using Definition.DataStruct; using Newtonsoft.Json; using CustomUtility; using UnityGameFramework.Runtime; using Definition.Enum; namespace DataTable { public class DRProp : DataRowBase { private int m_Id; public override int Id => m_Id; public string Title { get; private set; } public string IconAssetName { get; private set; } public ItemRarity Rarity { get; private set; } public int Price { get; private set; } public float PriceRandomPercent { get; private set; } public StatModifier[] Modifiers { get; private set; } public override bool ParseDataRow(string dataRowString, object userData) { string[] fields = dataRowString.Split(DataTableExtension.DataSplitSeparators); int index = 0; index++; m_Id = int.Parse(fields[index++]); index++; Title = fields[index++]; IconAssetName = fields[index++]; Rarity = EnumUtility.Get(fields[index++]); Price = int.Parse(fields[index++]); PriceRandomPercent = float.Parse(fields[index++]); Modifiers = JsonConvert.DeserializeObject(fields[index++]); return true; } } }