2,
|
||||
"speed": 6,
|
||||
"coinDrop": 3,
|
||||
"expDrop": 1,
|
||||
"expDrop": 25,
|
||||
"dropPercent": 0.4,
|
||||
"scale": 0.5,
|
||||
"color": "#FF4444",
|
||||
@@ -57,7 +57,7 @@
|
||||
"attackRange": 1.8,
|
||||
"speed": 2.5,
|
||||
"coinDrop": 6,
|
||||
"expDrop": 2,
|
||||
"expDrop": 25,
|
||||
"dropPercent": 0.3,
|
||||
"scale": 1.3,
|
||||
"color": "#CCCCCC",
|
||||
@@ -73,7 +73,7 @@
|
||||
"attackRange": 2.5,
|
||||
"speed": 1.5,
|
||||
"coinDrop": 10,
|
||||
"expDrop": 3,
|
||||
"expDrop": 30,
|
||||
"dropPercent": 0.25,
|
||||
"scale": 2,
|
||||
"color": "#888888",
|
||||
@@ -89,7 +89,7 @@
|
||||
"attackRange": 10,
|
||||
"speed": 3,
|
||||
"coinDrop": 5,
|
||||
"expDrop": 2,
|
||||
"expDrop": 30,
|
||||
"dropPercent": 0.3,
|
||||
"scale": 0.8,
|
||||
"color": "#88CCFF",
|
||||
@@ -105,7 +105,7 @@
|
||||
"attackRange": 12,
|
||||
"speed": 2,
|
||||
"coinDrop": 8,
|
||||
"expDrop": 3,
|
||||
"expDrop": 30,
|
||||
"dropPercent": 0.2,
|
||||
"scale": 1.2,
|
||||
"color": "#FF8800",
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
FollowCameraFollowCamera.prefabPlayer␍Player.prefab
|
||||
FollowCameraFollowCamera.prefabPlayer␍Player.prefab
|
||||
MeleeEnemyMeleeEnemy.prefabRemoteEnemyRemoteEnemy.prefabWeaponKnifeWeaponKnife.prefab␍WeaponHandgunWeaponHandgun.prefabWeaponSlashWeaponSlash.prefabWeaponLightningWeaponLightning.prefabWeaponLanceWeaponLance.prefab
|
||||
CoinEntityCoinEntity.prefab ExpEntityExpEntity.prefab
|
||||
ProjectileProjectile.prefab
|
||||
@@ -42,5 +42,9 @@
|
||||
{
|
||||
"assetName": "ExpEntity",
|
||||
"prefabPath": "ExpEntity.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "Projectile",
|
||||
"prefabPath": "Projectile.prefab"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,3 @@
|
||||
HUDHpText {0} / {1}
|
||||
HUDExpTextLv.{0}HUDCoinText <sprite name="coin" index=0> {0}HUDCPUTimeCostTextCPU Frame: {0:F2} msHUDEnemyCountText
|
||||
Enemy: {0}LevelUpRefreshCostText(刷新 -{0} <sprite name="coin" index=0>␍ShopTitleText商店 (Lv.{0})ShopContinueButtonText继续 (Lv.{0})ShopPlayerCoinText<sprite name="coin"> {0}ShopRefreshCostText 刷新 -{0} <sprite name="coin">WeaponListTitle武器 ({0}/{1})␍PropListTitle道具 ({0})ShopGoodsCostText {0} <sprite name="coin" index=0>TooltipRecycleButtonText'出售 {0} <sprite name="coin" index=0>
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09ee293d7e6c7b5478b17ac940bcfb8e
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
|
||||
[
|
||||
{
|
||||
"name": "HUDHpText",
|
||||
"format": "{0} / {1}"
|
||||
},
|
||||
{
|
||||
"name": "HUDExpText",
|
||||
"format": "Lv.{0}"
|
||||
},
|
||||
{
|
||||
"name": "HUDCoinText",
|
||||
"format": "<sprite name=\"coin\" index=0> {0}"
|
||||
},
|
||||
{
|
||||
"name": "HUDCPUTimeCostText",
|
||||
"format": "CPU Frame: {0:F2} ms"
|
||||
},
|
||||
{
|
||||
"name": "HUDEnemyCountText",
|
||||
"format": "Enemy: {0}"
|
||||
},
|
||||
{
|
||||
"name": "LevelUpRefreshCostText",
|
||||
"format": "刷新 -{0} <sprite name=\"coin\" index=0>"
|
||||
},
|
||||
{
|
||||
"name": "ShopTitleText",
|
||||
"format": "商店 (Lv.{0})"
|
||||
},
|
||||
{
|
||||
"name": "ShopContinueButtonText",
|
||||
"format": "继续 (Lv.{0})"
|
||||
},
|
||||
{
|
||||
"name": "ShopPlayerCoinText",
|
||||
"format": "<sprite name=\"coin\"> {0}"
|
||||
},
|
||||
{
|
||||
"name": "ShopRefreshCostText",
|
||||
"format": "刷新 -{0} <sprite name=\"coin\">"
|
||||
},
|
||||
{
|
||||
"name": "WeaponListTitle",
|
||||
"format": "武器 ({0}/{1})"
|
||||
},
|
||||
{
|
||||
"name": "PropListTitle",
|
||||
"format": "道具 ({0})"
|
||||
},
|
||||
{
|
||||
"name": "ShopGoodsCostText",
|
||||
"format": "{0} <sprite name=\"coin\" index=0>"
|
||||
},
|
||||
{
|
||||
"name": "TooltipRecycleButtonText",
|
||||
"format": "出售 {0} <sprite name=\"coin\" index=0>"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c1d742cd5d626e4e867ec0ca8482db7
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -1,5 +1,38 @@
|
||||
[
|
||||
{
|
||||
"weaponCapacity": 6
|
||||
"weaponCapacity": 6,
|
||||
"propMaxCount": -1,
|
||||
"playerEntity": "Player",
|
||||
"absorbSpeed": 12,
|
||||
"collectDistance": 0.5,
|
||||
"defaultAbsorbRange": 4,
|
||||
"weaponRecycleRate": 0.3,
|
||||
"shopGoodsCount": 4,
|
||||
"shopPriceRandomPercent": 0.05,
|
||||
"shopMinPrice": 1,
|
||||
"levelUpRefreshPriceBase": 2,
|
||||
"levelUpRewardCount": 4,
|
||||
"spawnEnemyMaxCount": 5000,
|
||||
"enemySpawnDistanceMin": 14,
|
||||
"enemySpawnDistanceMax": 18,
|
||||
"weaponRotateSpeed": 5,
|
||||
"weaponBaseCrit": 0.05,
|
||||
"playerGroupName": "Player",
|
||||
"enemyGroupName": "Enemy",
|
||||
"projectileGroupName": "Projectile",
|
||||
"dropGroupName": "Drop",
|
||||
"effectGroupNmae": "Effect",
|
||||
"minDamage": 1,
|
||||
"maxDodgeRate": 900,
|
||||
"minSpawnRateScale": 100,
|
||||
"projectileLifeTime": 3000,
|
||||
"projectileHeightOffset": 600,
|
||||
"projectileSpeed": 12000,
|
||||
"projectileEntity": "Projectile",
|
||||
"damageTextYOffset": 1100,
|
||||
"entityAsyncTimeout": 30000,
|
||||
"critMultiplier": 1.5,
|
||||
"enemyBodyRadius": 450,
|
||||
"enemySeparationIterations": 2
|
||||
}
|
||||
]
|
||||
@@ -1 +1 @@
|
||||
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|
||||
┐ИХ┌▄Х┌┴млL=─хХ┌▄Х┌┴┐ЙГ┴≥И╫©млL=─хГ┴≥И╫©┐КХ└▒ млL=─хХ└▒┐ЛИ╪╩Е╜░млL=─хИ╪╩Е╜░┐МХ┘©млL=─хХ┘©┐НГ°╪Г²⌡млL=─хГ°╪Г²⌡┐ОХ┌▄Х┌┴ ≥>─хХ┌▄Х┌┴┐ПГ┴≥И╫© ≥>─хГ┴≥И╫©┐ЯХ└▒ ≥>─хХ└▒┐РИ╪╩Е╜░ ≥>─хИ╪╩Е╜░┐СХ┘© ≥>─хХ┘©┐ТГ°╪Г²⌡ ≥>─хГ°╪Г²⌡┐УХ┌▄Х┌┴ ≥≥>─хХ┌▄Х┌┴┐ЖГ┴≥И╫© ≥≥>─хГ┴≥И╫©┐ВХ└▒ ≥≥>─хХ└▒┐ЬИ╪╩Е╜░ ≥≥>─хИ╪╩Е╜░┐ЫХ┘© ≥≥>─хХ┘©┐ЗГ°╪Г²⌡ ≥≥>─хГ°╪Г²⌡
|
||||
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Binary file not shown.
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"attackRange": 5,
|
||||
"attackSoundId": 10000,
|
||||
"parameters": [
|
||||
[
|
||||
3,
|
||||
700
|
||||
0.7
|
||||
],
|
||||
[
|
||||
4,
|
||||
4500
|
||||
4.5
|
||||
],
|
||||
[
|
||||
5,
|
||||
500
|
||||
0.5
|
||||
]
|
||||
],
|
||||
"modifiers": [],
|
||||
"statModifierConfigs": [],
|
||||
"prefab": "WeaponLance",
|
||||
"sprite": "长枪"
|
||||
}
|
||||
|
||||
@@ -1,580 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SepCore.Event;
|
||||
using SepCore.Definition;
|
||||
using SepCore.Entity;
|
||||
using SepCore.Components;
|
||||
using SepCore.CustomUtility;
|
||||
using SepCore.Simulation;
|
||||
using SepCore.EnemyManager;
|
||||
using SepCore.Procedure;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
|
||||
public class RuntimeDebugPanelComponent : MonoBehaviour
|
||||
|
||||
{
|
||||
private const float MinSpawnRate = 0.1f;
|
||||
private const float CornerTapWindow = 0.6f;
|
||||
private const int RequiredCornerTapCount = 3;
|
||||
private const int DebugHealAmount = 200;
|
||||
|
||||
[Header("Window Content")] [SerializeField]
|
||||
private bool _showBuffSection = true;
|
||||
|
||||
[SerializeField] private bool _showBattleOverview = true;
|
||||
[SerializeField] private bool _showCollisionStats = true;
|
||||
[SerializeField] private bool _showSpawnControls = true;
|
||||
[SerializeField] private bool _showBattleDurationControls = true;
|
||||
[SerializeField] private bool _showPlayerWeaponControls = true;
|
||||
[SerializeField] private bool _showPlayerHealthControls = true;
|
||||
[SerializeField] private bool _showTips = true;
|
||||
|
||||
private Rect _windowRect;
|
||||
private Vector2 _panelScroll;
|
||||
private GUISkin _panelSkin;
|
||||
private bool _isPanelVisible;
|
||||
private int _windowId;
|
||||
|
||||
private string _searchText = string.Empty;
|
||||
private int _selectedIndex;
|
||||
private int _addCount = 1;
|
||||
private Vector2 _buffScroll;
|
||||
|
||||
private float _spawnRateScaleInput = 1f;
|
||||
private float _extendDurationSeconds = 30f;
|
||||
|
||||
private IReadOnlyList<PropConfig> _allProps;
|
||||
private IReadOnlyList<PropConfig> _filteredProps;
|
||||
private string[] _displayNames = Array.Empty<string>();
|
||||
|
||||
private int _cornerTapCount;
|
||||
private float _lastCornerTapTime = -10f;
|
||||
private bool _lockPlayerHealthToMax;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_windowId = GetInstanceID();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsTogglePressed())
|
||||
{
|
||||
_isPanelVisible = !_isPanelVisible;
|
||||
}
|
||||
|
||||
HandleCornerTapGesture();
|
||||
if (_lockPlayerHealthToMax)
|
||||
{
|
||||
KeepPlayerHealthAtMax();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
GUISkin previousSkin = GUI.skin;
|
||||
Matrix4x4 previousMatrix = GUI.matrix;
|
||||
if (_panelSkin == null)
|
||||
{
|
||||
_panelSkin = Instantiate(previousSkin);
|
||||
_panelSkin.label.fontSize = 18;
|
||||
_panelSkin.label.wordWrap = true;
|
||||
_panelSkin.button.fontSize = 18;
|
||||
_panelSkin.button.padding = new RectOffset(12, 12, 10, 10);
|
||||
_panelSkin.button.fixedHeight = 44f;
|
||||
_panelSkin.textField.fontSize = 20;
|
||||
_panelSkin.textField.fixedHeight = 44f;
|
||||
_panelSkin.textField.padding = new RectOffset(10, 10, 10, 10);
|
||||
_panelSkin.window.padding = new RectOffset(16, 16, 12, 16);
|
||||
_panelSkin.verticalScrollbar.fixedWidth = 28f;
|
||||
_panelSkin.verticalScrollbarThumb.fixedWidth = 28f;
|
||||
}
|
||||
|
||||
Rect safeArea = Screen.safeArea;
|
||||
float scale = Mathf.Max(0.1f, Mathf.Min(safeArea.width, safeArea.height) / 480f);
|
||||
Rect bounds = new Rect(0f, 0f, safeArea.width / scale, safeArea.height / scale);
|
||||
try
|
||||
{
|
||||
GUI.skin = _panelSkin;
|
||||
GUI.matrix = Matrix4x4.TRS(
|
||||
new Vector3(safeArea.x, Screen.height - safeArea.yMax, 0f),
|
||||
Quaternion.identity, new Vector3(scale, scale, 1f));
|
||||
DrawToggleButton(bounds);
|
||||
if (!_isPanelVisible) return;
|
||||
|
||||
float width = Mathf.Min(460f, bounds.width - 24f);
|
||||
_windowRect = new Rect(bounds.width - width - 12f, 72f, width,
|
||||
Mathf.Min(760f, bounds.height - 84f));
|
||||
GUI.Window(_windowId, _windowRect, DrawWindow, string.Empty);
|
||||
}
|
||||
finally
|
||||
{
|
||||
GUI.matrix = previousMatrix;
|
||||
GUI.skin = previousSkin;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_panelSkin != null) Destroy(_panelSkin);
|
||||
}
|
||||
|
||||
private void DrawToggleButton(Rect bounds)
|
||||
{
|
||||
const float width = 120f;
|
||||
const float height = 48f;
|
||||
Rect buttonRect = new Rect(bounds.width - width - 12f, 12f, width, height);
|
||||
if (GUI.Button(buttonRect, "DEBUG"))
|
||||
{
|
||||
_isPanelVisible = !_isPanelVisible;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWindow(int windowId)
|
||||
{
|
||||
if (_showBuffSection)
|
||||
{
|
||||
EnsurePropList();
|
||||
}
|
||||
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Runtime Debug", GUILayout.ExpandWidth(true));
|
||||
if (GUILayout.Button("Close", GUILayout.Width(90f))) _isPanelVisible = false;
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.Space(8f);
|
||||
_panelScroll = GUILayout.BeginScrollView(_panelScroll, false, true);
|
||||
|
||||
bool hasPreviousSection = false;
|
||||
if (_showBuffSection)
|
||||
{
|
||||
DrawBuffSection();
|
||||
hasPreviousSection = true;
|
||||
}
|
||||
|
||||
if (HasVisibleBattleSection())
|
||||
{
|
||||
if (hasPreviousSection)
|
||||
{
|
||||
GUILayout.Space(8f);
|
||||
GUILayout.Label(string.Empty, GUI.skin.horizontalSlider);
|
||||
GUILayout.Space(8f);
|
||||
}
|
||||
|
||||
DrawBattleSection();
|
||||
hasPreviousSection = true;
|
||||
}
|
||||
|
||||
if (_showTips)
|
||||
{
|
||||
if (hasPreviousSection)
|
||||
{
|
||||
GUILayout.Space(8f);
|
||||
}
|
||||
|
||||
GUILayout.Label("Tips: press F8 or tap top-left corner 3 times to toggle.");
|
||||
}
|
||||
|
||||
GUILayout.EndScrollView();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawBuffSection()
|
||||
{
|
||||
GUILayout.Label("Buff Debug");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Search", GUILayout.Width(78f));
|
||||
_searchText = GUILayout.TextField(_searchText);
|
||||
if (GUILayout.Button("Refresh", GUILayout.Width(100f)))
|
||||
{
|
||||
EnsurePropList(true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
ApplyFilter(_searchText);
|
||||
if (_displayNames.Length == 0)
|
||||
{
|
||||
GUILayout.Label("No Buff data. Enter battle and try again.");
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
|
||||
_buffScroll = GUILayout.BeginScrollView(_buffScroll, GUILayout.Height(120f));
|
||||
_selectedIndex = GUILayout.SelectionGrid(_selectedIndex, _displayNames, 1);
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
PropConfig selectedProp = GetSelectedProp();
|
||||
if (selectedProp == null) return;
|
||||
|
||||
GUILayout.Label($"Selected: {selectedProp.Name} ({selectedProp.Rarity})");
|
||||
GUILayout.Label(ItemDescUtility.CreatePropDescription(selectedProp.Modifiers), GUILayout.Height(40f));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Count", GUILayout.Width(78f));
|
||||
string addCountText = GUILayout.TextField(_addCount.ToString(), GUILayout.Width(88f));
|
||||
if (!int.TryParse(addCountText, out _addCount)) _addCount = 1;
|
||||
_addCount = Mathf.Clamp(_addCount, 1, 99);
|
||||
|
||||
if (GUILayout.Button("Add Buff To Player", GUILayout.Height(44f)))
|
||||
{
|
||||
AddSelectedBuffToPlayer(selectedProp, _addCount);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawBattleSection()
|
||||
{
|
||||
GUILayout.Label("Battle Debug");
|
||||
ProcedureGame procedure = GameEntry.Procedure.CurrentProcedure as ProcedureGame;
|
||||
EnemyManagerComponent enemyManager = GameEntry.EnemyManager;
|
||||
Player player = FindPlayer();
|
||||
HealthComponent playerHealth = player != null ? player.GetComponent<HealthComponent>() : null;
|
||||
|
||||
if (enemyManager == null)
|
||||
{
|
||||
GUILayout.Label("EnemyManager unavailable.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (procedure == null)
|
||||
{
|
||||
GUILayout.Label("ProcedureGame unavailable.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_showBattleOverview)
|
||||
{
|
||||
GUILayout.Label($"Spawn Rate: {enemyManager.SpawnRateScale:F2}");
|
||||
GUILayout.Label(
|
||||
$"Battle Time: {enemyManager.ElapsedBattleTime:F1}s / {enemyManager.BattleDuration:F1}s");
|
||||
GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
|
||||
}
|
||||
|
||||
SimulationWorld simulationWorld = GameEntry.SimulationWorld;
|
||||
if (_showCollisionStats && simulationWorld != null)
|
||||
{
|
||||
GUILayout.Space(4f);
|
||||
GUILayout.Label(
|
||||
$"Collision Queries: total {simulationWorld.LastCollisionQueryCount} (Projectile {simulationWorld.LastProjectileCollisionQueryCount} / Area {simulationWorld.LastAreaCollisionQueryCount})");
|
||||
GUILayout.Label(
|
||||
$"Collision Candidates: total {simulationWorld.LastCollisionCandidateCount} (Projectile {simulationWorld.LastProjectileCollisionCandidateCount} / Area {simulationWorld.LastAreaCollisionCandidateCount})");
|
||||
GUILayout.Label(
|
||||
$"Area Resolve: hits {simulationWorld.LastResolvedAreaHitCount}");
|
||||
GUILayout.Label(
|
||||
$"Broad Phase: cell {simulationWorld.LastCollisionCellSize:F2}, hasEnemyTargets {(simulationWorld.LastCollisionHasEnemyTargets ? "Yes" : "No")}");
|
||||
if (simulationWorld.LastCollisionCandidateCount != 0)
|
||||
{
|
||||
Log.Info($"LastCollisionCandidateCount:{simulationWorld.LastCollisionCandidateCount}");
|
||||
}
|
||||
|
||||
if (simulationWorld.LastResolvedAreaHitCount != 0)
|
||||
{
|
||||
Log.Info($"LastResolvedAreaHitCount:{simulationWorld.LastResolvedAreaHitCount}");
|
||||
}
|
||||
}
|
||||
|
||||
if (_showSpawnControls)
|
||||
{
|
||||
GUILayout.Space(12f);
|
||||
GUILayout.Label("Enemy Spawn Rate");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Rate", GUILayout.Width(78f));
|
||||
string rateText = GUILayout.TextField(_spawnRateScaleInput.ToString("F2"), GUILayout.Width(88f));
|
||||
if (float.TryParse(rateText, out float parsedRate))
|
||||
{
|
||||
_spawnRateScaleInput = Mathf.Clamp(parsedRate, MinSpawnRate, 50f);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Apply", GUILayout.Width(100f)))
