using UnityEngine; namespace Simulation { public sealed partial class SimulationWorld { private struct AreaCollisionRequestData { public int SourceEntityId; public int SourceOwnerEntityId; public bool SourceWasActiveAtQueryTime; public Vector3 Center; public float Radius; public int MaxTargets; public int ShapeType; public Vector3 Direction; public float HalfAngleDeg; public float HalfWidth; public float HalfLength; } } }