namespace SepCore.Definition { public sealed partial class LevelExperienceConfig { /// /// 转换为按目标等级为下标索引的经验需求数组。 /// 下标 0 为 0(无目标 0 级),下标 1 为达到 1 级所需经验(即 Lv0 对应经验 100),以此类推。 /// 与 Player.cs 中 _expRequires[_currentLevel + 1] 的升级判定逻辑完全匹配。 /// public int[] ToTargetLevelArray() { return new int[] { 0, Lv0, Lv1, Lv2, Lv3, Lv4, Lv5, Lv6, Lv7, Lv8, Lv9, Lv10, Lv11, Lv12, Lv13, Lv14, Lv15, Lv16, Lv17, Lv18, Lv19, Lv20, Lv21, Lv22, Lv23, Lv24, Lv25, Lv26, Lv27, Lv28, Lv29, Lv30, Lv31, Lv32, Lv33, Lv34, Lv35, Lv36, Lv37, Lv38, Lv39, Lv40, Lv41, Lv42, Lv43, Lv44, Lv45, Lv46, Lv47, Lv48, Lv49, Lv50, Lv51, Lv52, Lv53, Lv54, Lv55, Lv56, Lv57, Lv58, Lv59, Lv60 }; } /// /// 转换为包含 Lv0~Lv60 的原始数组(长度 61)。 /// public int[] ToArray() { return new int[] { Lv0, Lv1, Lv2, Lv3, Lv4, Lv5, Lv6, Lv7, Lv8, Lv9, Lv10, Lv11, Lv12, Lv13, Lv14, Lv15, Lv16, Lv17, Lv18, Lv19, Lv20, Lv21, Lv22, Lv23, Lv24, Lv25, Lv26, Lv27, Lv28, Lv29, Lv30, Lv31, Lv32, Lv33, Lv34, Lv35, Lv36, Lv37, Lv38, Lv39, Lv40, Lv41, Lv42, Lv43, Lv44, Lv45, Lv46, Lv47, Lv48, Lv49, Lv50, Lv51, Lv52, Lv53, Lv54, Lv55, Lv56, Lv57, Lv58, Lv59, Lv60 }; } } }