|
||||
{
|
||||
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("x0.5"))
|
||||
{
|
||||
_spawnRateScaleInput = Mathf.Max(MinSpawnRate, enemyManager.SpawnRateScale * 0.5f);
|
||||
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("x2"))
|
||||
{
|
||||
_spawnRateScaleInput = enemyManager.SpawnRateScale * 2f;
|
||||
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_showBattleDurationControls)
|
||||
{
|
||||
GUILayout.Space(12f);
|
||||
GUILayout.Label("Battle Duration");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Add Sec", GUILayout.Width(78f));
|
||||
string durationText = GUILayout.TextField(_extendDurationSeconds.ToString("F0"), GUILayout.Width(88f));
|
||||
if (float.TryParse(durationText, out float parsedDuration))
|
||||
{
|
||||
_extendDurationSeconds = Mathf.Clamp(parsedDuration, 1f, 3600f);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Extend Battle", GUILayout.Height(44f)))
|
||||
{
|
||||
if (procedure.CurrentGameState is GameStateBattle gameState)
|
||||
{
|
||||
gameState.AddBattleDuration(_extendDurationSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_showPlayerWeaponControls)
|
||||
{
|
||||
GUILayout.Space(12f);
|
||||
GUILayout.Label(
|
||||
$"Player Weapon: {(player == null ? "Player not found" : (player.WeaponEnabled ? "Enabled" : "Disabled"))}");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUI.enabled = player != null;
|
||||
if (GUILayout.Button("Disable Weapons", GUILayout.Height(44f)))
|
||||
{
|
||||
player.SetWeaponEnabled(false);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Enable Weapons", GUILayout.Height(44f)))
|
||||
{
|
||||
player.SetWeaponEnabled(true);
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_showPlayerHealthControls)
|
||||
{
|
||||
GUILayout.Space(4f);
|
||||
GUILayout.Label(
|
||||
$"Player HP: {(playerHealth == null ? "Unavailable" : $"{playerHealth.CurrentHealth}/{playerHealth.MaxHealth}")}");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUI.enabled = playerHealth != null;
|
||||
if (GUILayout.Button($"+{DebugHealAmount} HP", GUILayout.Height(44f)))
|
||||
{
|
||||
AddPlayerHealth(playerHealth, DebugHealAmount);
|
||||
}
|
||||
|
||||
if (GUILayout.Button(_lockPlayerHealthToMax ? "GodMode: ON" : "GodMode: OFF", GUILayout.Height(44f)))
|
||||
{
|
||||
_lockPlayerHealthToMax = !_lockPlayerHealthToMax;
|
||||
if (_lockPlayerHealthToMax)
|
||||
{
|
||||
RestorePlayerHealthToMax(playerHealth);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasVisibleBattleSection()
|
||||
{
|
||||
return _showBattleOverview ||
|
||||
_showCollisionStats ||
|
||||
_showSpawnControls ||
|
||||
_showBattleDurationControls ||
|
||||
_showPlayerWeaponControls ||
|
||||
_showPlayerHealthControls;
|
||||
}
|
||||
|
||||
private void EnsurePropList(bool force = false)
|
||||
{
|
||||
if (!force && _allProps != null && _allProps.Count > 0) return;
|
||||
|
||||
if (GameEntry.Luban == null)
|
||||
{
|
||||
_allProps = Array.Empty<PropConfig>();
|
||||
_displayNames = Array.Empty<string>();
|
||||
return;
|
||||
}
|
||||
|
||||
_allProps = GameEntry.Luban.GetTable<PropConfig>();
|
||||
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, Mathf.Max(0, _allProps.Count - 1));
|
||||
ApplyFilter(_searchText);
|
||||
}
|
||||
|
||||
private void ApplyFilter(string keyword)
|
||||
{
|
||||
if (_allProps == null || _allProps.Count == 0)
|
||||
{
|
||||
_displayNames = Array.Empty<string>();
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(keyword))
|
||||
{
|
||||
_filteredProps = _allProps;
|
||||
}
|
||||
else
|
||||
{
|
||||
string search = keyword.Trim();
|
||||
_filteredProps = _allProps.Where(p =>
|
||||
p != null &&
|
||||
(p.Name?.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
p.Id.ToString().Contains(search))).ToArray();
|
||||
}
|
||||
|
||||
_displayNames = _filteredProps.Select(p => $"[{p.Id}] {p.Name} ({p.Rarity})").ToArray();
|
||||
if (_displayNames.Length == 0) _selectedIndex = 0;
|
||||
else _selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
|
||||
}
|
||||
|
||||
private PropConfig GetSelectedProp()
|
||||
{
|
||||
if (_filteredProps == null || _filteredProps.Count == 0) return null;
|
||||
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _filteredProps.Count - 1);
|
||||
return _filteredProps[_selectedIndex];
|
||||
}
|
||||
|
||||
private static Player FindPlayer()
|
||||
{
|
||||
return UnityEngine.Object.FindObjectOfType<Player>();
|
||||
}
|
||||
|
||||
private void KeepPlayerHealthAtMax()
|
||||
{
|
||||
Player player = FindPlayer();
|
||||
if (player == null) return;
|
||||
|
||||
HealthComponent playerHealth = player.GetComponent<HealthComponent>();
|
||||
if (playerHealth == null) return;
|
||||
|
||||
RestorePlayerHealthToMax(playerHealth);
|
||||
}
|
||||
|
||||
private static void AddPlayerHealth(HealthComponent playerHealth, int amount)
|
||||
{
|
||||
if (playerHealth == null || amount <= 0) return;
|
||||
if (playerHealth.CurrentHealth <= 0) return;
|
||||
|
||||
int maxHealth = playerHealth.MaxHealth;
|
||||
if (maxHealth <= 0) return;
|
||||
|
||||
int nextHealth = Mathf.Clamp(playerHealth.CurrentHealth + amount, 0, maxHealth);
|
||||
if (nextHealth == playerHealth.CurrentHealth) return;
|
||||
|
||||
playerHealth.CurrentHealth = nextHealth;
|
||||
PublishPlayerHealthChanged(playerHealth);
|
||||
}
|
||||
|
||||
private static void RestorePlayerHealthToMax(HealthComponent playerHealth)
|
||||
{
|
||||
if (playerHealth == null) return;
|
||||
if (playerHealth.CurrentHealth <= 0) return;
|
||||
|
||||
int maxHealth = playerHealth.MaxHealth;
|
||||
if (maxHealth <= 0 || playerHealth.CurrentHealth >= maxHealth) return;
|
||||
|
||||
playerHealth.CurrentHealth = maxHealth;
|
||||
PublishPlayerHealthChanged(playerHealth);
|
||||
}
|
||||
|
||||
private static void PublishPlayerHealthChanged(HealthComponent playerHealth)
|
||||
{
|
||||
if (playerHealth == null || GameEntry.Event == null) return;
|
||||
|
||||
GameEntry.Event.Fire(null,
|
||||
PlayerHealthChangeEventArgs.Create(0, playerHealth.CurrentHealth, playerHealth.MaxHealth));
|
||||
}
|
||||
|
||||
private static void AddSelectedBuffToPlayer(PropConfig prop, int count)
|
||||
{
|
||||
Player player = FindPlayer();
|
||||
if (player == null || prop == null || prop.Modifiers == null) return;
|
||||
|
||||
int applyCount = Mathf.Clamp(count, 1, 99);
|
||||
for (int i = 0; i < applyCount; i++)
|
||||
{
|
||||
player.AddProp(new PropItem(prop));
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCornerTapGesture()
|
||||
{
|
||||
if (!TryGetTouchReleased(out Vector2 touchPosition)) return;
|
||||
if (touchPosition.x > 80f || touchPosition.y < Screen.height - 80f) return;
|
||||
|
||||
float now = Time.unscaledTime;
|
||||
if (now - _lastCornerTapTime > CornerTapWindow)
|
||||
{
|
||||
_cornerTapCount = 0;
|
||||
}
|
||||
|
||||
_lastCornerTapTime = now;
|
||||
_cornerTapCount++;
|
||||
|
||||
if (_cornerTapCount >= RequiredCornerTapCount)
|
||||
{
|
||||
_cornerTapCount = 0;
|
||||
_isPanelVisible = !_isPanelVisible;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsTogglePressed()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
Keyboard keyboard = Keyboard.current;
|
||||
if (keyboard == null) return false;
|
||||
return keyboard.backquoteKey.wasPressedThisFrame || keyboard.f8Key.wasPressedThisFrame;
|
||||
#else
|
||||
return Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.F8);
|
||||
#endif
|
||||
}
|
||||
|
||||
private static bool TryGetTouchReleased(out Vector2 touchPosition)
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
Touchscreen touchscreen = Touchscreen.current;
|
||||
if (touchscreen == null)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var touch = touchscreen.primaryTouch;
|
||||
if (!touch.press.wasReleasedThisFrame)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
touchPosition = touch.position.ReadValue();
|
||||
return true;
|
||||
#else
|
||||
if (Input.touchCount <= 0)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
Touch touch = Input.GetTouch(0);
|
||||
if (touch.phase != TouchPhase.Ended)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
touchPosition = touch.position;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -115,7 +115,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 8253353784175897923}
|
||||
m_Layer: 0
|
||||
m_Name: BulletHandgun
|
||||
m_Name: Projectile
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -18,12 +18,55 @@ namespace SepCore.Definition
|
||||
{
|
||||
public const string DefaultLayerName = "Default";
|
||||
public static readonly int DefaultLayerId = LayerMask.NameToLayer(DefaultLayerName);
|
||||
public static readonly LayerMask DefaultLayerMask = 1 << DefaultLayerId;
|
||||
|
||||
public const string TransparentFXLayerName = "TransparentFX";
|
||||
public static readonly int TransparentLayerId = LayerMask.NameToLayer(TransparentFXLayerName);
|
||||
public static readonly LayerMask TransparentLayerMask = 1 << TransparentLayerId;
|
||||
|
||||
public const string IgnoreRaycastLayerName = "Ignore Raycast";
|
||||
public static readonly int IgnoreLayerId = LayerMask.NameToLayer(IgnoreRaycastLayerName);
|
||||
public static readonly LayerMask IgnoreLayerMask = 1 << IgnoreLayerId;
|
||||
|
||||
public const string WaterLayerName = "Water";
|
||||
public static readonly int WaterLayerId = LayerMask.NameToLayer(WaterLayerName);
|
||||
public static readonly LayerMask WaterLayerMask = 1 << WaterLayerId;
|
||||
|
||||
public const string UILayerName = "UI";
|
||||
public static readonly int UILayerId = LayerMask.NameToLayer(UILayerName);
|
||||
public static readonly LayerMask UILayerMask = 1 << UILayerId;
|
||||
|
||||
public const string TargetableObjectLayerName = "Targetable Object";
|
||||
public static readonly int TargetableObjectLayerId = LayerMask.NameToLayer(TargetableObjectLayerName);
|
||||
public static readonly LayerMask TargetableObjectLayerMask = 1 << TargetableObjectLayerId;
|
||||
|
||||
public const string PlayerLayerName = "Player";
|
||||
public static readonly int PlayerLayerId = LayerMask.NameToLayer(PlayerLayerName);
|
||||
public static readonly LayerMask PlayerLayerMask = 1 << PlayerLayerId;
|
||||
|
||||
public const string EnemyLayerName = "Enemy";
|
||||
public static readonly int EnemyLayerId = LayerMask.NameToLayer(EnemyLayerName);
|
||||
public static readonly LayerMask EnemyLayerMask = 1 << EnemyLayerId;
|
||||
|
||||
public const string PlayerBulletLayerName = "PlayerBullet";
|
||||
public static readonly int PlayerBulletLayerId = LayerMask.NameToLayer(PlayerBulletLayerName);
|
||||
public static readonly LayerMask PlayerBulletLayerMask = 1 << PlayerBulletLayerId;
|
||||
|
||||
public const string EnemyBulletLayerName = "EnemyBullet";
|
||||
public static readonly int EnemyBulletLayerId = LayerMask.NameToLayer(EnemyBulletLayerName);
|
||||
public static readonly LayerMask EnemyBulletLayerMask = 1 << EnemyBulletLayerId;
|
||||
|
||||
public const string PlayerWeaponLayerName = "PlayerWeapon";
|
||||
public static readonly int PlayerWeaponLayerId = LayerMask.NameToLayer(PlayerWeaponLayerName);
|
||||
public static readonly LayerMask PlayerWeaponLayerMask = 1 << PlayerWeaponLayerId;
|
||||
|
||||
public const string EnemyWeaponLayerName = "EnemyWeapon";
|
||||
public static readonly int EnemyWeaponLayerId = LayerMask.NameToLayer(EnemyWeaponLayerName);
|
||||
public static readonly LayerMask EnemyWeaponLayerMask = 1 << EnemyWeaponLayerId;
|
||||
|
||||
public const string DropLayerName = "Drop";
|
||||
public static readonly int DropLayerId = LayerMask.NameToLayer(DropLayerName);
|
||||
public static readonly LayerMask DropLayerMask = 1 << DropLayerId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public static class DamageTypeExtensions
|
||||
{
|
||||
public static StatType ToScalingStat(this DamageType damageType)
|
||||
{
|
||||
switch (damageType)
|
||||
{
|
||||
case DamageType.Melee:
|
||||
return StatType.MeleeDamage;
|
||||
case DamageType.Ranged:
|
||||
return StatType.RangedDamage;
|
||||
case DamageType.Element:
|
||||
return StatType.ElementalDamage;
|
||||
default:
|
||||
return StatType.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 574d105bf89bf7546a682ed407708034
|
||||
guid: 5e6128fa910e4a778c187123490b4119
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 属性查询接口。
|
||||
/// 供战斗碰撞(ImpactData)与伤害管线解耦读取属性值。
|
||||
/// </summary>
|
||||
public interface IAttributeProvider
|
||||
{
|
||||
float GetValue(StatType statType);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da25d8e0669f0194d8f56f4283c67b38
|
||||
guid: b483f12479014631bb5914285260aa31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,37 +1,45 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct ImpactData
|
||||
{
|
||||
public ImpactData(CampType camp /*, int health*/, int attackBase, StatProperty attackStat = null,
|
||||
StatProperty defenseStat = null, StatProperty dodgeStat = null)
|
||||
{
|
||||
Camp = camp;
|
||||
//Health = health;
|
||||
AttackBase = attackBase;
|
||||
AttackStat = attackStat;
|
||||
DefenseStat = defenseStat;
|
||||
DodgeStat = dodgeStat;
|
||||
}
|
||||
|
||||
public CampType Camp { get; }
|
||||
|
||||
public int AttackBase { get; }
|
||||
|
||||
public StatProperty AttackStat { get; }
|
||||
public DamageType DamageType { get; }
|
||||
|
||||
public StatProperty DefenseStat { get; }
|
||||
public float ScalingRatio { get; }
|
||||
|
||||
public StatProperty DodgeStat { get; }
|
||||
public float BaseCritChance { get; }
|
||||
|
||||
public float CritMultiplier { get; }
|
||||
|
||||
public IAttributeProvider AttributeProvider { get; }
|
||||
|
||||
public ImpactData(
|
||||
CampType camp,
|
||||
int attackBase,
|
||||
IAttributeProvider attributeProvider = null,
|
||||
DamageType damageType = DamageType.None,
|
||||
float scalingRatio = 1.0f,
|
||||
float baseCritChance = 0f,
|
||||
float critMultiplier = 0f)
|
||||
{
|
||||
Camp = camp;
|
||||
AttackBase = attackBase;
|
||||
AttributeProvider = attributeProvider;
|
||||
DamageType = damageType;
|
||||
ScalingRatio = scalingRatio;
|
||||
BaseCritChance = baseCritChance;
|
||||
CritMultiplier = critMultiplier;
|
||||
}
|
||||
|
||||
public ImpactData(CampType camp, int attackBase)
|
||||
: this(camp, attackBase, null, DamageType.None, 1.0f, 0f, 0f)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,24 +4,24 @@ namespace SepCore.Definition
|
||||
{
|
||||
public class PropItem
|
||||
{
|
||||
private readonly List<modifier> _modifiers = new();
|
||||
private readonly List<StatModifierConfig> _modifiers = new();
|
||||
public string Title { get; private set; }
|
||||
public string IconAssetName { get; private set; }
|
||||
public Rarity Rarity { get; private set; }
|
||||
public IReadOnlyList<modifier> Modifiers => _modifiers;
|
||||
public IReadOnlyList<StatModifierConfig> Modifiers => _modifiers;
|
||||
|
||||
public PropItem(PropConfig prop)
|
||||
{
|
||||
if (prop.Modifiers != null)
|
||||
if (prop.StatModifierConfigs != null)
|
||||
{
|
||||
_modifiers.AddRange(prop.Modifiers);
|
||||
_modifiers.AddRange(prop.StatModifierConfigs);
|
||||
}
|
||||
Title = prop.Name;
|
||||
Rarity = prop.Rarity;
|
||||
IconAssetName = prop.Sprite;
|
||||
}
|
||||
|
||||
public PropItem(IEnumerable<modifier> modifiers)
|
||||
public PropItem(IEnumerable<StatModifierConfig> modifiers)
|
||||
{
|
||||
if (modifiers != null)
|
||||
{
|
||||
@@ -29,7 +29,7 @@ namespace SepCore.Definition
|
||||
}
|
||||
}
|
||||
|
||||
public PropItem(IEnumerable<modifier> modifiers, Rarity rarity, string title, string iconAssetName)
|
||||
public PropItem(IEnumerable<StatModifierConfig> modifiers, Rarity rarity, string title, string iconAssetName)
|
||||
{
|
||||
if (modifiers != null)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public sealed partial class StatConfig
|
||||
{
|
||||
public StatConfig()
|
||||
{
|
||||
}
|
||||
|
||||
public StatConfig(
|
||||
StatType statType,
|
||||
string name = "",
|
||||
float defaultBaseValue = 0f,
|
||||
bool hasMin = false,
|
||||
float minValue = 0f,
|
||||
bool hasMax = false,
|
||||
float maxValue = 0f,
|
||||
bool isPercentDisplay = false)
|
||||
{
|
||||
StatType = statType;
|
||||
Name = name;
|
||||
DefaultBaseValue = defaultBaseValue;
|
||||
HasMin = hasMin;
|
||||
MinValue = minValue;
|
||||
HasMax = hasMax;
|
||||
MaxValue = maxValue;
|
||||
IsPercentDisplay = isPercentDisplay;
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d1a821e8ee1a9a4b912b70b0a1616eb
|
||||
guid: 7b910e53a2454b5f903517865c36ad18
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 属性修饰器。
|
||||
/// 包含修饰数值、修饰类型(固定值/百分比加算/独立乘区)以及来源对象(道具/武器/羁绊/特质/Buff)。
|
||||
/// </summary>
|
||||
public sealed class StatModifier
|
||||
{
|
||||
public float Value { get; }
|
||||
public ModifierType Type { get; }
|
||||
public object Source { get; }
|
||||
|
||||
public StatModifier(float value, ModifierType type, object source = null)
|
||||
{
|
||||
Value = value;
|
||||
Type = type;
|
||||
Source = source;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从 Luban 导出的 modifier 数据结构转换。
|
||||
/// </summary>
|
||||
/// <param name="mod">Luban modifier 数据实例</param>
|
||||
/// <param name="source">来源对象引用</param>
|
||||
public static StatModifier FromLuban(StatModifierConfig mod, object source = null)
|
||||
{
|
||||
if (mod == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(mod));
|
||||
}
|
||||
|
||||
ModifierType type = mod.ModifierType;
|
||||
return new StatModifier(mod.Value, type, source);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[StatModifier Type={Type}, Value={Value}, Source={Source}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e82dc413a4cd277429ec1e3f2de69434
|
||||
guid: 887b4b22fce86cb43b95cfdf3c6b967c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public sealed partial class StatModifierConfig
|
||||
{
|
||||
public StatModifierConfig()
|
||||
{
|
||||
}
|
||||
|
||||
public StatModifierConfig(StatType statType, float value, ModifierType modifierType)
|
||||
{
|
||||
StatType = statType;
|
||||
Value = value;
|
||||
ModifierType = modifierType;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class StatProperty
|
||||
{
|
||||
public float Value;
|
||||
public float Percent;
|
||||
|
||||
public StatProperty()
|
||||
{
|
||||
Value = 0f;
|
||||
Percent = 1f;
|
||||
}
|
||||
|
||||
public StatProperty(float value, float percent)
|
||||
{
|
||||
Value = value;
|
||||
Percent = percent;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18e7bc9587114ae4a91c70f829543de8
|
||||
timeCreated: 1770353735
|
||||
@@ -1,70 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public sealed partial class modifier
|
||||
{
|
||||
public StatType StatType => Key;
|
||||
|
||||
/// <summary>
|
||||
/// 实际参与数值计算的浮点数值。
|
||||
/// 1. 百分比加成(IsPercent == true):表内千分比(如 200 代表 20%),转换为 0.2f。
|
||||
/// 2. 非百分比加成(IsPercent == false):移动速度原为 float 放大了 1000 倍(如 800 代表 0.8f),除以 1000f;其余(如生命+53、攻击+10)直接使用原值。
|
||||
/// </summary>
|
||||
public float RealValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsPercent)
|
||||
{
|
||||
return Value / 1000f;
|
||||
}
|
||||
|
||||
if (Key == StatType.MovementSpeed)
|
||||
{
|
||||
return Value / 1000f;
|
||||
}
|
||||
|
||||
return Value;
|
||||
}
|
||||
}
|
||||
|
||||
public modifier()
|
||||
{
|
||||
}
|
||||
|
||||
public modifier(StatType key, int value, bool isPercent)
|
||||
{
|
||||
Key = key;
|
||||
Value = value;
|
||||
IsPercent = isPercent;
|
||||
}
|
||||
|
||||
public modifier(StatType key, float value, bool isPercent)
|
||||
{
|
||||
Key = key;
|
||||
Value = (isPercent || key == StatType.MovementSpeed)
|
||||
? Mathf.RoundToInt(value * 1000f)
|
||||
: Mathf.RoundToInt(value);
|
||||
IsPercent = isPercent;
|
||||
}
|
||||
|
||||
public string ToDisplayString()
|
||||
{
|
||||
if (IsPercent)
|
||||
{
|
||||
float percent = Value / 10f;
|
||||
return $"{Key} +{percent:0.##}%";
|
||||
}
|
||||
|
||||
if (Key == StatType.MovementSpeed)
|
||||
{
|
||||
float speed = Value / 1000f;
|
||||
return $"{Key} +{speed:0.##}";
|
||||
}
|
||||
|
||||
return $"{Key} +{Value}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,55 +8,47 @@ namespace SepCore.Entity
|
||||
[Serializable]
|
||||
public class EnemyData : TargetableObjectData
|
||||
{
|
||||
private readonly EnemyConfig _enemyConfig;
|
||||
public EnemyConfig Config { get; }
|
||||
|
||||
public EnemyData(int entityId, EnemyConfig enemyConfig, int level)
|
||||
: base(enemyConfig.Prefab, entityId, CampType.Enemy)
|
||||
{
|
||||
_enemyConfig = enemyConfig;
|
||||
Config = enemyConfig;
|
||||
int effectiveLevel = Mathf.Max(1, level);
|
||||
MaxHealthBase = enemyConfig.MaxHealth + enemyConfig.HpAddPerLevel * (effectiveLevel - 1);
|
||||
}
|
||||
|
||||
public EnemyType EnemyType => _enemyConfig.EnemyType;
|
||||
public EnemyType EnemyType => Config.EnemyType;
|
||||
|
||||
public string LogicType => _enemyConfig.LogicType;
|
||||
public string LogicType => Config.LogicType;
|
||||
|
||||
public override int MaxHealthBase { get; }
|
||||
|
||||
public int AttackDamage => _enemyConfig.AttackDamage;
|
||||
public int AttackDamage => Config.AttackDamage;
|
||||
|
||||
public float AttackCooldown => _enemyConfig.AttackCooldown;
|
||||
public float AttackCooldown => Config.AttackCooldown;
|
||||
|
||||
public float AttackRange => _enemyConfig.AttackRange;
|
||||
public float AttackRange => Config.AttackRange;
|
||||
|
||||
public float SpeedBase => _enemyConfig.Speed;
|
||||
public float SpeedBase => Config.Speed;
|
||||
|
||||
public int DropCoin => _enemyConfig.CoinDrop;
|
||||
public int DropCoin => Config.CoinDrop;
|
||||
|
||||
public int DropExp => _enemyConfig.ExpDrop;
|
||||
public int DropExp => Config.ExpDrop;
|
||||
|
||||
public float DropPercent => _enemyConfig.DropPercent;
|
||||
public float DropPercent => Config.DropPercent;
|
||||
|
||||
public float Scale => _enemyConfig.Scale;
|
||||
public float Scale => Config.Scale;
|
||||
|
||||
public Color Color
|
||||
{
|
||||
get
|
||||
{
|
||||
// 空/非法颜色值视为无染色(乘以白色)。
|
||||
return ColorUtility.TryParseHtmlString(_enemyConfig.Color, out Color color)
|
||||
return ColorUtility.TryParseHtmlString(Config.Color, out Color color)
|
||||
? color
|
||||
: Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<string, string> Params => null;
|
||||
|
||||
public bool TryGetParam(string key, out string value)
|
||||
{
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace SepCore.Entity
|
||||
public class EnemyProjectileData : EntityDataBase
|
||||
{
|
||||
public EnemyProjectileData(int entityId, int ownerEntityId, CampType ownerCamp, int attackDamage,
|
||||
float speed, float lifeTime, Vector3 direction, string assetName = "BulletHandgun")
|
||||
float speed, float lifeTime, Vector3 direction, string assetName = "Projectile")
|
||||
: base(assetName, entityId)
|
||||
{
|
||||
OwnerEntityId = ownerEntityId;
|
||||
|
||||
@@ -1,59 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SepCore.Definition;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public class WeaponData : AccessoryObjectData
|
||||
{
|
||||
private readonly WeaponConfig _weaponConfig;
|
||||
public WeaponConfig Config { get; }
|
||||
|
||||
public WeaponData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(weaponConfig.Prefab, entityId, ownerId, ownerCamp)
|
||||
{
|
||||
_weaponConfig = weaponConfig;
|
||||
Config = weaponConfig;
|
||||
}
|
||||
|
||||
public WeaponConfig Config => _weaponConfig;
|
||||
public WeaponType WeaponType => Config.WeaponType;
|
||||
|
||||
public WeaponType WeaponType => _weaponConfig.WeaponType;
|
||||
public string LogicType => Config.LogicType;
|
||||
|
||||
public string LogicType => _weaponConfig.LogicType;
|
||||
public int Attack => Config.Attack;
|
||||
|
||||
public int Attack => _weaponConfig.Attack;
|
||||
public DamageType DamageType => Config.DamageType;
|
||||
|
||||
public string Title => _weaponConfig.WeaponType.ToString();
|
||||
public string Title => Config.WeaponType.ToString();
|
||||
|
||||
public string IconAssetName => _weaponConfig.Sprite;
|
||||
public string Sprite => Config.Sprite;
|
||||
|
||||
public Rarity Rarity => _weaponConfig.Rarity;
|
||||
public Rarity Rarity => Config.Rarity;
|
||||
|
||||
public int Price => _weaponConfig.Price;
|
||||
public int Price => Config.Price;
|
||||
|
||||
public float Cooldown => _weaponConfig.Cooldown / 1000f;
|
||||
public float Cooldown => Config.Cooldown;
|
||||
|
||||
public float AttackRange => _weaponConfig.AttackRange / 1000f;
|
||||
public float AttackRange => Config.AttackRange;
|
||||
|
||||
public int AttackSoundId => _weaponConfig.AttackSoundId;
|
||||
public int AttackSoundId => Config.AttackSoundId;
|
||||
|
||||
public IReadOnlyDictionary<ParamType, int> Parameters => _weaponConfig.Parameters;
|
||||
public IReadOnlyDictionary<ParamType, float> Parameters => Config.Parameters;
|
||||
|
||||
public IReadOnlyList<modifier> Modifiers => _weaponConfig.Modifiers;
|
||||
public IReadOnlyList<StatModifierConfig> Modifiers => Config.StatModifierConfigs;
|
||||
|
||||
public int GetParam(ParamType paramType, int defaultValue = 0)
|
||||
public float GetParamFloat(ParamType paramType)
|
||||
{
|
||||
return _weaponConfig.Parameters.TryGetValue(paramType, out int value) ? value : defaultValue;
|
||||
if (Config.Parameters.TryGetValue(paramType, out float val))
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
public float GetParamFloat(ParamType paramType, float defaultValue = 0f)
|
||||
{
|
||||
if (_weaponConfig.Parameters.TryGetValue(paramType, out int val))
|
||||
{
|
||||
return paramType == ParamType.SectorAngle ? val : val / 1000f;
|
||||
}
|
||||
|
||||
return defaultValue;
|
||||
Log.Error("Weapon parameter '{0}' not found for weapon '{1}'.", paramType, Config.WeaponType);
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponHandgunParamsData
|
||||
{
|
||||
}
|
||||
|
||||
public class WeaponHandgunData : WeaponData
|
||||
{
|
||||
public WeaponHandgunParamsData ParamsData { get; }
|
||||
|
||||
public WeaponHandgunData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponHandgunParamsData();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponKnifeParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponKnifeData : WeaponData
|
||||
{
|
||||
public WeaponKnifeParamsData ParamsData { get; }
|
||||
|
||||
public WeaponKnifeData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponKnifeParamsData
|
||||
{
|
||||
HitRadius = GetParamFloat(ParamType.HitRadius)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLanceParamsData
|
||||
{
|
||||
/// <summary>
|
||||
/// 横向半宽,表示前戳矩形判定的一半宽度。
|
||||
/// </summary>
|
||||
public float HitHalfWidth { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 旧字段兼容,未配置 HitHalfWidth 时回退使用。
|
||||
/// </summary>
|
||||
public float HitRadius { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 前戳判定盒体的总高度。
|
||||
/// </summary>
|
||||
public float HitHeight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 判定盒体中心相对战斗平面的高度偏移。
|
||||
/// </summary>
|
||||
public float HitCenterYOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 前刺距离,同时驱动武器位移和命中长度。
|
||||
/// </summary>
|
||||
public float PierceLength { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 旧字段兼容,未配置 PierceLength 时回退使用。
|
||||
/// </summary>
|
||||
public float ThrustDistance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 判定起点相对武器当前位置的前置偏移。
|
||||
/// </summary>
|
||||
public float ForwardOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 追踪目标时的转向速度。
|
||||
/// </summary>
|
||||
public float RotateSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 向前突刺阶段耗时。
|
||||
/// </summary>
|
||||
public float AttackDuration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 收枪返回阶段耗时。
|
||||
/// </summary>
|
||||
public float ReturnDuration { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class WeaponLanceData : WeaponData
|
||||
{
|
||||
public WeaponLanceParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLanceData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponLanceParamsData
|
||||
{
|
||||
HitHalfWidth = GetParamFloat(ParamType.HitHalfWidth),
|
||||
PierceLength = GetParamFloat(ParamType.PierceLength),
|
||||
HitHeight = GetParamFloat(ParamType.HitHeight)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLightningParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
public float HoverHeight { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponLightningData : WeaponData
|
||||
{
|
||||
public WeaponLightningParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLightningData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponLightningParamsData
|
||||
{
|
||||
HitRadius = GetParamFloat(ParamType.HitRadius),
|
||||
HoverHeight = 0f
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25b0006918fd46959c7f6b8ec1bbc8ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponSlashParamsData
|
||||
{
|
||||
public float SectorAngle { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponSlashData : WeaponData
|
||||
{
|
||||
public WeaponSlashParamsData ParamsData { get; }
|
||||
|
||||
public WeaponSlashData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponSlashParamsData
|
||||
{
|
||||
SectorAngle = GetParamFloat(ParamType.SectorAngle)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4aa6473525dc4c62aeee02ff562ec453
|
||||
timeCreated: 1771484661
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 伤害类型
|
||||
/// </summary>
|
||||
[System.Flags]
|
||||
public enum DamageType : int
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 近战伤害
|
||||
/// </summary>
|
||||
Melee = 1,
|
||||
/// <summary>
|
||||
/// 远程伤害
|
||||
/// </summary>
|
||||
Ranged = 2,
|
||||
/// <summary>
|
||||
/// 元素伤害
|
||||
/// </summary>
|
||||
Element = 4,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 178341689d25049458e8460d398db2dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 敌人状态
|
||||
/// </summary>
|
||||
public enum EnemyStateType : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 攻击
|
||||
/// </summary>
|
||||
Attack = 1,
|
||||
/// <summary>
|
||||
/// 待机
|
||||
/// </summary>
|
||||
Idle = 2,
|
||||
/// <summary>
|
||||
/// 搜索
|
||||
/// </summary>
|
||||
Seek = 3,
|
||||
/// <summary>
|
||||
/// 追逐
|
||||
/// </summary>
|
||||
Chase = 4,
|
||||
/// <summary>
|
||||
/// 死亡
|
||||
/// </summary>
|
||||
Dead = 5,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d55e30fdec251d141bab19b1b87806b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public sealed partial class FormatText : Luban.BeanBase
|
||||
{
|
||||
public FormatText(ByteBuf _buf)
|
||||
{
|
||||
Name = _buf.ReadString();
|
||||
Format = _buf.ReadString();
|
||||
}
|
||||
|
||||
public static FormatText DeserializeFormatText(ByteBuf _buf)
|
||||
{
|
||||
return new FormatText(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文本名
|
||||
/// </summary>
|
||||
public readonly string Name;
|
||||
/// <summary>
|
||||
/// 格式化字符串
|
||||
/// </summary>
|
||||
public readonly string Format;
|
||||
|
||||
public const int __ID__ = -1977697820;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "name:" + Name + ","
|
||||
+ "format:" + Format + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 721766cc68542b640a2119ab0c73a833
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -17,6 +17,41 @@ public sealed partial class GlobalConfig : Luban.BeanBase
|
||||
public GlobalConfig(ByteBuf _buf)
|
||||
{
|
||||
WeaponCapacity = _buf.ReadInt();
|
||||
PropMaxCount = _buf.ReadInt();
|
||||
PlayerEntity = _buf.ReadString();
|
||||
PlayerEntity_Ref = null;
|
||||
AbsorbSpeed = _buf.ReadFloat();
|
||||
CollectDistance = _buf.ReadFloat();
|
||||
DefaultAbsorbRange = _buf.ReadFloat();
|
||||
WeaponRecycleRate = _buf.ReadFloat();
|
||||
ShopGoodsCount = _buf.ReadInt();
|
||||
ShopPriceRandomPercent = _buf.ReadFloat();
|
||||
ShopMinPrice = _buf.ReadInt();
|
||||
LevelUpRefreshPriceBase = _buf.ReadInt();
|
||||
LevelUpRewardCount = _buf.ReadInt();
|
||||
SpawnEnemyMaxCount = _buf.ReadInt();
|
||||
EnemySpawnDistanceMin = _buf.ReadFloat();
|
||||
EnemySpawnDistanceMax = _buf.ReadFloat();
|
||||
WeaponRotateSpeed = _buf.ReadFloat();
|
||||
WeaponBaseCrit = _buf.ReadFloat();
|
||||
PlayerGroupName = _buf.ReadString();
|
||||
EnemyGroupName = _buf.ReadString();
|
||||
ProjectileGroupName = _buf.ReadString();
|
||||
DropGroupName = _buf.ReadString();
|
||||
EffectGroupNmae = _buf.ReadString();
|
||||
MinDamage = _buf.ReadInt();
|
||||
MaxDodgeRate = _buf.ReadInt();
|
||||
MinSpawnRateScale = _buf.ReadInt();
|
||||
ProjectileLifeTime = _buf.ReadInt();
|
||||
ProjectileHeightOffset = _buf.ReadInt();
|
||||
ProjectileSpeed = _buf.ReadInt();
|
||||
ProjectileEntity = _buf.ReadString();
|
||||
ProjectileEntity_Ref = null;
|
||||
DamageTextYOffset = _buf.ReadInt();
|
||||
EntityAsyncTimeout = _buf.ReadInt();
|
||||
CritMultiplier = _buf.ReadFloat();
|
||||
EnemyBodyRadius = _buf.ReadInt();
|
||||
EnemySeparationIterations = _buf.ReadInt();
|
||||
}
|
||||
|
||||
public static GlobalConfig DeserializeGlobalConfig(ByteBuf _buf)
|
||||
@@ -28,6 +63,140 @@ public sealed partial class GlobalConfig : Luban.BeanBase
|
||||
/// 最大持有武器数量
|
||||
/// </summary>
|
||||
public readonly int WeaponCapacity;
|
||||
/// <summary>
|
||||
/// 最大持有道具数量
|
||||
/// </summary>
|
||||
public readonly int PropMaxCount;
|
||||
/// <summary>
|
||||
/// 玩家实体
|
||||
/// </summary>
|
||||
public readonly string PlayerEntity;
|
||||
public EntityConfig PlayerEntity_Ref;
|
||||
/// <summary>
|
||||
/// 自动收集速度
|
||||
/// </summary>
|
||||
public readonly float AbsorbSpeed;
|
||||
/// <summary>
|
||||
/// 自动收集距离
|
||||
/// </summary>
|
||||
public readonly float CollectDistance;
|
||||
/// <summary>
|
||||
/// 默认吸收距离
|
||||
/// </summary>
|
||||
public readonly float DefaultAbsorbRange;
|
||||
/// <summary>
|
||||
/// 武器回收价比例
|
||||
/// </summary>
|
||||
public readonly float WeaponRecycleRate;
|
||||
/// <summary>
|
||||
/// 商店商品数量
|
||||
/// </summary>
|
||||
public readonly int ShopGoodsCount;
|
||||
/// <summary>
|
||||
/// 商品价格浮动
|
||||
/// </summary>
|
||||
public readonly float ShopPriceRandomPercent;
|
||||
/// <summary>
|
||||
/// 商品最低价
|
||||
/// </summary>
|
||||
public readonly int ShopMinPrice;
|
||||
/// <summary>
|
||||
/// 升级奖励刷新基本价格
|
||||
/// </summary>
|
||||
public readonly int LevelUpRefreshPriceBase;
|
||||
/// <summary>
|
||||
/// 升级奖励候选数
|
||||
/// </summary>
|
||||
public readonly int LevelUpRewardCount;
|
||||
/// <summary>
|
||||
/// 最大敌人数量
|
||||
/// </summary>
|
||||
public readonly int SpawnEnemyMaxCount;
|
||||
/// <summary>
|
||||
/// 敌人生成最小距离
|
||||
/// </summary>
|
||||
public readonly float EnemySpawnDistanceMin;
|
||||
/// <summary>
|
||||
/// 敌人生成最大距离
|
||||
/// </summary>
|
||||
public readonly float EnemySpawnDistanceMax;
|
||||
/// <summary>
|
||||
/// 武器旋转速度
|
||||
/// </summary>
|
||||
public readonly float WeaponRotateSpeed;
|
||||
/// <summary>
|
||||
/// 武器基本暴击率
|
||||
/// </summary>
|
||||
public readonly float WeaponBaseCrit;
|
||||
/// <summary>
|
||||
/// 玩家对象组名
|
||||
/// </summary>
|
||||
public readonly string PlayerGroupName;
|
||||
/// <summary>
|
||||
/// 敌人对象组名
|
||||
/// </summary>
|
||||
public readonly string EnemyGroupName;
|
||||
/// <summary>
|
||||
/// 投射物对象组名
|
||||
/// </summary>
|
||||
public readonly string ProjectileGroupName;
|
||||
/// <summary>
|
||||
/// 掉落物对象组名
|
||||
/// </summary>
|
||||
public readonly string DropGroupName;
|
||||
/// <summary>
|
||||
/// 特效对象组名
|
||||
/// </summary>
|
||||
public readonly string EffectGroupNmae;
|
||||
/// <summary>
|
||||
/// 最小伤害
|
||||
/// </summary>
|
||||
public readonly int MinDamage;
|
||||
/// <summary>
|
||||
/// 闪避率上限
|
||||
/// </summary>
|
||||
public readonly int MaxDodgeRate;
|
||||
/// <summary>
|
||||
/// 最小刷怪速度倍数
|
||||
/// </summary>
|
||||
public readonly int MinSpawnRateScale;
|
||||
/// <summary>
|
||||
/// 投射物生命周期
|
||||
/// </summary>
|
||||
public readonly int ProjectileLifeTime;
|
||||
/// <summary>
|
||||
/// 投射物生成高度
|
||||
/// </summary>
|
||||
public readonly int ProjectileHeightOffset;
|
||||
/// <summary>
|
||||
/// 投射物移动速度
|
||||
/// </summary>
|
||||
public readonly int ProjectileSpeed;
|
||||
/// <summary>
|
||||
/// 投射物实体
|
||||
/// </summary>
|
||||
public readonly string ProjectileEntity;
|
||||
public EntityConfig ProjectileEntity_Ref;
|
||||
/// <summary>
|
||||
/// 伤害数字高度偏移
|
||||
/// </summary>
|
||||
public readonly int DamageTextYOffset;
|
||||
/// <summary>
|
||||
/// 实体生成超时时间
|
||||
/// </summary>
|
||||
public readonly int EntityAsyncTimeout;
|
||||
/// <summary>
|
||||
/// 暴击伤害倍率
|
||||
/// </summary>
|
||||
public readonly float CritMultiplier;
|
||||
/// <summary>
|
||||
/// 敌人碰撞半径
|
||||
/// </summary>
|
||||
public readonly int EnemyBodyRadius;
|
||||
/// <summary>
|
||||
/// 敌人分离迭代次数
|
||||
/// </summary>
|
||||
public readonly int EnemySeparationIterations;
|
||||
|
||||
public const int __ID__ = -958250779;
|
||||
public override int GetTypeId() => __ID__;
|
||||
@@ -35,12 +204,78 @@ public sealed partial class GlobalConfig : Luban.BeanBase
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
|
||||
|
||||
PlayerEntity_Ref = tables.TbEntityConfig.GetOrDefault(PlayerEntity);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ProjectileEntity_Ref = tables.TbEntityConfig.GetOrDefault(ProjectileEntity);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "weaponCapacity:" + WeaponCapacity + ","
|
||||
+ "propMaxCount:" + PropMaxCount + ","
|
||||
+ "playerEntity:" + PlayerEntity + ","
|
||||
+ "absorbSpeed:" + AbsorbSpeed + ","
|
||||
+ "collectDistance:" + CollectDistance + ","
|
||||
+ "defaultAbsorbRange:" + DefaultAbsorbRange + ","
|
||||
+ "weaponRecycleRate:" + WeaponRecycleRate + ","
|
||||
+ "shopGoodsCount:" + ShopGoodsCount + ","
|
||||
+ "shopPriceRandomPercent:" + ShopPriceRandomPercent + ","
|
||||
+ "shopMinPrice:" + ShopMinPrice + ","
|
||||
+ "levelUpRefreshPriceBase:" + LevelUpRefreshPriceBase + ","
|
||||
+ "levelUpRewardCount:" + LevelUpRewardCount + ","
|
||||
+ "spawnEnemyMaxCount:" + SpawnEnemyMaxCount + ","
|
||||
+ "enemySpawnDistanceMin:" + EnemySpawnDistanceMin + ","
|
||||
+ "enemySpawnDistanceMax:" + EnemySpawnDistanceMax + ","
|
||||
+ "weaponRotateSpeed:" + WeaponRotateSpeed + ","
|
||||
+ "weaponBaseCrit:" + WeaponBaseCrit + ","
|
||||
+ "playerGroupName:" + PlayerGroupName + ","
|
||||
+ "enemyGroupName:" + EnemyGroupName + ","
|
||||
+ "projectileGroupName:" + ProjectileGroupName + ","
|
||||
+ "dropGroupName:" + DropGroupName + ","
|
||||
+ "effectGroupNmae:" + EffectGroupNmae + ","
|
||||
+ "minDamage:" + MinDamage + ","
|
||||
+ "maxDodgeRate:" + MaxDodgeRate + ","
|
||||
+ "minSpawnRateScale:" + MinSpawnRateScale + ","
|
||||
+ "projectileLifeTime:" + ProjectileLifeTime + ","
|
||||
+ "projectileHeightOffset:" + ProjectileHeightOffset + ","
|
||||
+ "projectileSpeed:" + ProjectileSpeed + ","
|
||||
+ "projectileEntity:" + ProjectileEntity + ","
|
||||
+ "damageTextYOffset:" + DamageTextYOffset + ","
|
||||
+ "entityAsyncTimeout:" + EntityAsyncTimeout + ","
|
||||
+ "critMultiplier:" + CritMultiplier + ","
|
||||
+ "enemyBodyRadius:" + EnemyBodyRadius + ","
|
||||
+ "enemySeparationIterations:" + EnemySeparationIterations + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ public sealed partial class LevelConfig : Luban.BeanBase
|
||||
public LevelConfig(ByteBuf _buf)
|
||||
{
|
||||
Id = _buf.ReadInt();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);EnemySpawnConfigs = new System.Collections.Generic.List<enemySpawnConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { enemySpawnConfig _e0; _e0 = enemySpawnConfig.DeserializeenemySpawnConfig(_buf); EnemySpawnConfigs.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);EnemySpawnConfigs = new System.Collections.Generic.List<EnemySpawnConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { EnemySpawnConfig _e0; _e0 = EnemySpawnConfig.DeserializeEnemySpawnConfig(_buf); EnemySpawnConfigs.Add(_e0);}}
|
||||
Duration = _buf.ReadInt();
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public sealed partial class LevelConfig : Luban.BeanBase
|
||||
/// 关卡id
|
||||
/// </summary>
|
||||
public readonly int Id;
|
||||
public readonly System.Collections.Generic.List<enemySpawnConfig> EnemySpawnConfigs;
|
||||
public readonly System.Collections.Generic.List<EnemySpawnConfig> EnemySpawnConfigs;
|
||||
/// <summary>
|
||||
/// 关卡时间
|
||||
/// </summary>
|
||||
|
||||
@@ -19,7 +19,7 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
|
||||
Id = _buf.ReadInt();
|
||||
Title = _buf.ReadString();
|
||||
Rarity = (Rarity)_buf.ReadInt();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);StatModifierConfigs = new System.Collections.Generic.List<StatModifierConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { StatModifierConfig _e0; _e0 = StatModifierConfig.DeserializeStatModifierConfig(_buf); StatModifierConfigs.Add(_e0);}}
|
||||
Sprite = _buf.ReadString();
|
||||
Sprite_Ref = null;
|
||||
}
|
||||
@@ -41,7 +41,7 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
|
||||
/// 道具品质
|
||||
/// </summary>
|
||||
public readonly Rarity Rarity;
|
||||
public readonly System.Collections.Generic.List<modifier> Modifiers;
|
||||
public readonly System.Collections.Generic.List<StatModifierConfig> StatModifierConfigs;
|
||||
/// <summary>
|
||||
/// 图标
|
||||
/// </summary>
|
||||
@@ -56,7 +56,7 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
|
||||
|
||||
|
||||
|
||||
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
|
||||
foreach (var _e in StatModifierConfigs) { _e?.ResolveRef(tables); }
|
||||
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
|
||||
+ "id:" + Id + ","
|
||||
+ "title:" + Title + ","
|
||||
+ "rarity:" + Rarity + ","
|
||||
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
|
||||
+ "statModifierConfigs:" + Luban.StringUtil.CollectionToString(StatModifierConfigs) + ","
|
||||
+ "sprite:" + Sprite + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 修饰器类型
|
||||
/// </summary>
|
||||
public enum ModifierType : int
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 固定值
|
||||
/// </summary>
|
||||
Flat = 100,
|
||||
/// <summary>
|
||||
/// 百分比累加
|
||||
/// </summary>
|
||||
PercentAdd = 200,
|
||||
/// <summary>
|
||||
/// 最终百分比独立乘区
|
||||
/// </summary>
|
||||
PercentMult = 300,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a95015722b22de41a817f1d17e7d560
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -20,7 +20,7 @@ public sealed partial class PropConfig : Luban.BeanBase
|
||||
Name = _buf.ReadString();
|
||||
Rarity = (Rarity)_buf.ReadInt();
|
||||
Price = _buf.ReadInt();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);StatModifierConfigs = new System.Collections.Generic.List<StatModifierConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { StatModifierConfig _e0; _e0 = StatModifierConfig.DeserializeStatModifierConfig(_buf); StatModifierConfigs.Add(_e0);}}
|
||||
Sprite = _buf.ReadString();
|
||||
Sprite_Ref = null;
|
||||
}
|
||||
@@ -46,7 +46,7 @@ public sealed partial class PropConfig : Luban.BeanBase
|
||||
/// 道具价格
|
||||
/// </summary>
|
||||
public readonly int Price;
|
||||
public readonly System.Collections.Generic.List<modifier> Modifiers;
|
||||
public readonly System.Collections.Generic.List<StatModifierConfig> StatModifierConfigs;
|
||||
/// <summary>
|
||||
/// 图标
|
||||
/// </summary>
|
||||
@@ -62,7 +62,7 @@ public sealed partial class PropConfig : Luban.BeanBase
|
||||
|
||||
|
||||
|
||||
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
|
||||
foreach (var _e in StatModifierConfigs) { _e?.ResolveRef(tables); }
|
||||
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ public sealed partial class PropConfig : Luban.BeanBase
|
||||
+ "name:" + Name + ","
|
||||
+ "rarity:" + Rarity + ","
|
||||
+ "price:" + Price + ","
|
||||
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
|
||||
+ "statModifierConfigs:" + Luban.StringUtil.CollectionToString(StatModifierConfigs) + ","
|
||||
+ "sprite:" + Sprite + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ public sealed partial class RoleConfig : Luban.BeanBase
|
||||
MaxHealth = _buf.ReadInt();
|
||||
Speed = _buf.ReadFloat();
|
||||
Coin = _buf.ReadInt();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);StatModifierConfigs = new System.Collections.Generic.List<StatModifierConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { StatModifierConfig _e0; _e0 = StatModifierConfig.DeserializeStatModifierConfig(_buf); StatModifierConfigs.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);InitialItems = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); InitialItems.Add(_e0);}}
|
||||
Prefab = _buf.ReadString();
|
||||
Prefab_Ref = null;
|
||||
@@ -38,9 +38,9 @@ public sealed partial class RoleConfig : Luban.BeanBase
|
||||
public readonly float Speed;
|
||||
public readonly int Coin;
|
||||
/// <summary>
|
||||
/// key
|
||||
/// statType
|
||||
/// </summary>
|
||||
public readonly System.Collections.Generic.List<modifier> Modifiers;
|
||||
public readonly System.Collections.Generic.List<StatModifierConfig> StatModifierConfigs;
|
||||
public readonly System.Collections.Generic.List<int> InitialItems;
|
||||
public readonly string Prefab;
|
||||
public EntityConfig Prefab_Ref;
|
||||
@@ -56,7 +56,7 @@ public sealed partial class RoleConfig : Luban.BeanBase
|
||||
|
||||
|
||||
|
||||
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
|
||||
foreach (var _e in StatModifierConfigs) { _e?.ResolveRef(tables); }
|
||||
|
||||
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
|
||||
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
|
||||
@@ -69,7 +69,7 @@ public sealed partial class RoleConfig : Luban.BeanBase
|
||||
+ "maxHealth:" + MaxHealth + ","
|
||||
+ "speed:" + Speed + ","
|
||||
+ "coin:" + Coin + ","
|
||||
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
|
||||
+ "statModifierConfigs:" + Luban.StringUtil.CollectionToString(StatModifierConfigs) + ","
|
||||
+ "initialItems:" + Luban.StringUtil.CollectionToString(InitialItems) + ","
|
||||
+ "prefab:" + Prefab + ","
|
||||
+ "sprite:" + Sprite + ","
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public sealed partial class StatConfig : Luban.BeanBase
|
||||
{
|
||||
public StatConfig(ByteBuf _buf)
|
||||
{
|
||||
StatType = (StatType)_buf.ReadInt();
|
||||
Name = _buf.ReadString();
|
||||
DefaultBaseValue = _buf.ReadFloat();
|
||||
HasMin = _buf.ReadBool();
|
||||
MinValue = _buf.ReadFloat();
|
||||
HasMax = _buf.ReadBool();
|
||||
MaxValue = _buf.ReadFloat();
|
||||
IsPercentDisplay = _buf.ReadBool();
|
||||
}
|
||||
|
||||
public static StatConfig DeserializeStatConfig(ByteBuf _buf)
|
||||
{
|
||||
return new StatConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 属性类型
|
||||
/// </summary>
|
||||
public readonly StatType StatType;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public readonly string Name;
|
||||
/// <summary>
|
||||
/// 默认值
|
||||
/// </summary>
|
||||
public readonly float DefaultBaseValue;
|
||||
/// <summary>
|
||||
/// 是否有最小值
|
||||
/// </summary>
|
||||
public readonly bool HasMin;
|
||||
/// <summary>
|
||||
/// 最小值
|
||||
/// </summary>
|
||||
public readonly float MinValue;
|
||||
/// <summary>
|
||||
/// 是否有最大值
|
||||
/// </summary>
|
||||
public readonly bool HasMax;
|
||||
/// <summary>
|
||||
/// 最大值
|
||||
/// </summary>
|
||||
public readonly float MaxValue;
|
||||
/// <summary>
|
||||
/// UI 文本是否百分比
|
||||
/// </summary>
|
||||
public readonly bool IsPercentDisplay;
|
||||
|
||||
public const int __ID__ = 807092950;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "statType:" + StatType + ","
|
||||
+ "name:" + Name + ","
|
||||
+ "defaultBaseValue:" + DefaultBaseValue + ","
|
||||
+ "hasMin:" + HasMin + ","
|
||||
+ "minValue:" + MinValue + ","
|
||||
+ "hasMax:" + HasMax + ","
|
||||
+ "maxValue:" + MaxValue + ","
|
||||
+ "isPercentDisplay:" + IsPercentDisplay + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2dfe101008e1ded4ea35681a5a656d2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+14
-14
@@ -15,34 +15,34 @@ namespace SepCore.Definition
|
||||
/// <summary>
|
||||
/// 修饰器
|
||||
/// </summary>
|
||||
public sealed partial class modifier : Luban.BeanBase
|
||||
public sealed partial class StatModifierConfig : Luban.BeanBase
|
||||
{
|
||||
public modifier(ByteBuf _buf)
|
||||
public StatModifierConfig(ByteBuf _buf)
|
||||
{
|
||||
Key = (StatType)_buf.ReadInt();
|
||||
Value = _buf.ReadInt();
|
||||
IsPercent = _buf.ReadBool();
|
||||
StatType = (StatType)_buf.ReadInt();
|
||||
Value = _buf.ReadFloat();
|
||||
ModifierType = (ModifierType)_buf.ReadInt();
|
||||
}
|
||||
|
||||
public static modifier Deserializemodifier(ByteBuf _buf)
|
||||
public static StatModifierConfig DeserializeStatModifierConfig(ByteBuf _buf)
|
||||
{
|
||||
return new modifier(_buf);
|
||||
return new StatModifierConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 属性类型
|
||||
/// </summary>
|
||||
public readonly StatType Key;
|
||||
public readonly StatType StatType;
|
||||
/// <summary>
|
||||
/// 值
|
||||
/// </summary>
|
||||
public readonly int Value;
|
||||
public readonly float Value;
|
||||
/// <summary>
|
||||
/// 是否为百分比
|
||||
/// 修饰器类型
|
||||
/// </summary>
|
||||
public readonly bool IsPercent;
|
||||
public readonly ModifierType ModifierType;
|
||||
|
||||
public const int __ID__ = -615513385;
|
||||
public const int __ID__ = 235118733;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
@@ -55,9 +55,9 @@ public sealed partial class modifier : Luban.BeanBase
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "key:" + Key + ","
|
||||
+ "statType:" + StatType + ","
|
||||
+ "value:" + Value + ","
|
||||
+ "isPercent:" + IsPercent + ","
|
||||
+ "modifierType:" + ModifierType + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
@@ -23,39 +23,67 @@ namespace SepCore.Definition
|
||||
/// <summary>
|
||||
/// 最大生命
|
||||
/// </summary>
|
||||
MaxHealth = 1,
|
||||
MaxHp = 1,
|
||||
/// <summary>
|
||||
/// 移动速度
|
||||
/// 生命恢复
|
||||
/// </summary>
|
||||
MovementSpeed = 2,
|
||||
HpRegen = 2,
|
||||
/// <summary>
|
||||
/// 攻击力
|
||||
/// 生命窃取
|
||||
/// </summary>
|
||||
Attack = 3,
|
||||
LifeSteal = 3,
|
||||
/// <summary>
|
||||
/// 防御力
|
||||
/// 伤害
|
||||
/// </summary>
|
||||
Defense = 4,
|
||||
DamagePercent = 4,
|
||||
/// <summary>
|
||||
/// 近战伤害
|
||||
/// </summary>
|
||||
MeleeDamage = 5,
|
||||
/// <summary>
|
||||
/// 远程伤害
|
||||
/// </summary>
|
||||
RangedDamage = 6,
|
||||
/// <summary>
|
||||
/// 元素伤害
|
||||
/// </summary>
|
||||
ElementalDamage = 7,
|
||||
/// <summary>
|
||||
/// 攻击速度
|
||||
/// </summary>
|
||||
AttackSpeed = 5,
|
||||
AttackSpeed = 8,
|
||||
/// <summary>
|
||||
/// 暴击率
|
||||
/// </summary>
|
||||
Critical = 6,
|
||||
CritChance = 9,
|
||||
/// <summary>
|
||||
/// 暴击伤害
|
||||
/// 工程学
|
||||
/// </summary>
|
||||
CriticalDamage = 7,
|
||||
Engineering = 10,
|
||||
/// <summary>
|
||||
/// 攻击范围
|
||||
/// </summary>
|
||||
Range = 11,
|
||||
/// <summary>
|
||||
/// 护甲
|
||||
/// </summary>
|
||||
Armor = 12,
|
||||
/// <summary>
|
||||
/// 闪避率
|
||||
/// </summary>
|
||||
Dodge = 8,
|
||||
Dodge = 13,
|
||||
/// <summary>
|
||||
/// 自动吸收范围
|
||||
/// 移动速度
|
||||
/// </summary>
|
||||
AbsorbRange = 9,
|
||||
MoveSpeed = 14,
|
||||
/// <summary>
|
||||
/// 收获
|
||||
/// </summary>
|
||||
Harvesting = 15,
|
||||
/// <summary>
|
||||
/// 幸运
|
||||
/// </summary>
|
||||
Luck = 16,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public partial class Tables
|
||||
/// 实体配置
|
||||
/// </summary>
|
||||
public TbEntityConfig TbEntityConfig {get; }
|
||||
public TbFormatText TbFormatText {get; }
|
||||
/// <summary>
|
||||
/// 全局零散配置(单例)
|
||||
/// </summary>
|
||||
@@ -60,11 +61,16 @@ public partial class Tables
|
||||
/// 界面配置
|
||||
/// </summary>
|
||||
public TbWeaponConfig TbWeaponConfig {get; }
|
||||
/// <summary>
|
||||
/// 角色属性配置
|
||||
/// </summary>
|
||||
public TbStatConfig TbStatConfig {get; }
|
||||
|
||||
public Tables(System.Func<string, ByteBuf> loader)
|
||||
{
|
||||
TbEnemyConfig = new TbEnemyConfig(loader("tbenemyconfig"));
|
||||
TbEntityConfig = new TbEntityConfig(loader("tbentityconfig"));
|
||||
TbFormatText = new TbFormatText(loader("tbformattext"));
|
||||
TbGlobalConfig = new TbGlobalConfig(loader("tbglobalconfig"));
|
||||
TbGoodsConfig = new TbGoodsConfig(loader("tbgoodsconfig"));
|
||||
TbLevelConfig = new TbLevelConfig(loader("tblevelconfig"));
|
||||
@@ -80,6 +86,7 @@ public partial class Tables
|
||||
TbUIFormConfig = new TbUIFormConfig(loader("tbuiformconfig"));
|
||||
TbUISoundConfig = new TbUISoundConfig(loader("tbuisoundconfig"));
|
||||
TbWeaponConfig = new TbWeaponConfig(loader("tbweaponconfig"));
|
||||
TbStatConfig = new TbStatConfig(loader("tbstatconfig"));
|
||||
ResolveRef();
|
||||
}
|
||||
|
||||
@@ -87,6 +94,7 @@ public partial class Tables
|
||||
{
|
||||
TbEnemyConfig.ResolveRef(this);
|
||||
TbEntityConfig.ResolveRef(this);
|
||||
TbFormatText.ResolveRef(this);
|
||||
TbGlobalConfig.ResolveRef(this);
|
||||
TbGoodsConfig.ResolveRef(this);
|
||||
TbLevelConfig.ResolveRef(this);
|
||||
@@ -102,6 +110,7 @@ public partial class Tables
|
||||
TbUIFormConfig.ResolveRef(this);
|
||||
TbUISoundConfig.ResolveRef(this);
|
||||
TbWeaponConfig.ResolveRef(this);
|
||||
TbStatConfig.ResolveRef(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public partial class TbFormatText
|
||||
{
|
||||
private readonly System.Collections.Generic.Dictionary<string, FormatText> _dataMap;
|
||||
private readonly System.Collections.Generic.List<FormatText> _dataList;
|
||||
|
||||
public TbFormatText(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new System.Collections.Generic.Dictionary<string, FormatText>();
|
||||
_dataList = new System.Collections.Generic.List<FormatText>();
|
||||
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
FormatText _v;
|
||||
_v = FormatText.DeserializeFormatText(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.Name, _v);
|
||||
}
|
||||
}
|
||||
|
||||
public System.Collections.Generic.Dictionary<string, FormatText> DataMap => _dataMap;
|
||||
public System.Collections.Generic.List<FormatText> DataList => _dataList;
|
||||
|
||||
public FormatText GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
|
||||
public FormatText Get(string key) => _dataMap[key];
|
||||
public FormatText this[string key] => _dataMap[key];
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
foreach(var _v in _dataList)
|
||||
{
|
||||
_v.ResolveRef(tables);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8574165ef5ddc674fb6c69eaab38a63e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -34,6 +34,138 @@ public partial class TbGlobalConfig
|
||||
/// 最大持有武器数量
|
||||
/// </summary>
|
||||
public int WeaponCapacity => _data.WeaponCapacity;
|
||||
/// <summary>
|
||||
/// 最大持有道具数量
|
||||
/// </summary>
|
||||
public int PropMaxCount => _data.PropMaxCount;
|
||||
/// <summary>
|
||||
/// 玩家实体
|
||||
/// </summary>
|
||||
public string PlayerEntity => _data.PlayerEntity;
|
||||
/// <summary>
|
||||
/// 自动收集速度
|
||||
/// </summary>
|
||||
public float AbsorbSpeed => _data.AbsorbSpeed;
|
||||
/// <summary>
|
||||
/// 自动收集距离
|
||||
/// </summary>
|
||||
public float CollectDistance => _data.CollectDistance;
|
||||
/// <summary>
|
||||
/// 默认吸收距离
|
||||
/// </summary>
|
||||
public float DefaultAbsorbRange => _data.DefaultAbsorbRange;
|
||||
/// <summary>
|
||||
/// 武器回收价比例
|
||||
/// </summary>
|
||||
public float WeaponRecycleRate => _data.WeaponRecycleRate;
|
||||
/// <summary>
|
||||
/// 商店商品数量
|
||||
/// </summary>
|
||||
public int ShopGoodsCount => _data.ShopGoodsCount;
|
||||
/// <summary>
|
||||
/// 商品价格浮动
|
||||
/// </summary>
|
||||
public float ShopPriceRandomPercent => _data.ShopPriceRandomPercent;
|
||||
/// <summary>
|
||||
/// 商品最低价
|
||||
/// </summary>
|
||||
public int ShopMinPrice => _data.ShopMinPrice;
|
||||
/// <summary>
|
||||
/// 升级奖励刷新基本价格
|
||||
/// </summary>
|
||||
public int LevelUpRefreshPriceBase => _data.LevelUpRefreshPriceBase;
|
||||
/// <summary>
|
||||
/// 升级奖励候选数
|
||||
/// </summary>
|
||||
public int LevelUpRewardCount => _data.LevelUpRewardCount;
|
||||
/// <summary>
|
||||
/// 最大敌人数量
|
||||
/// </summary>
|
||||
public int SpawnEnemyMaxCount => _data.SpawnEnemyMaxCount;
|
||||
/// <summary>
|
||||
/// 敌人生成最小距离
|
||||
/// </summary>
|
||||
public float EnemySpawnDistanceMin => _data.EnemySpawnDistanceMin;
|
||||
/// <summary>
|
||||
/// 敌人生成最大距离
|
||||
/// </summary>
|
||||
public float EnemySpawnDistanceMax => _data.EnemySpawnDistanceMax;
|
||||
/// <summary>
|
||||
/// 武器旋转速度
|
||||
/// </summary>
|
||||
public float WeaponRotateSpeed => _data.WeaponRotateSpeed;
|
||||
/// <summary>
|
||||
/// 武器基本暴击率
|
||||
/// </summary>
|
||||
public float WeaponBaseCrit => _data.WeaponBaseCrit;
|
||||
/// <summary>
|
||||
/// 玩家对象组名
|
||||
/// </summary>
|
||||
public string PlayerGroupName => _data.PlayerGroupName;
|
||||
/// <summary>
|
||||
/// 敌人对象组名
|
||||
/// </summary>
|
||||
public string EnemyGroupName => _data.EnemyGroupName;
|
||||
/// <summary>
|
||||
/// 投射物对象组名
|
||||
/// </summary>
|
||||
public string ProjectileGroupName => _data.ProjectileGroupName;
|
||||
/// <summary>
|
||||
/// 掉落物对象组名
|
||||
/// </summary>
|
||||
public string DropGroupName => _data.DropGroupName;
|
||||
/// <summary>
|
||||
/// 特效对象组名
|
||||
/// </summary>
|
||||
public string EffectGroupNmae => _data.EffectGroupNmae;
|
||||
/// <summary>
|
||||
/// 最小伤害
|
||||
/// </summary>
|
||||
public int MinDamage => _data.MinDamage;
|
||||
/// <summary>
|
||||
/// 闪避率上限
|
||||
/// </summary>
|
||||
public int MaxDodgeRate => _data.MaxDodgeRate;
|
||||
/// <summary>
|
||||
/// 最小刷怪速度倍数
|
||||
/// </summary>
|
||||
public int MinSpawnRateScale => _data.MinSpawnRateScale;
|
||||
/// <summary>
|
||||
/// 投射物生命周期
|
||||
/// </summary>
|
||||
public int ProjectileLifeTime => _data.ProjectileLifeTime;
|
||||
/// <summary>
|
||||
/// 投射物生成高度
|
||||
/// </summary>
|
||||
public int ProjectileHeightOffset => _data.ProjectileHeightOffset;
|
||||
/// <summary>
|
||||
/// 投射物移动速度
|
||||
/// </summary>
|
||||
public int ProjectileSpeed => _data.ProjectileSpeed;
|
||||
/// <summary>
|
||||
/// 投射物实体
|
||||
/// </summary>
|
||||
public string ProjectileEntity => _data.ProjectileEntity;
|
||||
/// <summary>
|
||||
/// 伤害数字高度偏移
|
||||
/// </summary>
|
||||
public int DamageTextYOffset => _data.DamageTextYOffset;
|
||||
/// <summary>
|
||||
/// 实体生成超时时间
|
||||
/// </summary>
|
||||
public int EntityAsyncTimeout => _data.EntityAsyncTimeout;
|
||||
/// <summary>
|
||||
/// 暴击伤害倍率
|
||||
/// </summary>
|
||||
public float CritMultiplier => _data.CritMultiplier;
|
||||
/// <summary>
|
||||
/// 敌人碰撞半径
|
||||
/// </summary>
|
||||
public int EnemyBodyRadius => _data.EnemyBodyRadius;
|
||||
/// <summary>
|
||||
/// 敌人分离迭代次数
|
||||
/// </summary>
|
||||
public int EnemySeparationIterations => _data.EnemySeparationIterations;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 角色属性配置
|
||||
/// </summary>
|
||||
public partial class TbStatConfig
|
||||
{
|
||||
private readonly System.Collections.Generic.Dictionary<StatType, StatConfig> _dataMap;
|
||||
private readonly System.Collections.Generic.List<StatConfig> _dataList;
|
||||
|
||||
public TbStatConfig(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new System.Collections.Generic.Dictionary<StatType, StatConfig>();
|
||||
_dataList = new System.Collections.Generic.List<StatConfig>();
|
||||
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
StatConfig _v;
|
||||
_v = StatConfig.DeserializeStatConfig(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.StatType, _v);
|
||||
}
|
||||
}
|
||||
|
||||
public System.Collections.Generic.Dictionary<StatType, StatConfig> DataMap => _dataMap;
|
||||
public System.Collections.Generic.List<StatConfig> DataList => _dataList;
|
||||
|
||||
public StatConfig GetOrDefault(StatType key) => _dataMap.TryGetValue(key, out var v) ? v : null;
|
||||
public StatConfig Get(StatType key) => _dataMap[key];
|
||||
public StatConfig this[StatType key] => _dataMap[key];
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
foreach(var _v in _dataList)
|
||||
{
|
||||
_v.ResolveRef(tables);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54c58e47ce828d246ae57a00a9704563
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -21,11 +21,12 @@ public sealed partial class WeaponConfig : Luban.BeanBase
|
||||
Rarity = (Rarity)_buf.ReadInt();
|
||||
Price = _buf.ReadInt();
|
||||
Attack = _buf.ReadInt();
|
||||
Cooldown = _buf.ReadInt();
|
||||
AttackRange = _buf.ReadInt();
|
||||
Cooldown = _buf.ReadFloat();
|
||||
DamageType = (DamageType)_buf.ReadInt();
|
||||
AttackRange = _buf.ReadFloat();
|
||||
AttackSoundId = _buf.ReadInt();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Parameters = new System.Collections.Generic.Dictionary<ParamType, int>(n0 * 3 / 2);for(var i0 = 0 ; i0 < n0 ; i0++) { ParamType _k0; _k0 = (ParamType)_buf.ReadInt(); int _v0; _v0 = _buf.ReadInt(); Parameters.Add(_k0, _v0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Parameters = new System.Collections.Generic.Dictionary<ParamType, float>(n0 * 3 / 2);for(var i0 = 0 ; i0 < n0 ; i0++) { ParamType _k0; _k0 = (ParamType)_buf.ReadInt(); float _v0; _v0 = _buf.ReadFloat(); Parameters.Add(_k0, _v0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);StatModifierConfigs = new System.Collections.Generic.List<StatModifierConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { StatModifierConfig _e0; _e0 = StatModifierConfig.DeserializeStatModifierConfig(_buf); StatModifierConfigs.Add(_e0);}}
|
||||
Prefab = _buf.ReadString();
|
||||
Prefab_Ref = null;
|
||||
Sprite = _buf.ReadString();
|
||||
@@ -60,11 +61,15 @@ public sealed partial class WeaponConfig : Luban.BeanBase
|
||||
/// <summary>
|
||||
/// 冷却
|
||||
/// </summary>
|
||||
public readonly int Cooldown;
|
||||
public readonly float Cooldown;
|
||||
/// <summary>
|
||||
/// 范围
|
||||
/// 伤害类型
|
||||
/// </summary>
|
||||
public readonly int AttackRange;
|
||||
public readonly DamageType DamageType;
|
||||
/// <summary>
|
||||
/// 攻击范围
|
||||
/// </summary>
|
||||
public readonly float AttackRange;
|
||||
/// <summary>
|
||||
/// 攻击音效编号
|
||||
/// </summary>
|
||||
@@ -72,8 +77,8 @@ public sealed partial class WeaponConfig : Luban.BeanBase
|
||||
/// <summary>
|
||||
/// 参数类型
|
||||
/// </summary>
|
||||
public readonly System.Collections.Generic.Dictionary<ParamType, int> Parameters;
|
||||
public readonly System.Collections.Generic.List<modifier> Modifiers;
|
||||
public readonly System.Collections.Generic.Dictionary<ParamType, float> Parameters;
|
||||
public readonly System.Collections.Generic.List<StatModifierConfig> StatModifierConfigs;
|
||||
/// <summary>
|
||||
/// 预制体
|
||||
/// </summary>
|
||||
@@ -99,7 +104,8 @@ public sealed partial class WeaponConfig : Luban.BeanBase
|
||||
|
||||
|
||||
|
||||
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
|
||||
|
||||
foreach (var _e in StatModifierConfigs) { _e?.ResolveRef(tables); }
|
||||
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
|
||||
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
|
||||
}
|
||||
@@ -113,10 +119,11 @@ public sealed partial class WeaponConfig : Luban.BeanBase
|
||||
+ "price:" + Price + ","
|
||||
+ "attack:" + Attack + ","
|
||||
+ "cooldown:" + Cooldown + ","
|
||||
+ "damageType:" + DamageType + ","
|
||||
+ "attackRange:" + AttackRange + ","
|
||||
+ "attackSoundId:" + AttackSoundId + ","
|
||||
+ "parameters:" + Luban.StringUtil.CollectionToString(Parameters) + ","
|
||||
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
|
||||
+ "statModifierConfigs:" + Luban.StringUtil.CollectionToString(StatModifierConfigs) + ","
|
||||
+ "prefab:" + Prefab + ","
|
||||
+ "sprite:" + Sprite + ","
|
||||
+ "}";
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 武器状态
|
||||
/// </summary>
|
||||
public enum WeaponStateType : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 攻击
|
||||
/// </summary>
|
||||
Attack = 1,
|
||||
/// <summary>
|
||||
/// 待机
|
||||
/// </summary>
|
||||
Idle = 2,
|
||||
/// <summary>
|
||||
/// 搜索
|
||||
/// </summary>
|
||||
Seek = 3,
|
||||
/// <summary>
|
||||
/// 瞄准
|
||||
/// </summary>
|
||||
Aim = 4,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1065e2570786f184c9553db06202a6a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -15,18 +15,18 @@ namespace SepCore.Definition
|
||||
/// <summary>
|
||||
/// 出怪配置
|
||||
/// </summary>
|
||||
public sealed partial class enemySpawnConfig : Luban.BeanBase
|
||||
public sealed partial class EnemySpawnConfig : Luban.BeanBase
|
||||
{
|
||||
public enemySpawnConfig(ByteBuf _buf)
|
||||
public EnemySpawnConfig(ByteBuf _buf)
|
||||
{
|
||||
EnemyType = (EnemyType)_buf.ReadInt();
|
||||
EnemyCount = _buf.ReadInt();
|
||||
Interval = _buf.ReadInt();
|
||||
}
|
||||
|
||||
public static enemySpawnConfig DeserializeenemySpawnConfig(ByteBuf _buf)
|
||||
public static EnemySpawnConfig DeserializeEnemySpawnConfig(ByteBuf _buf)
|
||||
{
|
||||
return new enemySpawnConfig(_buf);
|
||||
return new EnemySpawnConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -42,7 +42,7 @@ public sealed partial class enemySpawnConfig : Luban.BeanBase
|
||||
/// </summary>
|
||||
public readonly int Interval;
|
||||
|
||||
public const int __ID__ = -1182208523;
|
||||
public const int __ID__ = -2024984043;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
|
||||
@@ -192,7 +192,7 @@ namespace SepCore.Editor
|
||||
EditorGUILayout.LabelField("Title", selectedProp.Name);
|
||||
EditorGUILayout.LabelField("Rarity", selectedProp.Rarity.ToString());
|
||||
EditorGUILayout.LabelField("Description");
|
||||
EditorGUILayout.HelpBox(ItemDescUtility.CreatePropDescription(selectedProp.Modifiers), MessageType.None);
|
||||
EditorGUILayout.HelpBox(ItemDescUtility.CreatePropDescription(selectedProp.StatModifierConfigs), MessageType.None);
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32bf4a12bd0ac2847b19bbb76b7c3dd5
|
||||
guid: 3c650e4873fd47548b7df088c59adfad
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 337bc362617c8994fb0248fa5d5fd4a8
|
||||
guid: 10f3a6fad1dfdb444a2e57be170f9967
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(DynamicJoystick))]
|
||||
public class DynamicJoystickEditor : JoystickEditor
|
||||
{
|
||||
private SerializedProperty moveThreshold;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (background != null)
|
||||
{
|
||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||
backgroundRect.anchorMax = Vector2.zero;
|
||||
backgroundRect.anchorMin = Vector2.zero;
|
||||
backgroundRect.pivot = center;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DrawValues()
|
||||
{
|
||||
base.DrawValues();
|
||||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52071c88a467b46438b3cbf159bf988b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(FloatingJoystick))]
|
||||
public class FloatingJoystickEditor : JoystickEditor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (background != null)
|
||||
{
|
||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||
backgroundRect.anchorMax = Vector2.zero;
|
||||
backgroundRect.anchorMin = Vector2.zero;
|
||||
backgroundRect.pivot = center;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 614d06243900d764f9c50b4da2c950a3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(Joystick), true)]
|
||||
public class JoystickEditor : Editor
|
||||
{
|
||||
private SerializedProperty handleRange;
|
||||
private SerializedProperty deadZone;
|
||||
private SerializedProperty axisOptions;
|
||||
private SerializedProperty snapX;
|
||||
private SerializedProperty snapY;
|
||||
protected SerializedProperty background;
|
||||
private SerializedProperty handle;
|
||||
|
||||
protected Vector2 center = new Vector2(0.5f, 0.5f);
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
handleRange = serializedObject.FindProperty("handleRange");
|
||||
deadZone = serializedObject.FindProperty("deadZone");
|
||||
axisOptions = serializedObject.FindProperty("axisOptions");
|
||||
snapX = serializedObject.FindProperty("snapX");
|
||||
snapY = serializedObject.FindProperty("snapY");
|
||||
background = serializedObject.FindProperty("background");
|
||||
handle = serializedObject.FindProperty("handle");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
DrawValues();
|
||||
EditorGUILayout.Space();
|
||||
DrawComponents();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if(handle != null)
|
||||
{
|
||||
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
|
||||
handleRect.anchorMax = center;
|
||||
handleRect.anchorMin = center;
|
||||
handleRect.pivot = center;
|
||||
handleRect.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void DrawValues()
|
||||
{
|
||||
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
|
||||
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
|
||||
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
|
||||
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
|
||||
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
|
||||
}
|
||||
|
||||
protected virtual void DrawComponents()
|
||||
{
|
||||
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
|
||||
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4b2b0d911a01a64ebfca9918e2b90b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(VariableJoystick))]
|
||||
public class VariableJoystickEditor : JoystickEditor
|
||||
{
|
||||
private SerializedProperty moveThreshold;
|
||||
private SerializedProperty joystickType;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||
joystickType = serializedObject.FindProperty("joystickType");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (background != null)
|
||||
{
|
||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||
backgroundRect.pivot = center;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DrawValues()
|
||||
{
|
||||
base.DrawValues();
|
||||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58b5a2db95af76c4c9d4116a09ec3697
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,961 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using SepCore.UI;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.Compilation;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
public static class UIAssetsTools
|
||||
{
|
||||
public const string GeneratedNamespace = "SepCore.UI";
|
||||
public const string GeneratedDirectory = "Assets/GameMain/Scripts/Presentation";
|
||||
|
||||
private const string PendingGenerationKey = "UI.Serialization.PendingGeneration";
|
||||
private static bool finalizeQueued;
|
||||
|
||||
private static readonly HashSet<string> CSharpKeywords = new HashSet<string>(StringComparer.Ordinal)
|
||||
{
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class",
|
||||
"const", "continue", "decimal", "default", "delegate", "do", "double", "else", "enum", "event",
|
||||
"explicit", "extern", "false", "finally", "fixed", "float", "for", "foreach", "goto", "if",
|
||||
"implicit", "in", "int", "interface", "internal", "is", "lock", "long", "namespace", "new",
|
||||
"null", "object", "operator", "out", "override", "params", "private", "protected", "public",
|
||||
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static",
|
||||
"string", "struct", "switch", "this", "throw", "true", "try", "typeof", "uint", "ulong",
|
||||
"unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while"
|
||||
};
|
||||
|
||||
[Serializable]
|
||||
private sealed class PendingGenerationBatch
|
||||
{
|
||||
public List<PendingGeneration> entries = new List<PendingGeneration>();
|
||||
public string primaryScriptPath;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private sealed class PendingGeneration
|
||||
{
|
||||
public string rootGlobalId;
|
||||
public string prefabAssetPath;
|
||||
public string prefabRootRelativePath;
|
||||
public string scenePath;
|
||||
public string hierarchyPath;
|
||||
public string viewClassFullName;
|
||||
public string formClassFullName;
|
||||
public string viewScriptPath;
|
||||
public string formScriptPath;
|
||||
}
|
||||
|
||||
private sealed class GenerationUnit
|
||||
{
|
||||
public UISerializationRoot root;
|
||||
public string viewClassName;
|
||||
public string formClassName;
|
||||
public string viewScriptPath;
|
||||
public string formScriptPath;
|
||||
public string viewSource;
|
||||
public string formSource;
|
||||
public bool viewChanged;
|
||||
public bool formChanged;
|
||||
|
||||
public bool SourceChanged => viewChanged || formChanged;
|
||||
}
|
||||
|
||||
private sealed class Binding
|
||||
{
|
||||
public Component component;
|
||||
public string variableName;
|
||||
public string csharpTypeName;
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Create View Script", false, 2000)]
|
||||
private static void GenerateFromAssetsMenu()
|
||||
{
|
||||
GenerateWithDialog(GetSelectedRoot());
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Create View Script", true)]
|
||||
private static bool ValidateAssetsMenu()
|
||||
{
|
||||
return GetSelectedRoot() != null;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/Create View Script", false, 30)]
|
||||
private static void GenerateFromGameObjectMenu()
|
||||
{
|
||||
GenerateWithDialog(GetSelectedRoot());
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/Create View Script", true)]
|
||||
private static bool ValidateGameObjectMenu()
|
||||
{
|
||||
return GetSelectedRoot() != null;
|
||||
}
|
||||
|
||||
[MenuItem("CONTEXT/UISerializationRoot/Create View Script")]
|
||||
private static void GenerateFromComponentMenu(MenuCommand command)
|
||||
{
|
||||
GenerateWithDialog(command.context as UISerializationRoot);
|
||||
}
|
||||
|
||||
public static void GenerateWithDialog(UISerializationRoot root)
|
||||
{
|
||||
try
|
||||
{
|
||||
Generate(root, true);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogException(exception);
|
||||
EditorUtility.DisplayDialog("Create UI View Script", exception.Message, "OK");
|
||||
}
|
||||
}
|
||||
|
||||
public static string Generate(UISerializationRoot root, bool confirmOverwrite)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
throw new InvalidOperationException("Select a GameObject or Prefab with UISerializationRoot.");
|
||||
}
|
||||
|
||||
List<UISerializationRoot> generationRoots = CollectGenerationRoots(root);
|
||||
List<GenerationUnit> units = BuildGenerationUnits(generationRoots);
|
||||
GenerationUnit primaryUnit = units[0];
|
||||
|
||||
List<string> changedExistingFiles = units
|
||||
.Where(unit => unit.SourceChanged)
|
||||
.SelectMany(unit => new[] { unit.viewScriptPath, unit.formScriptPath })
|
||||
.Where(File.Exists)
|
||||
.ToList();
|
||||
if (confirmOverwrite && changedExistingFiles.Count > 0)
|
||||
{
|
||||
string message = "Overwrite the following generated View/Form scripts?\n\n" +
|
||||
string.Join("\n", changedExistingFiles.ToArray());
|
||||
if (!EditorUtility.DisplayDialog("Regenerate UI View/Form", message, "Overwrite", "Cancel"))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
EnsureFolder(GeneratedDirectory);
|
||||
SaveDirtyRootAssets(units);
|
||||
|
||||
var pendingBatch = new PendingGenerationBatch
|
||||
{
|
||||
primaryScriptPath = primaryUnit.viewScriptPath
|
||||
};
|
||||
for (int i = 0; i < units.Count; i++)
|
||||
{
|
||||
pendingBatch.entries.Add(CreatePendingGeneration(units[i]));
|
||||
}
|
||||
SessionState.SetString(PendingGenerationKey, JsonUtility.ToJson(pendingBatch));
|
||||
|
||||
bool anySourceChanged = false;
|
||||
for (int i = 0; i < units.Count; i++)
|
||||
{
|
||||
GenerationUnit unit = units[i];
|
||||
if (!unit.SourceChanged)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
EnsureFolder(Path.GetDirectoryName(unit.viewScriptPath));
|
||||
if (unit.viewChanged)
|
||||
{
|
||||
File.WriteAllText(unit.viewScriptPath, unit.viewSource, new UTF8Encoding(false));
|
||||
anySourceChanged = true;
|
||||
}
|
||||
|
||||
if (unit.formChanged)
|
||||
{
|
||||
File.WriteAllText(unit.formScriptPath, unit.formSource, new UTF8Encoding(false));
|
||||
anySourceChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anySourceChanged)
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
UnityEngine.Object scriptAsset = AssetDatabase.LoadAssetAtPath<MonoScript>(primaryUnit.viewScriptPath);
|
||||
if (scriptAsset != null)
|
||||
{
|
||||
EditorGUIUtility.PingObject(scriptAsset);
|
||||
}
|
||||
|
||||
if (anySourceChanged)
|
||||
{
|
||||
CompilationPipeline.RequestScriptCompilation();
|
||||
}
|
||||
else
|
||||
{
|
||||
QueuePendingGeneration();
|
||||
}
|
||||
|
||||
Debug.Log("Generated " + units.Count + " UI View/Form script pair(s); primary script: " +
|
||||
primaryUnit.viewScriptPath);
|
||||
return primaryUnit.viewScriptPath;
|
||||
}
|
||||
|
||||
public static string GetViewClassName(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return GetBaseName(root) + "View";
|
||||
}
|
||||
|
||||
public static string GetFormClassName(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return GetBaseName(root) + "Form";
|
||||
}
|
||||
|
||||
public static string GetBaseName(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
string sourceName = root.gameObject.name.Replace("(Clone)", string.Empty).Trim();
|
||||
if (sourceName.EndsWith("Form", StringComparison.Ordinal) && sourceName.Length > 4)
|
||||
{
|
||||
sourceName = sourceName.Substring(0, sourceName.Length - 4);
|
||||
}
|
||||
else if (sourceName.EndsWith("UI", StringComparison.Ordinal) && sourceName.Length > 2)
|
||||
{
|
||||
sourceName = sourceName.Substring(0, sourceName.Length - 2);
|
||||
}
|
||||
|
||||
string identifier = ToPascalIdentifier(sourceName);
|
||||
if (string.IsNullOrEmpty(identifier))
|
||||
{
|
||||
throw new InvalidOperationException("The UI root name cannot be converted to a C# class name.");
|
||||
}
|
||||
|
||||
return identifier;
|
||||
}
|
||||
|
||||
public static bool IsValidIdentifier(string value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value) || CSharpKeywords.Contains(value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!char.IsLetter(value[0]) && value[0] != '_')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 1; i < value.Length; i++)
|
||||
{
|
||||
if (!char.IsLetterOrDigit(value[i]) && value[i] != '_')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void InitializePendingGeneration()
|
||||
{
|
||||
QueuePendingGeneration();
|
||||
}
|
||||
|
||||
[DidReloadScripts]
|
||||
private static void OnScriptsReloaded()
|
||||
{
|
||||
QueuePendingGeneration();
|
||||
}
|
||||
|
||||
private static void QueuePendingGeneration()
|
||||
{
|
||||
if (finalizeQueued || string.IsNullOrEmpty(SessionState.GetString(PendingGenerationKey, string.Empty)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
finalizeQueued = true;
|
||||
EditorApplication.delayCall += RunQueuedPendingGeneration;
|
||||
}
|
||||
|
||||
private static void RunQueuedPendingGeneration()
|
||||
{
|
||||
finalizeQueued = false;
|
||||
FinalizePendingGeneration();
|
||||
}
|
||||
|
||||
private static void FinalizePendingGeneration()
|
||||
{
|
||||
string json = SessionState.GetString(PendingGenerationKey, string.Empty);
|
||||
if (string.IsNullOrEmpty(json))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PendingGenerationBatch batch = JsonUtility.FromJson<PendingGenerationBatch>(json);
|
||||
if (batch == null || batch.entries == null || batch.entries.Count == 0)
|
||||
{
|
||||
SessionState.EraseString(PendingGenerationKey);
|
||||
Debug.LogError("The pending UI View generation data is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
var resolvedViewTypes = new List<Type>(batch.entries.Count);
|
||||
var resolvedFormTypes = new List<Type>(batch.entries.Count);
|
||||
for (int i = 0; i < batch.entries.Count; i++)
|
||||
{
|
||||
PendingGeneration pending = batch.entries[i];
|
||||
Type viewType = FindGeneratedType(pending.viewClassFullName);
|
||||
if (viewType == null)
|
||||
{
|
||||
Debug.LogError("Generated UI view type was not found after compilation: " + pending.viewClassFullName);
|
||||
return;
|
||||
}
|
||||
|
||||
Type formType = FindGeneratedType(pending.formClassFullName);
|
||||
if (formType == null)
|
||||
{
|
||||
Debug.LogError("Generated UI form type was not found after compilation: " + pending.formClassFullName);
|
||||
return;
|
||||
}
|
||||
|
||||
resolvedViewTypes.Add(viewType);
|
||||
resolvedFormTypes.Add(formType);
|
||||
}
|
||||
|
||||
SessionState.EraseString(PendingGenerationKey);
|
||||
UnityEngine.Object primaryTarget = null;
|
||||
for (int i = 0; i < batch.entries.Count; i++)
|
||||
{
|
||||
PendingGeneration pending = batch.entries[i];
|
||||
Type viewType = resolvedViewTypes[i];
|
||||
Type formType = resolvedFormTypes[i];
|
||||
if (!string.IsNullOrEmpty(pending.prefabAssetPath))
|
||||
{
|
||||
primaryTarget = ApplyToPrefab(pending, viewType, formType);
|
||||
continue;
|
||||
}
|
||||
|
||||
UISerializationRoot root = ResolveSceneRoot(pending);
|
||||
if (root == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Could not resolve the UI root after compilation. The scripts were generated at " +
|
||||
pending.viewScriptPath + " and " + pending.formScriptPath + ".");
|
||||
}
|
||||
|
||||
ApplyGeneratedComponents(root, viewType, formType, true);
|
||||
EditorSceneManager.MarkSceneDirty(root.gameObject.scene);
|
||||
primaryTarget = root.gameObject;
|
||||
}
|
||||
|
||||
if (primaryTarget != null)
|
||||
{
|
||||
Selection.activeObject = primaryTarget;
|
||||
EditorGUIUtility.PingObject(primaryTarget);
|
||||
}
|
||||
|
||||
Debug.Log("Attached and populated " + batch.entries.Count + " generated UI View/Form pair(s).");
|
||||
}
|
||||
|
||||
private static List<UISerializationRoot> CollectGenerationRoots(UISerializationRoot selectedRoot)
|
||||
{
|
||||
bool persistentContext = EditorUtility.IsPersistent(selectedRoot);
|
||||
UISerializationRoot generationRoot = GetCanonicalRoot(selectedRoot, persistentContext);
|
||||
return new List<UISerializationRoot> { generationRoot };
|
||||
}
|
||||
|
||||
private static UISerializationRoot GetCanonicalRoot(UISerializationRoot root, bool persistentContext)
|
||||
{
|
||||
if (!persistentContext || root == null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
UISerializationRoot source = PrefabUtility.GetCorrespondingObjectFromSource(root);
|
||||
return source != null ? source : root;
|
||||
}
|
||||
|
||||
private static List<GenerationUnit> BuildGenerationUnits(List<UISerializationRoot> roots)
|
||||
{
|
||||
var units = new List<GenerationUnit>(roots.Count);
|
||||
var classOwners = new Dictionary<string, UISerializationRoot>(StringComparer.Ordinal);
|
||||
for (int i = 0; i < roots.Count; i++)
|
||||
{
|
||||
UISerializationRoot root = roots[i];
|
||||
root.RefreshItems();
|
||||
string viewClassName = GetViewClassName(root);
|
||||
string formClassName = GetFormClassName(root);
|
||||
string baseName = GetBaseName(root);
|
||||
UISerializationRoot existingOwner;
|
||||
if (classOwners.TryGetValue(viewClassName, out existingOwner) && existingOwner != root)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Multiple serialization roots generate the same View class '" + viewClassName +
|
||||
"'. Rename one of the UI roots.");
|
||||
}
|
||||
|
||||
classOwners[viewClassName] = root;
|
||||
if (classOwners.TryGetValue(formClassName, out existingOwner) && existingOwner != root)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Multiple serialization roots generate the same Form class '" + formClassName +
|
||||
"'. Rename one of the UI roots.");
|
||||
}
|
||||
|
||||
classOwners[formClassName] = root;
|
||||
|
||||
List<Binding> bindings = CollectBindings(root);
|
||||
string folderPath = GeneratedDirectory + "/" + baseName;
|
||||
string viewScriptPath = folderPath + "/" + viewClassName + ".cs";
|
||||
string formScriptPath = folderPath + "/" + formClassName + ".cs";
|
||||
string viewSource = BuildViewSource(viewClassName, bindings);
|
||||
string formSource = BuildFormSource(formClassName, viewClassName);
|
||||
units.Add(new GenerationUnit
|
||||
{
|
||||
root = root,
|
||||
viewClassName = viewClassName,
|
||||
formClassName = formClassName,
|
||||
viewScriptPath = viewScriptPath,
|
||||
formScriptPath = formScriptPath,
|
||||
viewSource = viewSource,
|
||||
formSource = formSource,
|
||||
viewChanged = !File.Exists(viewScriptPath) || File.ReadAllText(viewScriptPath) != viewSource,
|
||||
formChanged = !File.Exists(formScriptPath) || File.ReadAllText(formScriptPath) != formSource
|
||||
});
|
||||
}
|
||||
|
||||
return units;
|
||||
}
|
||||
|
||||
private static List<Binding> CollectBindings(UISerializationRoot root)
|
||||
{
|
||||
var bindings = new List<Binding>();
|
||||
var names = new HashSet<string>(StringComparer.Ordinal);
|
||||
|
||||
for (int i = 0; i < root.SerializationItems.Count; i++)
|
||||
{
|
||||
UISerializationItem item = root.SerializationItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.RefreshComponents();
|
||||
for (int j = 0; j < item.ComponentReferences.Count; j++)
|
||||
{
|
||||
UISerializationItem.ComponentReference reference = item.ComponentReferences[j];
|
||||
if (reference == null || !reference.GenerateReference)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Component component = reference.Component;
|
||||
string variableName = NormalizeAndValidateVariableName(reference.VariableName, item.transform, names);
|
||||
if (component == null)
|
||||
{
|
||||
throw new InvalidOperationException("A selected UI reference is missing on " + GetHierarchyPath(item.transform) + ".");
|
||||
}
|
||||
if (component.GetType().Namespace != null && component.GetType().Namespace.StartsWith("UnityEditor", StringComparison.Ordinal))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Editor-only components cannot be referenced by a runtime View: " + component.GetType().FullName + ".");
|
||||
}
|
||||
|
||||
bindings.Add(new Binding
|
||||
{
|
||||
component = component,
|
||||
variableName = variableName,
|
||||
csharpTypeName = GetCSharpTypeName(component.GetType())
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < root.NestedFormReferences.Count; i++)
|
||||
{
|
||||
UISerializationRoot.NestedFormReference reference = root.NestedFormReferences[i];
|
||||
if (reference == null || !reference.GenerateReference)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UISerializationRoot nestedRoot = reference.Root;
|
||||
if (nestedRoot == null)
|
||||
{
|
||||
throw new InvalidOperationException("A nested UI Form reference is missing below " + GetHierarchyPath(root.transform) + ".");
|
||||
}
|
||||
|
||||
UGuiForm nestedForm = FindNestedForm(nestedRoot, out string nestedFormError);
|
||||
if (nestedForm == null)
|
||||
{
|
||||
throw new InvalidOperationException(nestedFormError);
|
||||
}
|
||||
|
||||
string variableName = NormalizeAndValidateVariableName(reference.VariableName, nestedRoot.transform, names);
|
||||
bindings.Add(new Binding
|
||||
{
|
||||
component = nestedForm,
|
||||
variableName = variableName,
|
||||
csharpTypeName = GetCSharpTypeName(nestedForm.GetType())
|
||||
});
|
||||
}
|
||||
|
||||
return bindings;
|
||||
}
|
||||
|
||||
public static UGuiForm FindNestedForm(UISerializationRoot nestedRoot, out string error)
|
||||
{
|
||||
error = null;
|
||||
if (nestedRoot == null)
|
||||
{
|
||||
error = "The nested UI root is missing.";
|
||||
return null;
|
||||
}
|
||||
|
||||
UGuiForm[] forms = nestedRoot.GetComponents<UGuiForm>();
|
||||
if (forms.Length == 0)
|
||||
{
|
||||
error = "Nested UI root '" + GetHierarchyPath(nestedRoot.transform) +
|
||||
"' does not have a UGuiForm component. Generate its View & Form scripts first.";
|
||||
return null;
|
||||
}
|
||||
|
||||
if (forms.Length > 1)
|
||||
{
|
||||
error = "Nested UI root '" + GetHierarchyPath(nestedRoot.transform) +
|
||||
"' has multiple UGuiForm components.";
|
||||
return null;
|
||||
}
|
||||
|
||||
return forms[0];
|
||||
}
|
||||
|
||||
private static string NormalizeAndValidateVariableName(string value, Transform owner, HashSet<string> names)
|
||||
{
|
||||
string variableName = value == null ? string.Empty : value.Trim();
|
||||
if (!IsValidIdentifier(variableName))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Invalid C# field name '" + variableName + "' on " + GetHierarchyPath(owner) + ".");
|
||||
}
|
||||
if (!names.Add(variableName))
|
||||
{
|
||||
throw new InvalidOperationException("Duplicate UI field name '" + variableName + "'.");
|
||||
}
|
||||
if (typeof(MonoBehaviour).GetMember(variableName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic).Length > 0)
|
||||
{
|
||||
throw new InvalidOperationException("UI field name '" + variableName + "' conflicts with a MonoBehaviour member.");
|
||||
}
|
||||
|
||||
return variableName;
|
||||
}
|
||||
|
||||
private static string BuildViewSource(string className, List<Binding> bindings)
|
||||
{
|
||||
var builder = new StringBuilder(512 + bindings.Count * 96);
|
||||
builder.Append("// <auto-generated />\n");
|
||||
builder.Append("using UnityEngine;\n\n");
|
||||
builder.Append("namespace ").Append(GeneratedNamespace).Append("\n{\n");
|
||||
builder.Append(" [DisallowMultipleComponent]\n");
|
||||
builder.Append(" public partial class ").Append(className).Append(" : MonoBehaviour\n {\n");
|
||||
|
||||
for (int i = 0; i < bindings.Count; i++)
|
||||
{
|
||||
Binding binding = bindings[i];
|
||||
builder.Append(" [SerializeField] public ")
|
||||
.Append(binding.csharpTypeName)
|
||||
.Append(' ')
|
||||
.Append(binding.variableName)
|
||||
.Append(";\n");
|
||||
}
|
||||
|
||||
builder.Append(" }\n}\n");
|
||||
return NormalizeToLf(builder.ToString());
|
||||
}
|
||||
|
||||
private static string BuildFormSource(string className, string viewClassName)
|
||||
{
|
||||
var builder = new StringBuilder(256);
|
||||
builder.Append("// <auto-generated />\n");
|
||||
builder.Append("using UnityEngine;\n\n");
|
||||
builder.Append("namespace ").Append(GeneratedNamespace).Append("\n{\n");
|
||||
builder.Append(" [DisallowMultipleComponent]\n");
|
||||
builder.Append(" public partial class ").Append(className).Append(" : UGuiForm\n {\n");
|
||||
builder.Append(" [SerializeField] private ").Append(viewClassName).Append(" _view = null;\n\n");
|
||||
builder.Append(" public ").Append(viewClassName).Append(" View => _view;\n");
|
||||
builder.Append(" }\n}\n");
|
||||
return NormalizeToLf(builder.ToString());
|
||||
}
|
||||
|
||||
private static string NormalizeToLf(string text)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return text.Replace("\r\n", "\n").Replace('\r', '\n');
|
||||
}
|
||||
|
||||
private static PendingGeneration CreatePendingGeneration(GenerationUnit unit)
|
||||
{
|
||||
UISerializationRoot root = unit.root;
|
||||
bool isPrefabAsset = EditorUtility.IsPersistent(root) && PrefabUtility.IsPartOfPrefabAsset(root);
|
||||
string prefabAssetPath = isPrefabAsset ? AssetDatabase.GetAssetPath(root.gameObject) : string.Empty;
|
||||
string relativePath = string.Empty;
|
||||
if (isPrefabAsset)
|
||||
{
|
||||
GameObject prefabRoot = AssetDatabase.LoadAssetAtPath<GameObject>(prefabAssetPath);
|
||||
if (prefabRoot == null)
|
||||
{
|
||||
throw new InvalidOperationException("Could not load Prefab asset: " + prefabAssetPath);
|
||||
}
|
||||
|
||||
relativePath = GetRelativePath(prefabRoot.transform, root.transform);
|
||||
}
|
||||
|
||||
GlobalObjectId globalObjectId = GlobalObjectId.GetGlobalObjectIdSlow(root);
|
||||
return new PendingGeneration
|
||||
{
|
||||
rootGlobalId = globalObjectId.ToString(),
|
||||
prefabAssetPath = prefabAssetPath,
|
||||
prefabRootRelativePath = relativePath,
|
||||
scenePath = root.gameObject.scene.path,
|
||||
hierarchyPath = GetHierarchyPath(root.transform),
|
||||
viewClassFullName = GeneratedNamespace + "." + unit.viewClassName,
|
||||
formClassFullName = GeneratedNamespace + "." + unit.formClassName,
|
||||
viewScriptPath = unit.viewScriptPath,
|
||||
formScriptPath = unit.formScriptPath
|
||||
};
|
||||
}
|
||||
|
||||
private static UnityEngine.Object ApplyToPrefab(PendingGeneration pending, Type viewType, Type formType)
|
||||
{
|
||||
GameObject contents = PrefabUtility.LoadPrefabContents(pending.prefabAssetPath);
|
||||
try
|
||||
{
|
||||
Transform rootTransform = string.IsNullOrEmpty(pending.prefabRootRelativePath)
|
||||
? contents.transform
|
||||
: contents.transform.Find(pending.prefabRootRelativePath);
|
||||
UISerializationRoot root = rootTransform == null ? null : rootTransform.GetComponent<UISerializationRoot>();
|
||||
if (root == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Prefab no longer contains the expected UISerializationRoot at '" +
|
||||
pending.prefabRootRelativePath + "': " + pending.prefabAssetPath);
|
||||
}
|
||||
|
||||
ApplyGeneratedComponents(root, viewType, formType, false);
|
||||
PrefabUtility.SaveAsPrefabAsset(contents, pending.prefabAssetPath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PrefabUtility.UnloadPrefabContents(contents);
|
||||
}
|
||||
|
||||
AssetDatabase.ImportAsset(pending.prefabAssetPath, ImportAssetOptions.ForceUpdate);
|
||||
return AssetDatabase.LoadAssetAtPath<GameObject>(pending.prefabAssetPath);
|
||||
}
|
||||
|
||||
public static void ApplyGeneratedComponentsToRoot(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
root.RefreshItems();
|
||||
for (int i = 0; i < root.NestedFormReferences.Count; i++)
|
||||
{
|
||||
UISerializationRoot nestedRoot = root.NestedFormReferences[i].Root;
|
||||
if (nestedRoot != null)
|
||||
{
|
||||
ApplyGeneratedComponentsToRoot(nestedRoot);
|
||||
}
|
||||
}
|
||||
|
||||
Type viewType = FindGeneratedType(GeneratedNamespace + "." + GetViewClassName(root));
|
||||
Type formType = FindGeneratedType(GeneratedNamespace + "." + GetFormClassName(root));
|
||||
if (viewType == null || formType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyGeneratedComponents(root, viewType, formType, false);
|
||||
}
|
||||
|
||||
private static void ApplyGeneratedComponents(UISerializationRoot root, Type viewType, Type formType,
|
||||
bool useUndo)
|
||||
{
|
||||
Component view = ApplyViewReferences(root, viewType, useUndo);
|
||||
Component form = root.GetComponent(formType);
|
||||
if (form == null)
|
||||
{
|
||||
form = useUndo ? Undo.AddComponent(root.gameObject, formType) : root.gameObject.AddComponent(formType);
|
||||
}
|
||||
else if (useUndo)
|
||||
{
|
||||
Undo.RecordObject(form, "Populate UI form view reference");
|
||||
}
|
||||
|
||||
var serializedForm = new SerializedObject(form);
|
||||
serializedForm.UpdateIfRequiredOrScript();
|
||||
SerializedProperty viewProperty = serializedForm.FindProperty("_view");
|
||||
if (viewProperty == null)
|
||||
{
|
||||
throw new InvalidOperationException("Generated field was not found: _view on " + formType.FullName + ".");
|
||||
}
|
||||
|
||||
viewProperty.objectReferenceValue = view;
|
||||
serializedForm.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(form);
|
||||
if (useUndo && PrefabUtility.IsPartOfPrefabInstance(form))
|
||||
{
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(form);
|
||||
}
|
||||
}
|
||||
|
||||
private static Component ApplyViewReferences(UISerializationRoot root, Type viewType, bool useUndo)
|
||||
{
|
||||
root.RefreshItems();
|
||||
List<Binding> bindings = CollectBindings(root);
|
||||
Component view = root.GetComponent(viewType);
|
||||
if (view == null)
|
||||
{
|
||||
view = useUndo ? Undo.AddComponent(root.gameObject, viewType) : root.gameObject.AddComponent(viewType);
|
||||
}
|
||||
else if (useUndo)
|
||||
{
|
||||
Undo.RecordObject(view, "Populate UI view references");
|
||||
}
|
||||
|
||||
var serializedView = new SerializedObject(view);
|
||||
serializedView.UpdateIfRequiredOrScript();
|
||||
for (int i = 0; i < bindings.Count; i++)
|
||||
{
|
||||
Binding binding = bindings[i];
|
||||
SerializedProperty property = serializedView.FindProperty(binding.variableName);
|
||||
if (property == null)
|
||||
{
|
||||
throw new InvalidOperationException("Generated field was not found: " + binding.variableName + ".");
|
||||
}
|
||||
|
||||
property.objectReferenceValue = binding.component;
|
||||
}
|
||||
|
||||
serializedView.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(view);
|
||||
if (useUndo && PrefabUtility.IsPartOfPrefabInstance(view))
|
||||
{
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(view);
|
||||
}
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
private static Type FindGeneratedType(string fullName)
|
||||
{
|
||||
return TypeCache.GetTypesDerivedFrom<MonoBehaviour>()
|
||||
.FirstOrDefault(type => type.FullName == fullName);
|
||||
}
|
||||
|
||||
private static UISerializationRoot ResolveSceneRoot(PendingGeneration pending)
|
||||
{
|
||||
GlobalObjectId parsed;
|
||||
if (GlobalObjectId.TryParse(pending.rootGlobalId, out parsed))
|
||||
{
|
||||
UnityEngine.Object resolved = GlobalObjectId.GlobalObjectIdentifierToObjectSlow(parsed);
|
||||
UISerializationRoot root = resolved as UISerializationRoot;
|
||||
if (root != null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
GameObject resolvedObject = resolved as GameObject;
|
||||
if (resolvedObject != null)
|
||||
{
|
||||
root = resolvedObject.GetComponent<UISerializationRoot>();
|
||||
if (root != null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UISerializationRoot[] loadedRoots = Resources.FindObjectsOfTypeAll<UISerializationRoot>();
|
||||
for (int i = 0; i < loadedRoots.Length; i++)
|
||||
{
|
||||
UISerializationRoot root = loadedRoots[i];
|
||||
if (root != null && !EditorUtility.IsPersistent(root) && root.gameObject.scene.path == pending.scenePath &&
|
||||
GetHierarchyPath(root.transform) == pending.hierarchyPath)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static UISerializationRoot GetSelectedRoot()
|
||||
{
|
||||
GameObject selected = Selection.activeGameObject;
|
||||
if (selected == null)
|
||||
{
|
||||
selected = Selection.activeObject as GameObject;
|
||||
}
|
||||
|
||||
return selected == null ? null : selected.GetComponent<UISerializationRoot>();
|
||||
}
|
||||
|
||||
private static string GetCSharpTypeName(Type type)
|
||||
{
|
||||
if (type.IsArray)
|
||||
{
|
||||
return GetCSharpTypeName(type.GetElementType()) + "[]";
|
||||
}
|
||||
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
string definition = type.GetGenericTypeDefinition().FullName ?? type.Name;
|
||||
int arityMarker = definition.IndexOf('`');
|
||||
if (arityMarker >= 0)
|
||||
{
|
||||
definition = definition.Substring(0, arityMarker);
|
||||
}
|
||||
|
||||
string arguments = string.Join(", ", type.GetGenericArguments().Select(GetCSharpTypeName).ToArray());
|
||||
return "global::" + definition.Replace('+', '.') + "<" + arguments + ">";
|
||||
}
|
||||
|
||||
return "global::" + (type.FullName ?? type.Name).Replace('+', '.');
|
||||
}
|
||||
|
||||
private static void SaveDirtyRootAssets(List<GenerationUnit> units)
|
||||
{
|
||||
var savedPaths = new HashSet<string>(StringComparer.Ordinal);
|
||||
for (int i = 0; i < units.Count; i++)
|
||||
{
|
||||
UISerializationRoot root = units[i].root;
|
||||
if (root == null || !EditorUtility.IsPersistent(root))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string assetPath = AssetDatabase.GetAssetPath(root);
|
||||
if (string.IsNullOrEmpty(assetPath) || !savedPaths.Add(assetPath))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssetIfDirty(AssetDatabase.GUIDFromAssetPath(assetPath));
|
||||
}
|
||||
}
|
||||
|
||||
private static string ToPascalIdentifier(string value)
|
||||
{
|
||||
var builder = new StringBuilder(value.Length + 8);
|
||||
bool capitalizeNext = true;
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
char current = value[i];
|
||||
if (!char.IsLetterOrDigit(current) && current != '_')
|
||||
{
|
||||
capitalizeNext = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (builder.Length == 0 && char.IsDigit(current))
|
||||
{
|
||||
builder.Append('_');
|
||||
}
|
||||
|
||||
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
|
||||
capitalizeNext = false;
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
private static string GetRelativePath(Transform root, Transform target)
|
||||
{
|
||||
if (root == target)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
var parts = new Stack<string>();
|
||||
Transform current = target;
|
||||
while (current != null && current != root)
|
||||
{
|
||||
parts.Push(current.name);
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
if (current != root)
|
||||
{
|
||||
throw new InvalidOperationException("The serialization root is not inside the expected Prefab asset.");
|
||||
}
|
||||
|
||||
return string.Join("/", parts.ToArray());
|
||||
}
|
||||
|
||||
private static string GetHierarchyPath(Transform target)
|
||||
{
|
||||
string path = target.name;
|
||||
Transform current = target.parent;
|
||||
while (current != null)
|
||||
{
|
||||
path = current.name + "/" + path;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
private static void EnsureFolder(string folder)
|
||||
{
|
||||
if (string.IsNullOrEmpty(folder))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
folder = folder.Replace('\\', '/');
|
||||
string[] parts = folder.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string current = parts[0];
|
||||
for (int i = 1; i < parts.Length; i++)
|
||||
{
|
||||
string next = current + "/" + parts[i];
|
||||
if (!AssetDatabase.IsValidFolder(next))
|
||||
{
|
||||
AssetDatabase.CreateFolder(current, parts[i]);
|
||||
}
|
||||
current = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48c1b6017a08547aa94ad17c9611d7b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
using System.Collections.Generic;
|
||||
using SepCore.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
[CustomEditor(typeof(UISerializationItem))]
|
||||
internal sealed class UISerializationItemEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var item = (UISerializationItem)target;
|
||||
item.RefreshComponents();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
|
||||
SerializedProperty references = serializedObject.FindProperty("componentReferences");
|
||||
EditorGUILayout.LabelField("Components", EditorStyles.boldLabel);
|
||||
|
||||
var selectedNames = new HashSet<string>();
|
||||
for (int i = 0; i < references.arraySize; i++)
|
||||
{
|
||||
SerializedProperty entry = references.GetArrayElementAtIndex(i);
|
||||
SerializedProperty component = entry.FindPropertyRelative("component");
|
||||
SerializedProperty generate = entry.FindPropertyRelative("generateReference");
|
||||
SerializedProperty variableName = entry.FindPropertyRelative("variableName");
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
generate.boolValue = EditorGUILayout.Toggle(generate.boolValue, GUILayout.Width(18f));
|
||||
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
EditorGUILayout.ObjectField(component.objectReferenceValue, typeof(Component), true);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (generate.boolValue)
|
||||
{
|
||||
variableName.stringValue = EditorGUILayout.TextField("Variable Name", variableName.stringValue);
|
||||
string normalized = variableName.stringValue == null ? string.Empty : variableName.stringValue.Trim();
|
||||
if (!UIAssetsTools.IsValidIdentifier(normalized))
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter a valid C# field name.", MessageType.Error);
|
||||
}
|
||||
else if (!selectedNames.Add(normalized))
|
||||
{
|
||||
EditorGUILayout.HelpBox("This field name is already selected on this item.", MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Refresh Components"))
|
||||
{
|
||||
Undo.RecordObject(item, "Refresh UI serialization components");
|
||||
item.RefreshComponents();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5f17238526324f3d98afa8e8c999814
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,219 @@
|
||||
using System.Collections.Generic;
|
||||
using SepCore.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
[CustomEditor(typeof(UISerializationRoot))]
|
||||
internal sealed class UISerializationRootEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var root = (UISerializationRoot)target;
|
||||
root.RefreshItems();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
|
||||
int referenceCount = 0;
|
||||
bool hasValidationError = false;
|
||||
var selectedNames = new HashSet<string>();
|
||||
for (int i = 0; i < root.SerializationItems.Count; i++)
|
||||
{
|
||||
UISerializationItem item = root.SerializationItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < item.ComponentReferences.Count; j++)
|
||||
{
|
||||
UISerializationItem.ComponentReference reference = item.ComponentReferences[j];
|
||||
if (reference.GenerateReference)
|
||||
{
|
||||
referenceCount++;
|
||||
string variableName = reference.VariableName == null ? string.Empty : reference.VariableName.Trim();
|
||||
if (!UIAssetsTools.IsValidIdentifier(variableName) || !selectedNames.Add(variableName))
|
||||
{
|
||||
hasValidationError = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SerializedProperty nestedForms = serializedObject.FindProperty("nestedFormReferences");
|
||||
for (int i = 0; i < nestedForms.arraySize; i++)
|
||||
{
|
||||
SerializedProperty entry = nestedForms.GetArrayElementAtIndex(i);
|
||||
if (entry.FindPropertyRelative("generateReference").boolValue)
|
||||
{
|
||||
referenceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.LabelField("View Class", UIAssetsTools.GetViewClassName(root));
|
||||
EditorGUILayout.LabelField("Form Class", UIAssetsTools.GetFormClassName(root));
|
||||
EditorGUILayout.LabelField("Owned Items", root.SerializationItems.Count.ToString());
|
||||
EditorGUILayout.LabelField("Nested Forms", nestedForms.arraySize.ToString());
|
||||
EditorGUILayout.LabelField("Generated References", referenceCount.ToString());
|
||||
EditorGUILayout.Space(4f);
|
||||
|
||||
EditorGUILayout.LabelField("Owned Items", EditorStyles.boldLabel);
|
||||
for (int i = 0; i < root.SerializationItems.Count; i++)
|
||||
{
|
||||
UISerializationItem item = root.SerializationItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField(GetRelativePath(root.transform, item.transform));
|
||||
if (GUILayout.Button("Select", GUILayout.Width(56f)))
|
||||
{
|
||||
Selection.activeGameObject = item.gameObject;
|
||||
EditorGUIUtility.PingObject(item.gameObject);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUILayout.LabelField("Nested Forms", EditorStyles.boldLabel);
|
||||
if (nestedForms.arraySize == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Nested UISerializationRoot components will appear here as child Form references and form serialization boundaries.", MessageType.Info);
|
||||
}
|
||||
|
||||
for (int i = 0; i < nestedForms.arraySize; i++)
|
||||
{
|
||||
SerializedProperty entry = nestedForms.GetArrayElementAtIndex(i);
|
||||
SerializedProperty nestedRootProperty = entry.FindPropertyRelative("root");
|
||||
SerializedProperty generate = entry.FindPropertyRelative("generateReference");
|
||||
SerializedProperty variableName = entry.FindPropertyRelative("variableName");
|
||||
var nestedRoot = nestedRootProperty.objectReferenceValue as UISerializationRoot;
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
generate.boolValue = EditorGUILayout.Toggle(generate.boolValue, GUILayout.Width(18f));
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
EditorGUILayout.ObjectField(nestedRoot, typeof(UISerializationRoot), true);
|
||||
}
|
||||
if (nestedRoot != null && GUILayout.Button("Select", GUILayout.Width(56f)))
|
||||
{
|
||||
Selection.activeGameObject = nestedRoot.gameObject;
|
||||
EditorGUIUtility.PingObject(nestedRoot.gameObject);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (nestedRoot != null)
|
||||
{
|
||||
UGuiForm nestedForm = UIAssetsTools.FindNestedForm(nestedRoot, out string nestedFormError);
|
||||
if (nestedForm != null)
|
||||
{
|
||||
EditorGUILayout.LabelField("Form Class", nestedForm.GetType().FullName);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox(nestedFormError, MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
if (generate.boolValue)
|
||||
{
|
||||
variableName.stringValue = EditorGUILayout.TextField("Variable Name", variableName.stringValue);
|
||||
string normalized = variableName.stringValue == null ? string.Empty : variableName.stringValue.Trim();
|
||||
if (!UIAssetsTools.IsValidIdentifier(normalized))
|
||||
{
|
||||
hasValidationError = true;
|
||||
EditorGUILayout.HelpBox("Enter a valid C# field name.", MessageType.Error);
|
||||
}
|
||||
else if (!selectedNames.Add(normalized))
|
||||
{
|
||||
hasValidationError = true;
|
||||
EditorGUILayout.HelpBox("This field name conflicts with another generated reference.", MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
if (hasValidationError)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Fix invalid or duplicate generated field names before creating View scripts.", MessageType.Error);
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Refresh Items"))
|
||||
{
|
||||
Undo.RecordObject(root, "Refresh UI serialization items");
|
||||
root.RefreshItems();
|
||||
}
|
||||
using (new EditorGUI.DisabledScope(hasValidationError))
|
||||
{
|
||||
if (GUILayout.Button("Create View & Form Scripts"))
|
||||
{
|
||||
UIAssetsTools.GenerateWithDialog(root);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private static string GetRelativePath(Transform root, Transform target)
|
||||
{
|
||||
if (target == root)
|
||||
{
|
||||
return root.name;
|
||||
}
|
||||
|
||||
string path = target.name;
|
||||
Transform current = target.parent;
|
||||
while (current != null && current != root)
|
||||
{
|
||||
path = current.name + "/" + path;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
[InitializeOnLoad]
|
||||
internal static class UISerializationRootWatcher
|
||||
{
|
||||
private static bool refreshQueued;
|
||||
|
||||
static UISerializationRootWatcher()
|
||||
{
|
||||
EditorApplication.hierarchyChanged += QueueRefresh;
|
||||
}
|
||||
|
||||
private static void QueueRefresh()
|
||||
{
|
||||
if (refreshQueued || EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
refreshQueued = true;
|
||||
EditorApplication.delayCall += RefreshLoadedRoots;
|
||||
}
|
||||
|
||||
private static void RefreshLoadedRoots()
|
||||
{
|
||||
refreshQueued = false;
|
||||
UISerializationRoot[] roots = Resources.FindObjectsOfTypeAll<UISerializationRoot>();
|
||||
for (int i = 0; i < roots.Length; i++)
|
||||
{
|
||||
UISerializationRoot root = roots[i];
|
||||
if (root == null || EditorUtility.IsPersistent(root) || !root.gameObject.scene.IsValid() || !root.gameObject.scene.isLoaded)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
root.RefreshItems();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c6a8249053ff4cf0a368b8a25b9946b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user